Monster Dossier
Moose
Moose is a fantasy monster entry from source B3.
Traits
nlargeanimal
Rules & statistics
Monster Profile
Perception
9
Senses
- Name
- low-light vision
- Type
- imprecise
- Name
- scent
- Range
- 60
Skills
- Athletics
- Std
- 12
- To Swim
- 14
- Intimidation
- 8
Ability Mods
- Str
- 5
- Dex
- 3
- Con
- 4
- Int
- -4
- Wis
- 0
- Cha
- 1
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 11
- Ref
- 10
- Will
- 5
- Hp
- Hp
- 50
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Name
- antler
- Attack
- 12
- Damage
- 1d10+7 piercing
- Types
- piercing
- Range
- Melee
- Name
- hoof
- Attack
- 12
- Damage
- 1d8+7 bludgeoning
- Types
- bludgeoning
Abilities
- Mid
- Entries
- The moose reduces the effects it suffers from cold environments by one step.
- Name
- Cold Adaptation
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- The moose bucks and kicks back with both hind hooves, making a Strike with a –2 circumstance penalty to the attack roll. If it hits, it deals an extra 1d8 bludgeoning damage. This counts as two attacks when calculating the moose's multiple attack penalty.
- Name
- Kick Back
- Activity
- Number
- 2
- Unit
- action
- Entries
- The moose Stride||Strides twice and then makes an antler Strike. A Medium or smaller creature damaged by this attack must succeed at a 18 Fortitude save or be stunned 1.
- Name
- Thundering Charge
- Activity
- Number
- 3
- Unit
- action
- Entries
- Medium or smaller, hoof, 20
- Name
- Trample
Background
Lore
No lore provided.