Monster Dossier

Mechanical Carny

Mechanical Carny is a fantasy monster entry from source EC1.

Level 2

Traits

nmediumconstructmindless

Rules & statistics

Monster Profile

Perception

6

Senses

  • Name
    low-light vision

Languages

Languages
  • common (can speak pre-recorded phrases only)

Skills

Acrobatics
7
Athletics
9
Performance
6

Ability Mods

Str
3
Dex
1
Con
0
Int
-5
Wis
0
Cha
2

Defenses

Ac
17
Saving Throws
Fort
8
Ref
11
Will
4
Hp
  • Hp
    33
Immunities
  • bleed
  • death effects
  • disease
  • doomed
Weaknesses
  • Name
    electricity
Resistances
  • Amount
    3
    Name
    physical
    Note
    except adamantine

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    spring-loaded fist
    Attack
    11
    Traits
    • nonlethal
    • reach
    Damage
    2d4+4 bludgeoning
    Types
    • bludgeoning
  • Range
    Melee
    Name
    headbutt
    Attack
    11
    Damage
    2d4+4 bludgeoning
    Types
    • bludgeoning

Abilities

  • Entries
    • A severely damaged mechanical carny has a chance of malfunctioning. If a mechanical carny has 15 or fewer Hit Points at the start of its turn, it must succeed at a DC 5 flat check or go haywire. A haywire mechanical carny wildly attacks the nearest living creature, or the nearest object if no creatures are nearby. It takes a –1 circumstance penalty to Strike||Strikes but deals an additional 1d6 bludgeoning damage plus Knockdown. This effect lasts 10 minutes or until the mechanical carny is destroyed.
    Name
    Haywire

Background

Lore

No lore provided.