Monster Dossier

Millindemalion

Millindemalion is a fantasy monster entry from source B3.

Level 13

Traits

nesmallfey

Rules & statistics

Monster Profile

Perception

23

Senses

  • Name
    low-light vision

Languages

Languages
  • aklo
  • common
  • sylvan

Skills

Crafting
28
Occultism
24
Society
24
Stealth
27
Millinery lore
30

Ability Mods

Str
4
Dex
8
Con
1
Int
7
Wis
4
Cha
2

Items

  • +1 striking felt shears (as dagger)

Defenses

Ac
34
Saving Throws
Fort
20
Ref
27
Will
23
Hp
  • Hp
    275
Weaknesses
  • Amount
    10
    Name
    cold iron

Speed

Walk
30

Attacks

  • Range
    Melee
    Name
    felt shears
    Attack
    27
    Traits
    • agile
    • finesse
    • magic
    • versatile
    Damage
    2d4+14 piercing plus 1d6 mental
    Types
    • mental
    • piercing
  • Range
    Ranged
    Name
    felt shears
    Attack
    27
    Traits
    • agile
    • magic
    • thrown
    Damage
    2d4+10 piercing plus 1d6 mental
    Types
    • mental
    • piercing

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • The millindemalion can use Hat Toss against the triggering creature instead of making a Strike, making a melee attack roll with a +27 modifier to do so.
    Name
    Attack of Opportunity
  • Entries
    • Attempting to touch the frenetic mind of a millindemalion is a dangerous task. When the millindemalion succeeds at a saving throw against a mental effect, the creature originating that effect takes 4d6 mental damage.
    Name
    Unsettling Mind
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • enchantment
    • manipulate
    • mental
    • primal
    Entries
    • The millindemalion quickly crafts a mind-altering hat in combat and tosses it onto a target with a flick of their wrist. The millindemalion chooses one of the effects below and makes a ranged attack roll with a +27 modifier and a range increment of 20 feet. On a hit, the target must succeed at a 33 Will saving throw or experience the listed effect for 1d4+1 rounds. If the millindemalion critically succeeds at the ranged Strike, the target takes a –4 circumstance penalty on the save. A target can only wear one millindemalion hat at a time; a new hat replaces any previous hat. The hat can't be removed before the condition ends, but when the condition ends (or on a successful save), the hat falls to pieces.
    • Type
      list
      Items
      • Befuddling Bowler The hat clouds the target's mind; the target becomes stupefied 2.
      • Bewitching Beret The target is infatuated with their new hat and its creator, becoming fascinated by the millindemalion and the beret.
      • Dazzling Deerstalker The target can barely see with the hat falling down over its eyes and gains the dazzled condition.
      • Fettering Fedora The target feels a heavy weight pressing down on them from the hat and takes a –10-foot circumstance penalty to their Speeds.
      • Tiring Tricorne The target grows sleepy and becomes slowed 1.
    Name
    Hat Toss
  • Entries
    • A millindemalion deals an extra 4d6 precision damage to flat-footed creatures.
    Name
    Sneak Attack

Background

Lore

No lore provided.