Monster Dossier

Mithai Geomancer

Mithai Geomancer is a fantasy monster entry from source B3.

Level 3

Traits

nmediumhumanoidmithai

Rules & statistics

Monster Profile

Perception

11

Senses

  • Name
    low-light vision

Languages

Languages
  • common
  • ginaistae
  • sylvan

Skills

Athletics
8
Nature
11
Survival
9

Ability Mods

Str
3
Dex
3
Con
1
Int
0
Wis
4
Cha
-1

Items

  • mace
  • sling (10 bullets)

Defenses

Ac
18
Saving Throws
Fort
8
Ref
8
Will
11
Hp
  • Hp
    40
Resistances
  • Amount
    5
    Name
    air
  • Amount
    5
    Name
    earth
  • Amount
    5
    Name
    plant
  • Amount
    5
    Name
    water

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    mace
    Attack
    12
    Traits
    • shove
    Damage
    1d6+6 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    sling
    Attack
    12
    Traits
    • propulsive
    • range increment
    • reload
    Damage
    1d6+4 bludgeoning
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    21
    Entry
    2
    Spells
    • Name
      entangle
    • Name
      gust of wind
    • Name
      obscuring mist
    • Name
      pummeling rubble
      Source
      APG
    3
    Spells
    • Name
      see nature's chosen
    Constant
    3
    Spells
    • Name
      endure elements
    • Name
      pass without trace
    • Name
      water breathing

Abilities

Mid
  • Traits
    • primal
    • transmutation
    Entries
    • When slain, a mithai immediately and permanently transforms into a part of the natural environment: a stone outcropping in a rocky area, a rivulet near a body of water, a young tree in a forest, or a low-lying cloud atop a high mountain. This ability has the trait appropriate to the environment (such as air, earth, plant, or water). This piece of the environment looks ordinary to most, but other mithai can easily identify this as their kin. A mithai slain far from any appropriate terrain transforms into a feature matching the terrain where they were born.
    Name
    Nature's Rebirth
Bot
  • Entries
    • Once per day, the mithai can cast a 3rd-level primal innate spell. They can do so only if a spell with a corresponding trait was cast within 10 feet of the mithai since the start of their last turn (including if the mithai Cast a Spell||Cast the Spell). The traits and the spells they grant are as follows: wall of wind for air, meld into stone for earth, wall of thorns for plant, and crashing wave|apg for water.
    Name
    Nature's Chosen

Background

Lore

No lore provided.