Monster Dossier
Merfolk Wavecaller
Merfolk Wavecaller is a fantasy monster entry from source B1.
Traits
nmediumaquatichumanoidmerfolk
Rules & statistics
Monster Profile
Perception
8
Senses
- Name
- low-light vision
Languages
- Languages
- aquan
- common
Skills
- Athletics
- Std
- 7
- To Swim
- 9
- Deception
- 6
- Nature
- 8
- Religion
- 8
Ability Mods
- Str
- 3
- Dex
- 2
- Con
- 1
- Int
- 0
- Wis
- 4
- Cha
- 2
Items
- dagger
Defenses
- Ac
- 17
- Saving Throws
- Fort
- 7
- Ref
- 6
- Will
- 10
- Hp
- Hp
- 30
Speed
- Walk
- 5
- Swim
- 30
Attacks
- Range
- Melee
- Name
- dagger
- Attack
- 9
- Traits
- agile
- versatile
- Damage
- 1d4+3 piercing
- Types
- piercing
- Range
- Ranged
- Name
- dagger
- Attack
- 9
- Traits
- agile
- thrown
- versatile
- Damage
- 1d4+3 piercing
- Types
- piercing
Spellcasting
- Type
- Prepared
- Tradition
- primal
- DC
- 18
- Attack
- 10
- Entry
- 0
- Level
- 1
- Spells
- Name
- dancing lights
- Name
- detect magic
- Name
- electric arc
- Name
- ray of frost
- Name
- stabilize
- 1
- Spells
- Name
- charm
- Name
- heal
- Name
- hydraulic push
Abilities
- Activity
- Number
- 1
- Unit
- action
- Traits
- divine
- evocation
- water
- Requirements
- The target is fully submerged in water, within 30 feet of the merfolk wavecaller, and holding its breath.
- Entries
- The merfolk wavecaller commands the tides to crush their foe's throat, rooting the target in place and forcing it to choke up precious air. The target must succeed at a 18 Fortitude save or become immobilized for 1 round and immediately lose 1d4 actions' worth of air (or twice that on a critical failure).
- Name
- Hydraulic Asphyxiation
Background
Lore
No lore provided.