Monster Dossier

Minotaur

Minotaur VARIANT MINOTAURS Most minotaurs are a simple blend of muscular humanoid and raging bull, but unusual variants and unique minotaurs may have di...

Level 4

Traits

celargehumanoid

Rules & statistics

Monster Profile

Perception

12

Senses

  • Name
    darkvision

Languages

Languages
  • jotun

Skills

Athletics
14
Intimidation
9
Survival
12

Ability Mods

Str
6
Dex
0
Con
3
Int
-2
Wis
2
Cha
-1

Items

  • greataxe

Defenses

Ac
20
Saving Throws
Fort
13
Ref
8
Will
10
Hp
  • Hp
    70

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    greataxe
    Attack
    14
    Traits
    • reach
    • sweep
    Damage
    1d12+8 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    horn
    Attack
    14
    Damage
    1d8+8 piercing
    Types
    • piercing

Abilities

Top
  • Entries
    • A minotaur automatically critically succeeds at Survival checks to avoid becoming lost or to find its way, including those from the maze spell.
    Name
    Natural Cunning
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The minotaur swings its axe in a wide arc, making greataxe Strike||Strikes against any two foes who are adjacent to each other and within the minotaur's reach. The multiple attack penalty does not increase until after both attacks are resolved.
    Name
    Axe Swipe
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The minotaur snorts and clomps as it hunts its prey, inspiring terror. The minotaur makes an Intimidation check to Demoralize all living creatures within 60 feet that can hear the minotaur but not see it. Roll once and apply the result to all creatures. If the targets are in a maze or similarly difficult-to-navigate structure, the minotaur gains a +4 circumstance bonus to this check. Creatures that become frightened as a result also take a –2 circumstance penalty to Survival checks to avoid getting lost for 1 minute. This use of Demoralize doesn't have the visual trait. Each target is temporarily immune for 1 minute.
    Name
    Hunted Fear
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The minotaur Stride||Strides twice, then makes a horn Strike. If it moved at least 20 feet from its starting position, the Strike's damage is increased to 2d8+10.
    Name
    Powerful Charge

Background

Lore

Minotaur

VARIANT MINOTAURS

Most minotaurs are a simple blend of muscular humanoid and raging bull, but unusual variants and unique minotaurs may have different physical features and abilities. Great-horned minotaurs can impale foes if they critically succeed on a charge, but they do not have the Hunted Fear ability. Shaggy minotaurs are covered in thick hair form head to toe, allowing them to live in freezing environments with ease and giving them resistance to cold damage, but their hooves are broad and heavy, making it impossible for them to charge.

Minotaurs are master hunters that dwell in cunning labyrinths or tangles of underground caverns meant to disorient and demoralize prey. These monstrous tormentors delight in the hunt, in the terror caused by closing in on prey, and in the very moment when the hunted realizes that they have lost the game. Only then will the minotaur charge in for the kill, cutting foes down with powerful strikes or impaling them on its sharp horns.

Minotaurs are known to dwell in mazes, but they can also be found hiding in old ruins and other forgotten corners of the world. In any case, they are solitary creatures, only rarely sharing territory with others of their kind or even more powerful beings that have cowed them into service. Everyone else is little more than prey to be hunted.