Monster Dossier

Misery Siktempora

Misery Siktempora is a fantasy monster entry from source B3.

Level 12

Traits

rarecelargesiktemporatime

Rules & statistics

Monster Profile

Perception

25

Senses

  • Name
    darkvision

Languages

Languages
  • aklo (can't speak any language)
Abilities
  • telepathy 300 feet (page 308)

Skills

Acrobatics
23
Intimidation
23
Occultism
22
Stealth
23
Dimension of time lore
26

Ability Mods

Str
7
Dex
5
Con
4
Int
4
Wis
7
Cha
5

Defenses

Ac
32
Saving Throws
Fort
20
Ref
23
Will
25
Hp
  • Hp
    160
    Abilities
    • regeneration 40 (deactivated by positive, mental, or orichalcum)
Immunities
  • poison
  • disease
  • emotion

Speed

Abilities
  • air walk
Walk
35

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    26
    Traits
    • agile
    Damage
    3d8+13 slashing
    Types
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    29
    Entry
    2
    Spells
    • Name
      invisibility
      Amount
      3
    4
    Spells
    • Name
      dimension door
      Amount
      at will
    6
    Spells
    • Name
      blink
    Constant
    6
    Spells
    • Name
      air walk

Abilities

Top
  • Entries
    • A siktempora can always roll Lore||Ronid Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll.
    Name
    Temporal Sense
Mid
  • Entries
    • Creatures with the confused or stupefied condition are flat-footed to the misery siktempora.
    Name
    Slash the Suffering
  • Activity
    Number
    1
    Unit
    free
    Trigger
    The misery siktempora rolls Dimension of Lore||Time Lore for initiative
    Entries
    • The misery siktempora Stride||Strides once and makes a claw Strike, in either order.
    Name
    Uncanny Pounce
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • emotion
    • enchantment
    • mental
    • occult
    Requirements
    The misery siktempora's last action was a claw Strike that damaged the target
    Entries
    • The misery siktempora fills the target's thoughts with abject despair. The target must attempt a 32 Will save. Regardless of outcome, the target is then immune to Inflict Misery for 1 minute.
    • Type
      successDegree
      Entries
      Success
      The target is unaffected.
      Failure
      The target is clumsy 2, enfeebled 2, and stupefied 2 for 1 round.
      Critical Failure
      As failure, but for 1 minute.
    Name
    Inflict Misery
  • Activity
    Number
    2
    Unit
    action
    Traits
    • emotion
    • enchantment
    • mental
    • occult
    Entries
    • The misery siktempora assails the mind of one creature within 100 feet with a wail of anguish and torment that deals 8d6 mental damage (32 basic Will save). On a failed save, the target is also confused for the first action of its next turn (or for 1 round on a critical failure).
    Name
    Telepathic Wail

Background

Lore

No lore provided.