Monster Dossier

Meladaemon

Meladaemon is a fantasy monster entry from source B2.

Level 11

Traits

nelargedaemonfiend

Rules & statistics

Monster Profile

Perception

21

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    lifesense
    Range
    30

Languages

Languages
  • common
  • daemonic
Abilities
  • telepathy 100 feet

Skills

Acrobatics
20
Deception
23
Intimidation
23
Religion
20
Stealth
23
Survival
19

Ability Mods

Str
7
Dex
5
Con
6
Int
3
Wis
4
Cha
6

Defenses

Ac
31
Saving Throws
Fort
23
Ref
20
Will
19
Hp
  • Hp
    225
Immunities
  • death effects
Weaknesses
  • Amount
    10
    Name
    good

Speed

Walk
25
Fly
50

Attacks

  • Range
    Melee
    Name
    bite
    Attack
    24
    Traits
    • evil
    • magical
    • reach
    Effects
    • 2d12+13
    • daemonic famine
    Damage
    2d12+13 plus 1d6 evil and daemonic famine
    Types
    • evil
  • Range
    Melee
    Name
    claw
    Attack
    24
    Traits
    • agile
    • evil
    • magical
    • reach
    Effects
    • Grab
    • withering touch
    Damage
    2d8+13 slashing plus 1d6 evil, Grab, and withering touch
    Types
    • evil
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    31
    Entry
    1
    Spells
    • Name
      detect alignment
      Amount
      at will
      Notes
      • good only
    4
    Spells
    • Name
      dimension door
      Amount
      at will
    5
    Spells
    • Name
      dimension door
    • Name
      fear
    • Name
      magic missile
      Amount
      at will
    6
    Spells
    • Name
      phantom pain

Abilities

Mid
  • Traits
    • aura
    • divine
    Entries
    • 20 feet. A meladaemon emanates an aura of intense hunger. Each round a creature begins its turn in the aura, it must attempt a 27 Fortitude save. On a failure, the creature takes 1d6 negative damage (2d6 on a critical failure) and becomes fatigued. This fatigue ends as soon as the creature eats any food.
    Name
    Consumptive Aura
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    The meladaemon is attacked by an adjacent creature and the attack misses
    Entries
    • The meladaemon swipes at the triggering creature, which must immediately attempt a save against the meladaemon's withering touch.
    Name
    Withering Opportunity
Bot
  • Type
    affliction
    Name
    Daemonic Famine
    Traits
    • disease
    DC
    29
    Saving Throw
    Fortitude
    Stages
    • Stage
      1
      Entry
      carrier
      Duration
      1 day
    • Stage
      2
      Entry
      enfeebled 1
      Duration
      1 day
    • Stage
      3
      Entry
      enfeebled 2
      Duration
      1 day
    • Stage
      4
      Entry
      as stage 3
      Duration
      N/A
    • Stage
      5
      Entry
      enfeebled 3
      Duration
      1 week
  • Traits
    • divine
    • evil
    • necromancy
    Entries
    • When the meladaemon hits with a claw Strike or a creature begins its turn grabbed by the meladaemon, the creature must attempt a 30 Fortitude save.
    • On a failure, the creature takes 1d6 negative damage and becomes fatigued. This fatigue ends when the creature drinks.
    Name
    Withering Touch

Background

Lore

No lore provided.