Monster Dossier

Melody On The Wind

Melody On The Wind is a fantasy monster entry from source B2.

Level 10

Traits

nhugeairelemental

Rules & statistics

Monster Profile

Perception

21

Senses

  • Name
    darkvision

Languages

Languages
  • auran

Skills

Acrobatics
22
Performance
22
Stealth
22

Ability Mods

Str
4
Dex
6
Con
2
Int
2
Wis
5
Cha
6

Defenses

Ac
30
Saving Throws
Fort
16
Ref
22
Will
19
Hp
  • Hp
    170
Immunities
  • bleed
  • poison
  • paralyzed
  • sleep

Speed

Abilities
  • swiftness
Fly
100

Attacks

  • Range
    Melee
    Name
    wind gust
    Attack
    23
    Traits
    • agile
    • finesse
    Effects
    • Push
    Damage
    2d10+10 bludgeoning plus Push
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    solid refrain
    Attack
    23
    Traits
    • range increment
    Damage
    2d8+10 sonic
    Types
    • sonic

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A hostile creature within 30 feet creates an effect with the auditory trait that provides bonuses to itself or its allies
    Entries
    • The melody on the wind recreates the auditory effect, gaining the bonuses for itself and its allies as long as the original effect persists.
    Name
    Hostile Duet
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    The melody on the wind is targeted by a spell with the auditory trait
    Entries
    • The melody on the wind attempts to counteract the spell. If it succeeds, the spell effect is caught in a blast of wind that sweeps it back to its origin, affecting the caster. Targets of the triggering effect other than the melody on the wind are still affected normally.
    Name
    Retune
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • auditory
    • concentrate
    • enchantment
    • mental
    • primal
    Entries
    • The melody on the wind sings in a sonorous chorus. Any creature in a 30-foot emanation must attempt a 30 Will save to resist becoming fascinated by the melody on the wind. A creature that succeeds at its save is temporarily immune for 24 hours.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature is fascinated for 1 round.
      Failure
      The creature is fascinated for 1d4 rounds.
    Name
    Mesmerizing Melody
  • Entries
    • The melody on the wind's movement doesn't trigger reactions.
    Name
    Swiftness
  • Entries
    • Certain earth elementals manifest as specific types of material, be they boulders, sand, or crystals.
    Name
    Elemental, Earth

Background

Lore

No lore provided.