Monster Dossier
Mezlan
Mezlan is a fantasy monster entry from source B3.
Traits
rarenmediumooze
Rules & statistics
Monster Profile
Perception
25
Senses
- Name
- darkvision
Languages
- Languages
- aklo
- driraithod
- Abilities
- polyglot
Skills
- Athletics
- 28
- Deception
- Std
- 27
- To Impersonate
- 31
- Occultism
- 24
- Stealth
- 28
Ability Mods
- Str
- 8
- Dex
- 6
- Con
- 5
- Int
- 4
- Wis
- 5
- Cha
- 5
Defenses
- Ac
- 31
- Saving Throws
- Fort
- 25
- Ref
- 28
- Will
- 23
- Hp
- Hp
- 260
- Abilities
- regeneration 15 (deactivated by acid)
- Immunities
- precision
- critical hits
- unconscious
- Weaknesses
- Amount
- 10
- Name
- acid
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Name
- polymorphic appendage
- Attack
- 30
- Traits
- magical
- versatile
- versatile
- Damage
- 3d12+14 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- ooze globule
- Attack
- 28
- Traits
- range increment
- Effects
- viscous trap
Abilities
- Top
- Entries
- A mezlan can speak and understand any language they hear spoken after listening to the language for 1 minute. These languages fade from their mind after 24 hours.
- Name
- Polyglot
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The mezlan succeeds at a saving throw against a single-target spell
- Entries
- The mezlan absorbs the spell, nullifying its effect and storing it for later. They can Cast a Spell||Cast the Spell using the original caster's spell attack modifier and DC. They can store only one spell at a time, but they can absorb a new spell to replace the spell they currently have stored. A willing caster can allow the mezlan to Absorb a Spell without requiring a save.
- Name
- Absorb Spell
- Entries
- When the mezlan is reduced to 0 Hit Points, their body dissolves into colorless slime and begins seeping into nearby cracks or porous surfaces. If this material is not immediately contained or destroyed, the mezlan will eventually re-form, though they may lie dormant for years or even decades before doing so.
- Name
- Discorporate
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- polymorph
- transmutation
- Entries
- The mezlan assumes the form of any Medium or Small creature, excluding those with the elemental, incorporeal, or swarm traits but including specific individuals whose appearance they've seen. This doesn't change the mezlan's Speed or their attack and damage bonus with their Strike||Strikes, but the damage type dealt by their Strike||Strikes might change based on their new form (page 304).
- Name
- Change Shape
- Activity
- Number
- 1
- Unit
- action
- Entries
- The mezlan extends one of their limbs, granting themself a reach of 20 feet with their polymorphic appendages until the end of their next turn.
- Name
- Extend Limb
- Entries
- A creature hit by the mezlan's ooze globule takes a –15-foot circumstance penalty to all Speeds for 1 minute. On a critical hit, a target standing on a solid surface also becomes immobilized, while a target Flying via wings falls to the ground and becomes unable to Fly. A target can end all effects by Escaping (32) or spending a total of 3 Interact actions to free itself.
- Name
- Viscous Trap
Background
Lore
No lore provided.