Monster Dossier

Mimic

Mimic CREATIVE MIMICS The older the mimic, the more creative its guise, but within practical limits. For example, a mimic can appear as a neatly organiz...

Level 4

Traits

nmediumaberration

Rules & statistics

Monster Profile

Perception

9

Senses

  • Name
    darkvision

Languages

Languages
  • common

Skills

Athletics
12
Deception
8
Dwelling lore
10

Ability Mods

Str
4
Dex
1
Con
3
Int
0
Wis
1
Cha
0

Defenses

Ac
20
Saving Throws
Fort
11
Ref
9
Will
9
Hp
  • Hp
    75

Speed

Walk
10

Attacks

  • Range
    Melee
    Name
    pseudopod
    Attack
    14
    Effects
    • adhesive
    Damage
    2d8+4 bludgeoning plus adhesive
    Types
    • bludgeoning

Abilities

Mid
  • Entries
    • The mimic is coated in an adhesive slime. Any creature that hits the mimic, is hit by the mimic, or otherwise touches the mimic must succeed at a 23 Reflex save or become grabbed (Escape 23). A weapon that hits the mimic is stuck to the mimic and can be removed with a successful 23 Athletics check (made as a single action). A mimic can have any number of objects or creatures stuck to it at a time. The mimic can release a stuck creature or object by using a single action, and the adhesive dissolves 1 minute after the mimic dies, releasing all stuck objects and creatures.
    Name
    Adhesive
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature touches or physically interacts with the mimic while the mimic is transformed using Mimic Object.
    Entries
    • The triggering creature is automatically stuck by the mimic's adhesive (it receives no save). The mimic then makes a pseudopod Strike against any creature adjacent to the mimic. Object Lesson can't be used again until the mimic escapes and takes on a new disguise.
    Name
    Object Lesson
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • polymorph
    Entries
    • The mimic assumes the shape of any Medium object. This doesn't change the mimic's texture or overall size but can alter its coloration and visual appearance. It has an automatic result of 28 on Deception checks and DCs to pass as the object that it's mimicking.
    Name
    Mimic Object

Background

Lore

Mimic

CREATIVE MIMICS

The older the mimic, the more creative its guise, but within practical limits. For example, a mimic can appear as a neatly organized bookshelf with a single book out of place, a dried-up cistern with something glittering at its center, or an inconspicuous wooden door with a conveniently placed peephole.

Thought to be the result of a failed experiment meant to animate objects or a sinister lomos creation, mimics are clever monsters that can take the form of common manufactured objects. Mimics are ambush predators and voracious eaters, surprising their prey through their uncanny ability to mimic the form of common furniture and miscellany. They remain disguised until unsuspecting adventurers happen by, then they lash out in ambush.

Mimics possess complex alien minds, and while often cruel and self-serving, they also enjoy conversation with their prey from time to time. For unknown reasons, they are especially interested in humanoids. Mimics have a strong dislike for others of their kind and tend to live alone. A mimic can remain in its alternate form for an extremely long period of time, sometimes remaining disguised in a dungeon chamber for decades. Regardless of how long it waits, the mimic remains vigilant and alert, ready to strike at any moment.