Monster Dossier

Moraenurn

Female kitsune ninja

Level 13

Traits

uniquecgmediumhumanoidkitsune

Rules & statistics

Monster Profile

Perception

26

Senses

  • Name
    low-light vision

Languages

Languages
  • kitsune
  • nagaji
  • morouvaem
  • tengu
  • moriakrik

Skills

Acrobatics
26
Deception
25
Stealth
24
Thievery
24

Ability Mods

Str
0
Dex
5
Con
3
Int
4
Wis
1
Cha
4

Items

  • +2 striking returning darts (5)
  • +2 greater striking handwraps of mighty blows
  • +1 explorer's clothing
  • greater smokesticks (2)

Defenses

Ac
35
Saving Throws
Fort
20
Ref
26
Will
20
Hp
  • Hp
    190

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    26
    Traits
    • agile
    • finesse
    • nonlethal
    • unarmed
    Damage
    3d4+11 slashing
    Types
    • slashing
  • Range
    Ranged
    Name
    dart
    Attack
    26
    Traits
    • agile
    • reload
    • thrown
    Damage
    2d4+6 piercing
    Types
    • piercing
  • Range
    Ranged
    Name
    foxfire
    Attack
    24
    Traits
    • range
    Damage
    3d4 electricity
    Types
    • electricity

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    33
    Entry
    0
    Level
    7
    Spells
    • Name
      daze
    1
    Spells
    • Name
      sanctuary
    5
    Spells
    • Name
      illusory scene

Abilities

  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • divine
    • polymorph
    • transmutation
    Entries
    • Moraenurn transforms into her human form. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. Moraenurn can remain in her human form indefinitely, and she can shift back to her kitsune form by using this action again.
    Name
    Change Shape
  • Activity
    Number
    2
    Unit
    action
    Traits
    • electricity
    • evocation
    • flourish
    • magical
    Entries
    • Moraenurn makes a fist Strike. On a hit the target takes an additional 3d4 electricity damage and is pushed back 10 feet. On a critical hit, the target is pushed back and then knocked prone.
    Name
    Foxfire Blast
  • Activity
    Number
    1
    Unit
    action
    Entries
    • Moraenurn expertly aims and flings a dart to peg an opponent to a nearby wall or floor. Moraenurn makes a dart Strike. If the attack hits, it deals no damage and instead pins the target to an adjacent surface. The target is immobilized and must spend an Interact action to attempt a 10 Athletics check to pull the dart free; it can't move from its space until it succeeds. If Moraenurn's dart Strike was a critical hit, the target must succeed at two separate Athletics checks to pull the dart free. The target is flat-footed while it remains immobilized in this way.
    Name
    Pinning Shot
  • Entries
    • Moraenurn Strike||Strikes deal an additional 3d6 precision damage to flat-footed creatures.
    Name
    Sneak Attack

Background

Lore

No lore provided.