Monster Dossier

Mindmoppet

Mindmoppet is a fantasy monster entry from source GW3.

Level 5

Traits

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Rules & statistics

Monster Profile

Perception

12

Senses

  • Name
    mindsense
    Type
    precise
    Unit
    feet
    Number
    120
  • Name
    no vision

Languages

Languages
  • common
Notes
  • one other language
Abilities
  • telepathy 100 feet

Skills

Acrobatics
13
Crafting
14
Deception
11
Intimidation
11
Medicine
10
Occultism
14
Society
14
Stealth
13
Thievery
13

Ability Mods

Str
2
Dex
4
Con
2
Int
5
Wis
3
Cha
2

Items

  • shell (porcelain doll)

Defenses

Ac
21
Saving Throws
Fort
9
Ref
12
Will
15
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    75
Immunities
  • acid
  • critical hits
  • piercing
  • precision
  • unconscious
  • visual
Weaknesses
  • Name
    electricity
    Amount
    5
Resistances
  • Name
    slashing
    Amount
    5

Speed

Fly
40

Attacks

  • Range
    Ranged
    Traits
    • evocation
    • force
    • occult
    • range increment
    Name
    telekinetic slam
    Attack
    15
    Damage
    2d12 force plus Improved Push

Spellcasting

  • Tradition
    occult
    Type
    Innate
    DC
    22
    Attack
    14
    Entry
    0
    Level
    2
    Spells
    • Name
      mage hand
    • Name
      telekinetic projectile
    1
    Spells
    • Name
      command
    • Name
      mending
      Amount
      3
    2
    Spells
    • Name
      telekinetic maneuver
      Amount
      2
    Constant
    1
    Spells
    • Name
      mindlink

Abilities

Top
  • Name
    Mindsense
    Entries
    • The mindmoppet senses the thoughts of intelligent creatures and builds a perception of reality from this information, allowing the mindmoppet to "see" as a precise sense. Invisible intelligent creatures are visible to it.
Mid
  • Name
    Prognosticate
    Entries
    • When the mindmoppet uses a reaction, it can Step before or after taking the reaction.
  • Name
    Synapse Glow
    Traits
    • aura
    • light
    Entries
    • 5 feet. The firing of the mindmoppet's synapses create dim light. The range increases to 10 feet if its shell is destroyed.
  • Name
    Shell
    Entries
    • The mindmoppet believes its shell is an important part of itself.
    • Breaking the mindmoppet's shell (AC 25, Hardness 1, HP 6, BT 3) causes it to become fascinated with its shell. This condition ends when its shell is repaired.
  • Name
    Redirect Attack
    Activity
    Number
    1
    Unit
    reaction
    Traits
    • mental
    Trigger
    The mindmoppet is targeted by a melee or ranged Strike
    Entries
    • The mindmoppet attempts a Dexterity saving throw, using the attack roll as the DC for the check. On a success, it redirects the attack at another target within the attacker's range. On a failure, the attack resolves as normal.
Bot
  • Name
    Anticipate
    Activity
    Number
    1
    Unit
    action
    Entries
    • The mindmoppet attempts to anticipate its opponent's actions. Until the end of its next turn, the mindmoppet gains one reaction.

Background

Lore

No lore provided.