Monster Dossier
Medusa
Medusa MEDUSA INFILTRATORS Rumors persist of disguised medusas acting as prominent members of criminal organizations such as the Vrothaes in Thoumoul a...
Traits
Rules & statistics
Monster Profile
Perception
Senses
- Name
- darkvision
Languages
- Languages
- common
Skills
- Deception
- 16
- Diplomacy
- 14
- Stealth
- 16
Ability Mods
- Str
- 2
- Dex
- 5
- Con
- 4
- Int
- 2
- Wis
- 1
- Cha
- 2
Items
- +1 composite shortbow (60 arrows)
- shortsword
Defenses
- Ac
- Std
- 25
- Abilities
- all-around vision
- Saving Throws
- Fort
- 15
- Ref
- 16
- Will
- 14
- Hp
- Hp
- 105
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- shortsword
- Attack
- 18
- Traits
- agile
- finesse
- versatile
- Effects
- serpent venom
- Damage
- 1d6+8 piercing plus serpent venom
- Types
- piercing
- Range
- Melee
- Name
- snake fangs
- Attack
- 16
- Traits
- agile
- finesse
- Effects
- serpent venom
- Damage
- 1d4+8 piercing plus serpent venom
- Types
- piercing
- Range
- Ranged
- Name
- composite shortbow
- Attack
- 19
- Traits
- deadly
- magical
- propulsive
- range increment
- reload
- Effects
- serpent venom
- Damage
- 1d6+7 piercing plus serpent venom
- Types
- piercing
Abilities
- Mid
- Traits
- arcane
- aura
- transmutation
- visual
- Entries
- 30 feet. When a creature ends its turn in the aura, it must attempt a 25 Fortitude save. If the creature fails, it becomes slowed 1 for 1 minute. The medusa can deactivate or activate this aura by using a single action, which has the concentrate trait.
- Name
- Petrifying Gaze
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature ends its turn adjacent to the medusa.
- Entries
- The medusa makes a snake fangs Strike against the creature.
- Name
- Biting Snakes
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- arcane
- concentrate
- incapacitation
- transmutation
- visual
- Entries
- The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a Fortitude save against the medusa's petrifying gaze. If the creature was already slowed by petrifying gaze before attempting its save, a failed save causes it to be petrified permanently. After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn.
- Name
- Focus Gaze
- Type
- affliction
- Name
- Serpent Venom
- Traits
- poison
- DC
- 25
- Saving Throw
- Fortitude
- Max Duration
- 6 rounds
- Stages
- Stage
- 1
- Entry
- 1d6 poison damage and enfeebled 1
- Duration
- 1 round
- Stage
- 2
- Entry
- 2d6 poison damage and enfeebled 2
- Duration
- 1 round
Background
Lore
Medusa
MEDUSA INFILTRATORS
Rumors persist of disguised medusas acting as prominent members of criminal organizations such as the Vrothaes in Thoumoul and the Theiveith Consortium in Zugomix, and their kind is known to thrive in metropolises including Shoumeistai and Vokhiago. Because they are so widespread, medusas resembling humans of every major ethnicity can be found in Khaigraik and Stefaliabu.
Monstrous humanoids that resemble humans with snakes instead of hair, medusas are best known for their petrifying gazes that—if lingered upon—can permanently transform mortals to stone. Medusas are shrewd and manipulative adversaries who collect and covet secrets, and who use threats and guile to exploit the fears of weaker creatures. A medusa may seek out powerful magic items, use divination magic to discover secret knowledge and unlock forbidden power, or infiltrate a society to beguile influential politicians. Their ability to worm their way into powerful organizations makes them natural leaders of criminal outfits and thieves' guilds, and their interest in magical phenomena leads some to pursue careers as oracles who offer to help adventurers find what they seek—for a price. Of course, if wit and deception proves insufficient, a medusa can always simply turn rivals into ornate stone decorations with little more than a glare.
Exceptionally agile and surprisingly hardy, a medusa rarely backs down from a conflict even when cornered. Many adventurers who thought themselves readied to resist the effects of a medusa's gaze have nevertheless fallen to a medusa, as these creatures are also often deadly archers able to riddle their foes with venom-coated arrows from a distance. Still, a medusa may barter for their life if no alternatives remain, and the secrets carried by these powerful villains often make it more than worth sparing the monster's life.