Monster Dossier

Mezlan

Mezlan is a fantasy monster entry from source B3.

Level 14

Traits

rarenmediumooze

Rules & statistics

Monster Profile

Perception

25

Senses

  • Name
    darkvision

Languages

Languages
  • aklo
  • driraithod
Abilities
  • polyglot

Skills

Athletics
28
Deception
Std
27
To Impersonate
31
Occultism
24
Stealth
28

Ability Mods

Str
8
Dex
6
Con
5
Int
4
Wis
5
Cha
5

Defenses

Ac
31
Saving Throws
Fort
25
Ref
28
Will
23
Hp
  • Hp
    260
    Abilities
    • regeneration 15 (deactivated by acid)
Immunities
  • precision
  • critical hits
  • unconscious
Weaknesses
  • Amount
    10
    Name
    acid

Speed

Walk
30

Attacks

  • Range
    Melee
    Name
    polymorphic appendage
    Attack
    30
    Traits
    • magical
    • versatile
    • versatile
    Damage
    3d12+14 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    ooze globule
    Attack
    28
    Traits
    • range increment
    Effects
    • viscous trap

Abilities

Top
  • Entries
    • A mezlan can speak and understand any language they hear spoken after listening to the language for 1 minute. These languages fade from their mind after 24 hours.
    Name
    Polyglot
Mid
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    The mezlan succeeds at a saving throw against a single-target spell
    Entries
    • The mezlan absorbs the spell, nullifying its effect and storing it for later. They can Cast a Spell||Cast the Spell using the original caster's spell attack modifier and DC. They can store only one spell at a time, but they can absorb a new spell to replace the spell they currently have stored. A willing caster can allow the mezlan to Absorb a Spell without requiring a save.
    Name
    Absorb Spell
  • Entries
    • When the mezlan is reduced to 0 Hit Points, their body dissolves into colorless slime and begins seeping into nearby cracks or porous surfaces. If this material is not immediately contained or destroyed, the mezlan will eventually re-form, though they may lie dormant for years or even decades before doing so.
    Name
    Discorporate
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • polymorph
    • transmutation
    Entries
    • The mezlan assumes the form of any Medium or Small creature, excluding those with the elemental, incorporeal, or swarm traits but including specific individuals whose appearance they've seen. This doesn't change the mezlan's Speed or their attack and damage bonus with their Strike||Strikes, but the damage type dealt by their Strike||Strikes might change based on their new form (page 304).
    Name
    Change Shape
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The mezlan extends one of their limbs, granting themself a reach of 20 feet with their polymorphic appendages until the end of their next turn.
    Name
    Extend Limb
  • Entries
    • A creature hit by the mezlan's ooze globule takes a –15-foot circumstance penalty to all Speeds for 1 minute. On a critical hit, a target standing on a solid surface also becomes immobilized, while a target Flying via wings falls to the ground and becomes unable to Fly. A target can end all effects by Escaping (32) or spending a total of 3 Interact actions to free itself.
    Name
    Viscous Trap

Background

Lore

No lore provided.