Monster Dossier
Mimic
Mimic Mimics are voracious eaters, who ambush their prey through their uncanny ability to mimic the forms of common furniture.
Traits
nmediumaberration
Rules & statistics
Monster Profile
Perception
9
Senses
- Name
- darkvision
Skills
- Athletics
- 12
- Deception
- 8
Ability Mods
- Str
- 4
- Dex
- 1
- Con
- 3
- Int
- 0
- Wis
- 1
- Cha
- 0
Defenses
- Ac
- 20
- Saving Throws
- Fort
- 11
- Ref
- 9
- Will
- 9
- Hp
- Hp
- 75
Speed
- Walk
- 10
Attacks
- Range
- Melee
- Name
- pseudopod
- Attack
- 14
- Effects
- adhesive
- Damage
- 2d8 + 4 bludgeoning plus adhesive
- Types
- bludgeoning
Abilities
- Mid
- Name
- Adhesive
- Entries
- Any creature that touches the mimic (usually from a fist Strike, the mimic's pseudopod, or a Grapple or Shove) must succeed at a 23 Reflex save or gain the grabbed condition. The DC to Escape is 23. A melee or thrown weapon that hits the mimic sticks to it. A character can spend an action to attempt a 23 Athletics check, removing the weapon on a success. The adhesive dissolves 1 minute after the mimic dies.
- Name
- Object Lesson
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- If a creature touches the mimic while the mimic is transformed into an object, the mimic can spend its reaction to use its adhesive with no saving throw. The mimic then makes a pseudopod Strike. Object Lesson can't be used again until the mimic escapes and takes on a new disguise.
- Bot
- Name
- Mimic Object
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- Entries
- The mimic assumes the shape of any Medium object. This alters its visual appearance but not its size. It takes a 28 Perception check to tell the object is a creature.
Background
Lore
Mimic
Mimics are voracious eaters, who ambush their prey through their uncanny ability to mimic the forms of common furniture.