Monster Dossier

Mithral Golem

Mithral Golem is a fantasy monster entry from source B3.

Level 16

Traits

rarenhugeconstructgolemmindless

Rules & statistics

Monster Profile

Perception

26

Senses

  • Name
    darkvision

Skills

Acrobatics
30
Athletics
33

Ability Mods

Str
9
Dex
6
Con
5
Int
-5
Wis
0
Cha
-5

Defenses

Ac
40
Saving Throws
Fort
27
Ref
30
Will
24
Hp
  • Hp
    220
Immunities
  • mental
  • poison
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
  • healing
  • magic (see below)
  • necromancy
  • nonlethal attacks
  • paralyzed
  • sickened
  • unconscious
Resistances
  • Amount
    15
    Name
    physical
    Note
    except adamantine

Speed

Walk
50
Climb
40

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    31
    Traits
    • agile
    • magical
    • reach
    Damage
    3d12+12 bludgeoning
    Types
    • bludgeoning
  • Range
    Melee
    Name
    spike
    Attack
    31
    Traits
    • deadly
    • magical
    • reach
    Damage
    3d10+12 piercing
    Types
    • piercing

Abilities

Mid
  • Entries
    • When the mithral golem rolls a success on a Reflex save, it gets a critical success instead.
    Name
    Evasion
  • Entries
    • harmed by cold and water (8d10, 2d10 from areas and persistent damage); healed by transmutation (area 2d10 HP); slowed by electricity.
    Name
    Golem Antimagic
  • Entries
    • A mithral golem is permanently quickened, and it can use the extra action only to Step or Stride.
    Name
    Swift Steps
  • Entries
    • A mithral golem is not healed by a slow spell, and such spells affect them normally. A haste spell reverses the effects of a slow spell immediately.
    Name
    Vulnerable to Slow
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The mithral golem becomes fully liquid and amorphous. It gains immunity to precision damage, but it takes double damage from cold and water magic (see golem antimagic). The only actions it can use while Liquefied are move actions, Spike Storm, and spike Strike||Strikes. It can resume its normal form by taking this action again.
    Name
    Liquefy
  • Activity
    Number
    3
    Unit
    action
    Entries
    • The mithral golem makes a spike Strike against each target within its reach. These attacks count toward the mithral golem's multiple attack penalty, but its multiple attack penalty doesn't increase until after all the attacks.
    Name
    Spike Storm

Background

Lore

No lore provided.