Monster Dossier

Mix Couatl

Mix Couatl is a fantasy monster entry from source B3.

Level 8

Traits

uncommoncglargebeastcouatl

Rules & statistics

Monster Profile

Perception

19

Senses

  • Name
    darkvision

Languages

Languages
  • celestial
  • common
  • draconic
Abilities
  • telepathy 100 feet

Skills

Acrobatics
15
Arcana
18
Diplomacy
20
Nature
21
Occultism
18
Society
16
Stealth
17
Survival
15

Ability Mods

Str
6
Dex
3
Con
4
Int
4
Wis
5
Cha
4

Defenses

Ac
27
Saving Throws
Fort
14
Ref
15
Will
19
Hp
  • Hp
    135

Speed

Walk
15
Fly
50

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    20
    Traits
    • magical
    Effects
    • mix couatl venom
    • Grab
    Damage
    2d10+9 piercing plus mix couatl venom and Grab
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    26
    Attack
    18
    Entry
    0
    Level
    4
    Spells
    • Name
      guidance
    • Name
      light
    • Name
      produce flame
    • Name
      stabilize
    1
    Spells
    • Name
      create water
    • Name
      mending
    2
    Spells
    • Name
      detect alignment
      Amount
      at will
    • Name
      invisibility
      Notes
      • self only
    • Name
      speak with animals
    3
    Spells
    • Name
      heal
    • Name
      mind reading
      Amount
      at will
    4
    Spells
    • Name
      fireball
    • Name
      speak with plants
    7
    Spells
    • Name
      plane shift
      Notes
      • self only

Abilities

Top
  • Entries
    • The mix couatl is difficult to discern against starry skies. The mix couatl can Hide in the air at night without cover or being concealed.
    Name
    Star Child
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 2d10+4 bludgeoning, 26
    Name
    Constrict
  • Entries
    • When a mix couatl casts modify memory on a willing creature, the mix couatl can Sustain a Spell||Sustain the Spell to modify memories for up to 60 continuous minutes. A mix couatl can grant knowledge of a particular skill to the target as part of the spell. The mix couatl chooses Lore||Engineering Lore, Lore||Farming Lore, Lore||Fishing Lore, Lore||Hunting Lore, or Lore||Mercantile Lore. The target becomes permanently trained in the chosen skill.
    • A creature can benefit from Gift of Knowledge only once.
    Name
    Gift of Knowledge
  • Type
    affliction
    Name
    Mix Couatl Venom
    Traits
    • poison
    Note
    A mix couatl's venom deals good damage rather than poison damage to fiends
    DC
    26
    Saving Throw
    Fortitude
    Max Duration
    6 rounds
    Stages
    • Stage
      1
      Entry
      1d6 poison damage and stupefied 1
      Duration
      1 round
    • Stage
      2
      Entry
      2d6 poison damage, stunned 1, and stupefied 1
      Duration
      1 round
    • Stage
      3
      Entry
      2d8 poison damage, stunned 1, and stupefied 2
      Duration
      1 round
  • Activity
    Number
    1
    Unit
    action
    Requirements
    The mix couatl has a Medium or smaller creature grabbed or restrained in their jaws
    Entries
    • The mix couatl moves the creature into their coils, freeing their jaws to make attacks, then uses Constrict against the creature. The mix couatl can hold as many creatures in their coils as will fit in their space.
    Name
    Wrap in Coils

Background

Lore

No lore provided.