Monster Dossier
Mix Couatl
Mix Couatl is a fantasy monster entry from source B3.
Traits
uncommoncglargebeastcouatl
Rules & statistics
Monster Profile
Perception
19
Senses
- Name
- darkvision
Languages
- Languages
- celestial
- common
- draconic
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 15
- Arcana
- 18
- Diplomacy
- 20
- Nature
- 21
- Occultism
- 18
- Society
- 16
- Stealth
- 17
- Survival
- 15
Ability Mods
- Str
- 6
- Dex
- 3
- Con
- 4
- Int
- 4
- Wis
- 5
- Cha
- 4
Defenses
- Ac
- 27
- Saving Throws
- Fort
- 14
- Ref
- 15
- Will
- 19
- Hp
- Hp
- 135
Speed
- Walk
- 15
- Fly
- 50
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 20
- Traits
- magical
- Effects
- mix couatl venom
- Grab
- Damage
- 2d10+9 piercing plus mix couatl venom and Grab
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 26
- Attack
- 18
- Entry
- 0
- Level
- 4
- Spells
- Name
- guidance
- Name
- light
- Name
- produce flame
- Name
- stabilize
- 1
- Spells
- Name
- create water
- Name
- mending
- 2
- Spells
- Name
- detect alignment
- Amount
- at will
- Name
- invisibility
- Notes
- self only
- Name
- speak with animals
- 3
- Spells
- Name
- heal
- Name
- mind reading
- Amount
- at will
- 4
- Spells
- Name
- fireball
- Name
- speak with plants
- 7
- Spells
- Name
- plane shift
- Notes
- self only
Abilities
- Top
- Entries
- The mix couatl is difficult to discern against starry skies. The mix couatl can Hide in the air at night without cover or being concealed.
- Name
- Star Child
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- 2d10+4 bludgeoning, 26
- Name
- Constrict
- Entries
- When a mix couatl casts modify memory on a willing creature, the mix couatl can Sustain a Spell||Sustain the Spell to modify memories for up to 60 continuous minutes. A mix couatl can grant knowledge of a particular skill to the target as part of the spell. The mix couatl chooses Lore||Engineering Lore, Lore||Farming Lore, Lore||Fishing Lore, Lore||Hunting Lore, or Lore||Mercantile Lore. The target becomes permanently trained in the chosen skill.
- A creature can benefit from Gift of Knowledge only once.
- Name
- Gift of Knowledge
- Type
- affliction
- Name
- Mix Couatl Venom
- Traits
- poison
- Note
- A mix couatl's venom deals good damage rather than poison damage to fiends
- DC
- 26
- Saving Throw
- Fortitude
- Max Duration
- 6 rounds
- Stages
- Stage
- 1
- Entry
- 1d6 poison damage and stupefied 1
- Duration
- 1 round
- Stage
- 2
- Entry
- 2d6 poison damage, stunned 1, and stupefied 1
- Duration
- 1 round
- Stage
- 3
- Entry
- 2d8 poison damage, stunned 1, and stupefied 2
- Duration
- 1 round
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The mix couatl has a Medium or smaller creature grabbed or restrained in their jaws
- Entries
- The mix couatl moves the creature into their coils, freeing their jaws to make attacks, then uses Constrict against the creature. The mix couatl can hold as many creatures in their coils as will fit in their space.
- Name
- Wrap in Coils
Background
Lore
No lore provided.