Monster Dossier

Mastermind

Mastermind is a fantasy monster entry from source GMG.

Level 4

Traits

nemediumhumanhumanoid

Rules & statistics

Monster Profile

Perception

10

Languages

Languages
  • common

Skills

Arcana
13
Deception
15
Diplomacy
15
Intimidation
15
Occultism
15
Performance
17
Religion
11
Society
17
Stealth
9
Thievery
9
Underworld lore
17

Ability Mods

Str
0
Dex
3
Con
0
Int
4
Wis
2
Cha
4

Items

  • chain shirt
  • disguise kit
  • hand crossbow (10 bolts)
  • shortsword

Defenses

Ac
21
Saving Throws
Fort
6
Ref
11
Will
16
Hp
  • Hp
    54

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    shortsword
    Attack
    13
    Traits
    • agile
    • finesse
    • versatile
    Damage
    1d6+6 slashing
    Types
    • slashing
  • Range
    Ranged
    Name
    hand crossbow
    Attack
    13
    Traits
    • range increment
    • reload
    Damage
    1d6+3 piercing
    Types
    • piercing

Spellcasting

  • Type
    Spontaneous
    Tradition
    occult
    DC
    22
    Attack
    14
    Entry
    0
    Level
    2
    Spells
    • Name
      daze
    • Name
      detect magic
    • Name
      message
    • Name
      prestidigitation
    • Name
      sigil
    1
    Slots
    3
    Spells
    • Name
      charm
    • Name
      illusory disguise
    • Name
      illusory object
    2
    Slots
    3
    Spells
    • Name
      blur
    • Name
      charm
    • Name
      invisibility
    • Name
      paranoia
  • Name
    Bard Composition Spells
    Type
    Focus
    DC
    22
    Entry
    0
    Level
    2
    Spells
    • Name
      inspire competence
    • Name
      inspire courage

Abilities

Top
  • Entries
    • The mastermind can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. The mastermind can also use an acting Performance instead of Deception to Impersonate.
    Name
    Versatile Performance
Bot
  • Entries
    • When the mastermind successfully Feint||Feints, the target is flat-footed against the mastermind's melee attacks until the end of the mastermind's next turn. On a critical success, the target is flat-footed against all melee attacks for that time, not just the mastermind's.
    Name
    Scoundrel's Feint
  • Entries
    • The mastermind deals an extra 1d6 precision damage to flat-footed creatures.
    Name
    Sneak Attack

Background

Lore

No lore provided.