Monster Dossier

Merfolk Wavecaller

Merfolk Wavecaller is a fantasy monster entry from source B1.

Level 2

Traits

nmediumaquatichumanoidmerfolk

Rules & statistics

Monster Profile

Perception

8

Senses

  • Name
    low-light vision

Languages

Languages
  • aquan
  • common

Skills

Athletics
Std
7
To Swim
9
Deception
6
Nature
8
Religion
8

Ability Mods

Str
3
Dex
2
Con
1
Int
0
Wis
4
Cha
2

Items

  • dagger

Defenses

Ac
17
Saving Throws
Fort
7
Ref
6
Will
10
Hp
  • Hp
    30

Speed

Walk
5
Swim
30

Attacks

  • Range
    Melee
    Name
    dagger
    Attack
    9
    Traits
    • agile
    • versatile
    Damage
    1d4+3 piercing
    Types
    • piercing
  • Range
    Ranged
    Name
    dagger
    Attack
    9
    Traits
    • agile
    • thrown
    • versatile
    Damage
    1d4+3 piercing
    Types
    • piercing

Spellcasting

  • Type
    Prepared
    Tradition
    primal
    DC
    18
    Attack
    10
    Entry
    0
    Level
    1
    Spells
    • Name
      dancing lights
    • Name
      detect magic
    • Name
      electric arc
    • Name
      ray of frost
    • Name
      stabilize
    1
    Spells
    • Name
      charm
    • Name
      heal
    • Name
      hydraulic push

Abilities

  • Activity
    Number
    1
    Unit
    action
    Traits
    • divine
    • evocation
    • water
    Requirements
    The target is fully submerged in water, within 30 feet of the merfolk wavecaller, and holding its breath.
    Entries
    • The merfolk wavecaller commands the tides to crush their foe's throat, rooting the target in place and forcing it to choke up precious air. The target must succeed at a 18 Fortitude save or become immobilized for 1 round and immediately lose 1d4 actions' worth of air (or twice that on a critical failure).
    Name
    Hydraulic Asphyxiation

Background

Lore

No lore provided.