Monster Dossier
Millindemalion
Millindemalion is a fantasy monster entry from source B3.
Traits
nesmallfey
Rules & statistics
Monster Profile
Perception
23
Senses
- Name
- low-light vision
Languages
- Languages
- aklo
- common
- sylvan
Skills
- Crafting
- 28
- Occultism
- 24
- Society
- 24
- Stealth
- 27
- Millinery lore
- 30
Ability Mods
- Str
- 4
- Dex
- 8
- Con
- 1
- Int
- 7
- Wis
- 4
- Cha
- 2
Items
- +1 striking felt shears (as dagger)
Defenses
- Ac
- 34
- Saving Throws
- Fort
- 20
- Ref
- 27
- Will
- 23
- Hp
- Hp
- 275
- Weaknesses
- Amount
- 10
- Name
- cold iron
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Name
- felt shears
- Attack
- 27
- Traits
- agile
- finesse
- magic
- versatile
- Damage
- 2d4+14 piercing plus 1d6 mental
- Types
- mental
- piercing
- Range
- Ranged
- Name
- felt shears
- Attack
- 27
- Traits
- agile
- magic
- thrown
- Damage
- 2d4+10 piercing plus 1d6 mental
- Types
- mental
- piercing
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- The millindemalion can use Hat Toss against the triggering creature instead of making a Strike, making a melee attack roll with a +27 modifier to do so.
- Name
- Attack of Opportunity
- Entries
- Attempting to touch the frenetic mind of a millindemalion is a dangerous task. When the millindemalion succeeds at a saving throw against a mental effect, the creature originating that effect takes 4d6 mental damage.
- Name
- Unsettling Mind
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- enchantment
- manipulate
- mental
- primal
- Entries
- The millindemalion quickly crafts a mind-altering hat in combat and tosses it onto a target with a flick of their wrist. The millindemalion chooses one of the effects below and makes a ranged attack roll with a +27 modifier and a range increment of 20 feet. On a hit, the target must succeed at a 33 Will saving throw or experience the listed effect for 1d4+1 rounds. If the millindemalion critically succeeds at the ranged Strike, the target takes a –4 circumstance penalty on the save. A target can only wear one millindemalion hat at a time; a new hat replaces any previous hat. The hat can't be removed before the condition ends, but when the condition ends (or on a successful save), the hat falls to pieces.
- Type
- list
- Items
- Befuddling Bowler The hat clouds the target's mind; the target becomes stupefied 2.
- Bewitching Beret The target is infatuated with their new hat and its creator, becoming fascinated by the millindemalion and the beret.
- Dazzling Deerstalker The target can barely see with the hat falling down over its eyes and gains the dazzled condition.
- Fettering Fedora The target feels a heavy weight pressing down on them from the hat and takes a –10-foot circumstance penalty to their Speeds.
- Tiring Tricorne The target grows sleepy and becomes slowed 1.
- Name
- Hat Toss
- Entries
- A millindemalion deals an extra 4d6 precision damage to flat-footed creatures.
- Name
- Sneak Attack
Background
Lore
No lore provided.