Monster Dossier
Mindmoppet
Mindmoppet is a fantasy monster entry from source GW3.
Traits
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Rules & statistics
Monster Profile
Perception
12
Senses
- Name
- mindsense
- Type
- precise
- Unit
- feet
- Number
- 120
- Name
- no vision
Languages
- Languages
- common
- Notes
- one other language
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 13
- Crafting
- 14
- Deception
- 11
- Intimidation
- 11
- Medicine
- 10
- Occultism
- 14
- Society
- 14
- Stealth
- 13
- Thievery
- 13
Ability Mods
- Str
- 2
- Dex
- 4
- Con
- 2
- Int
- 5
- Wis
- 3
- Cha
- 2
Items
- shell (porcelain doll)
Defenses
- Ac
- 21
- Saving Throws
- Fort
- 9
- Ref
- 12
- Will
- 15
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 75
- Immunities
- acid
- critical hits
- piercing
- precision
- unconscious
- visual
- Weaknesses
- Name
- electricity
- Amount
- 5
- Resistances
- Name
- slashing
- Amount
- 5
Speed
- Fly
- 40
Attacks
- Range
- Ranged
- Traits
- evocation
- force
- occult
- range increment
- Name
- telekinetic slam
- Attack
- 15
- Damage
- 2d12 force plus Improved Push
Spellcasting
- Tradition
- occult
- Type
- Innate
- DC
- 22
- Attack
- 14
- Entry
- 0
- Level
- 2
- Spells
- Name
- mage hand
- Name
- telekinetic projectile
- 1
- Spells
- Name
- command
- Name
- mending
- Amount
- 3
- 2
- Spells
- Name
- telekinetic maneuver
- Amount
- 2
- Constant
- 1
- Spells
- Name
- mindlink
Abilities
- Top
- Name
- Mindsense
- Entries
- The mindmoppet senses the thoughts of intelligent creatures and builds a perception of reality from this information, allowing the mindmoppet to "see" as a precise sense. Invisible intelligent creatures are visible to it.
- Mid
- Name
- Prognosticate
- Entries
- When the mindmoppet uses a reaction, it can Step before or after taking the reaction.
- Name
- Synapse Glow
- Traits
- aura
- light
- Entries
- 5 feet. The firing of the mindmoppet's synapses create dim light. The range increases to 10 feet if its shell is destroyed.
- Name
- Shell
- Entries
- The mindmoppet believes its shell is an important part of itself.
- Breaking the mindmoppet's shell (AC 25, Hardness 1, HP 6, BT 3) causes it to become fascinated with its shell. This condition ends when its shell is repaired.
- Name
- Redirect Attack
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- mental
- Trigger
- The mindmoppet is targeted by a melee or ranged Strike
- Entries
- The mindmoppet attempts a Dexterity saving throw, using the attack roll as the DC for the check. On a success, it redirects the attack at another target within the attacker's range. On a failure, the attack resolves as normal.
- Bot
- Name
- Anticipate
- Activity
- Number
- 1
- Unit
- action
- Entries
- The mindmoppet attempts to anticipate its opponent's actions. Until the end of its next turn, the mindmoppet gains one reaction.
Background
Lore
No lore provided.