Monster Dossier
Miastas
Braeshoshai dhampir necromancer
Traits
uniquenemediumdhampirhumanhumanoid
Rules & statistics
Monster Profile
Perception
20
Languages
- Languages
- common
- necril
Skills
- Arcana
- 24
- Deception
- 19
- Falaiziavrul lore
- 22
- Intimidation
- 19
- Society
- 19
- Undead lore
- 22
Ability Mods
- Str
- 4
- Dex
- 3
- Con
- 3
- Int
- 5
- Wis
- 0
- Cha
- 0
Items
- clockwork key to clockwork bomb in area F8
- corpse compass (page 76)
- corpsecaller round (page 76)
- +2 striking slide pistol (Guns & Gears 153)
Defenses
- Ac
- 29
- Saving Throws
- Fort
- 18
- Ref
- 18
- Will
- 20
- Abilities
- +2 status to saves vs. disease and mental
- Hp
- Hp
- 160
- Abilities
- negative healing
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Traits
- agile
- Name
- claw
- Attack
- 21
- Damage
- 3d8+7 slashing
- Range
- Melee
- Name
- necromechanical innovation
- Attack
- 21
- Damage
- 2d10+7 bludgeoning
- Range
- Ranged
- Traits
- capacity
- concussive
- fatal
- magical
- range increment
- reload
- Name
- slide pistol
- Attack
- 20
- Damage
- 2d6+3 piercing
Spellcasting
- Tradition
- arcane
- Type
- Prepared
- DC
- 31
- Attack
- 23
- Entry
- 0
- Level
- 5
- Spells
- Name
- acid splash
- Name
- chill touch
- Name
- detect magic
- Name
- message
- Name
- ray of frost
- 1
- Spells
- Name
- grim tendrils
- Amount
- 2
- Name
- unseen servant
- 2
- Spells
- Name
- false life
- Name
- mirror image
- Name
- spectral hand
- 3
- Spells
- Name
- bind undead
- Name
- vampiric touch
- Amount
- 2
- 4
- Spells
- Name
- fly
- Name
- seal fate
- Source
- APG
- Name
- vampiric maiden
- Source
- APG
- 5
- Spells
- Name
- cloudkill
- Name
- enervation
- Amount
- 2
Abilities
- Name
- Clockwork Necromancy
- Activity
- Number
- 2
- Unit
- action
- Traits
- evil
- necromancy
- unstable
- Entries
- Miastas winds their necromechanical innovation (see below) to infuse a corpse-riddled area with necromantic energy. The innovation casts black tentacles on a point within 100 feet, causing the dead body parts in a 10-foot burst to briefly animate and scrabble at creatures within the area for 1 round.
- Name
- Explode
- Activity
- Number
- 2
- Unit
- action
- Traits
- manipulate
- necromancy
- unstable
- Entries
- Miastas pushes their necromechanical innovation beyond its normal limits, dealing 10d6 negative damage in a 10-foot emanation (31 basic Reflex save). Miastas can choose to include themself in this effect.
- Name
- Krouzivraid Winding
- Activity
- Number
- 1
- Unit
- action
- Traits
- manipulate
- necromancy
- Entries
- Miastas winds up their necromechanical innovation. They choose an active effect with the necromancy trait that originated from one of their spells or abilities (such as Clockwork Necromancy). The effect's duration extends to the end of Miastas's next turn.
- Name
- Necromechanical Innovation
- Entries
- Although a necromancer by training, Miastas recently developed a complex device called a necromechanical innovation. This device allows Miastas to use their Clockwork Necromancy, Explode|G&G, and Krouzivraid Winding abilities. It otherwise functions as an inventor weapon innovation (Guns & Gears 18) with no modifications.
Background
Lore
No lore provided.