Monster Dossier
Meladaemon
Meladaemon is a fantasy monster entry from source B2.
Traits
nelargedaemonfiend
Rules & statistics
Monster Profile
Perception
21
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- lifesense
- Range
- 30
Languages
- Languages
- common
- daemonic
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 20
- Deception
- 23
- Intimidation
- 23
- Religion
- 20
- Stealth
- 23
- Survival
- 19
Ability Mods
- Str
- 7
- Dex
- 5
- Con
- 6
- Int
- 3
- Wis
- 4
- Cha
- 6
Defenses
- Ac
- 31
- Saving Throws
- Fort
- 23
- Ref
- 20
- Will
- 19
- Hp
- Hp
- 225
- Immunities
- death effects
- Weaknesses
- Amount
- 10
- Name
- good
Speed
- Walk
- 25
- Fly
- 50
Attacks
- Range
- Melee
- Name
- bite
- Attack
- 24
- Traits
- evil
- magical
- reach
- Effects
- 2d12+13
- daemonic famine
- Damage
- 2d12+13 plus 1d6 evil and daemonic famine
- Types
- evil
- Range
- Melee
- Name
- claw
- Attack
- 24
- Traits
- agile
- evil
- magical
- reach
- Effects
- Grab
- withering touch
- Damage
- 2d8+13 slashing plus 1d6 evil, Grab, and withering touch
- Types
- evil
- slashing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 31
- Entry
- 1
- Spells
- Name
- detect alignment
- Amount
- at will
- Notes
- good only
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- 5
- Spells
- Name
- dimension door
- Name
- fear
- Name
- magic missile
- Amount
- at will
- 6
- Spells
- Name
- phantom pain
Abilities
- Mid
- Traits
- aura
- divine
- Entries
- 20 feet. A meladaemon emanates an aura of intense hunger. Each round a creature begins its turn in the aura, it must attempt a 27 Fortitude save. On a failure, the creature takes 1d6 negative damage (2d6 on a critical failure) and becomes fatigued. This fatigue ends as soon as the creature eats any food.
- Name
- Consumptive Aura
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The meladaemon is attacked by an adjacent creature and the attack misses
- Entries
- The meladaemon swipes at the triggering creature, which must immediately attempt a save against the meladaemon's withering touch.
- Name
- Withering Opportunity
- Bot
- Type
- affliction
- Name
- Daemonic Famine
- Traits
- disease
- DC
- 29
- Saving Throw
- Fortitude
- Stages
- Stage
- 1
- Entry
- carrier
- Duration
- 1 day
- Stage
- 2
- Entry
- enfeebled 1
- Duration
- 1 day
- Stage
- 3
- Entry
- enfeebled 2
- Duration
- 1 day
- Stage
- 4
- Entry
- as stage 3
- Duration
- N/A
- Stage
- 5
- Entry
- enfeebled 3
- Duration
- 1 week
- Traits
- divine
- evil
- necromancy
- Entries
- When the meladaemon hits with a claw Strike or a creature begins its turn grabbed by the meladaemon, the creature must attempt a 30 Fortitude save.
- On a failure, the creature takes 1d6 negative damage and becomes fatigued. This fatigue ends when the creature drinks.
- Name
- Withering Touch
Background
Lore
No lore provided.