Monster Dossier
Moraenurn
Female kitsune ninja
Traits
uniquecgmediumhumanoidkitsune
Rules & statistics
Monster Profile
Perception
26
Senses
- Name
- low-light vision
Languages
- Languages
- kitsune
- nagaji
- morouvaem
- tengu
- moriakrik
Skills
- Acrobatics
- 26
- Deception
- 25
- Stealth
- 24
- Thievery
- 24
Ability Mods
- Str
- 0
- Dex
- 5
- Con
- 3
- Int
- 4
- Wis
- 1
- Cha
- 4
Items
- +2 striking returning darts (5)
- +2 greater striking handwraps of mighty blows
- +1 explorer's clothing
- greater smokesticks (2)
Defenses
- Ac
- 35
- Saving Throws
- Fort
- 20
- Ref
- 26
- Will
- 20
- Hp
- Hp
- 190
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 26
- Traits
- agile
- finesse
- nonlethal
- unarmed
- Damage
- 3d4+11 slashing
- Types
- slashing
- Range
- Ranged
- Name
- dart
- Attack
- 26
- Traits
- agile
- reload
- thrown
- Damage
- 2d4+6 piercing
- Types
- piercing
- Range
- Ranged
- Name
- foxfire
- Attack
- 24
- Traits
- range
- Damage
- 3d4 electricity
- Types
- electricity
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 33
- Entry
- 0
- Level
- 7
- Spells
- Name
- daze
- 1
- Spells
- Name
- sanctuary
- 5
- Spells
- Name
- illusory scene
Abilities
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- polymorph
- transmutation
- Entries
- Moraenurn transforms into her human form. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. Moraenurn can remain in her human form indefinitely, and she can shift back to her kitsune form by using this action again.
- Name
- Change Shape
- Activity
- Number
- 2
- Unit
- action
- Traits
- electricity
- evocation
- flourish
- magical
- Entries
- Moraenurn makes a fist Strike. On a hit the target takes an additional 3d4 electricity damage and is pushed back 10 feet. On a critical hit, the target is pushed back and then knocked prone.
- Name
- Foxfire Blast
- Activity
- Number
- 1
- Unit
- action
- Entries
- Moraenurn expertly aims and flings a dart to peg an opponent to a nearby wall or floor. Moraenurn makes a dart Strike. If the attack hits, it deals no damage and instead pins the target to an adjacent surface. The target is immobilized and must spend an Interact action to attempt a 10 Athletics check to pull the dart free; it can't move from its space until it succeeds. If Moraenurn's dart Strike was a critical hit, the target must succeed at two separate Athletics checks to pull the dart free. The target is flat-footed while it remains immobilized in this way.
- Name
- Pinning Shot
- Entries
- Moraenurn Strike||Strikes deal an additional 3d6 precision damage to flat-footed creatures.
- Name
- Sneak Attack
Background
Lore
No lore provided.