Monster Dossier
Mechanical Carny
Mechanical Carny is a fantasy monster entry from source EC1.
Traits
nmediumconstructmindless
Rules & statistics
Monster Profile
Perception
6
Senses
- Name
- low-light vision
Languages
- Languages
- common (can speak pre-recorded phrases only)
Skills
- Acrobatics
- 7
- Athletics
- 9
- Performance
- 6
Ability Mods
- Str
- 3
- Dex
- 1
- Con
- 0
- Int
- -5
- Wis
- 0
- Cha
- 2
Defenses
- Ac
- 17
- Saving Throws
- Fort
- 8
- Ref
- 11
- Will
- 4
- Hp
- Hp
- 33
- Immunities
- bleed
- death effects
- disease
- doomed
- Weaknesses
- Name
- electricity
- Resistances
- Amount
- 3
- Name
- physical
- Note
- except adamantine
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- spring-loaded fist
- Attack
- 11
- Traits
- nonlethal
- reach
- Damage
- 2d4+4 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- headbutt
- Attack
- 11
- Damage
- 2d4+4 bludgeoning
- Types
- bludgeoning
Abilities
- Entries
- A severely damaged mechanical carny has a chance of malfunctioning. If a mechanical carny has 15 or fewer Hit Points at the start of its turn, it must succeed at a DC 5 flat check or go haywire. A haywire mechanical carny wildly attacks the nearest living creature, or the nearest object if no creatures are nearby. It takes a –1 circumstance penalty to Strike||Strikes but deals an additional 1d6 bludgeoning damage plus Knockdown. This effect lasts 10 minutes or until the mechanical carny is destroyed.
- Name
- Haywire
Background
Lore
No lore provided.