Monster Dossier

Marsh Giant

Marsh Giant is a fantasy monster entry from source B2.

Level 8

Traits

celargeamphibiousgianthumanoid

Rules & statistics

Monster Profile

Perception

16

Senses

  • Name
    low-light vision

Languages

Languages
  • aklo
  • common
  • jotun

Skills

Athletics
18
Intimidation
15
Religion
17

Ability Mods

Str
6
Dex
3
Con
4
Int
0
Wis
3
Cha
1

Items

  • +1 striking gaff
  • sack with 5 rocks

Defenses

Ac
27
Saving Throws
Fort
18
Ref
13
Will
17
Hp
  • Hp
    150

Speed

Walk
35
Swim
20

Attacks

  • Range
    Melee
    Name
    gaff
    Attack
    20
    Traits
    • magical
    • reach
    • trip
    • versatile
    Damage
    2d6+14 bludgeoning
    Types
    • bludgeoning
  • Range
    Melee
    Name
    fist
    Attack
    20
    Traits
    • agile
    • reach
    Damage
    2d6+14 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    rock
    Attack
    20
    Traits
    • brutal
    • range increment
    Damage
    2d6+14 bludgeoning
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    23
    Entry
    2
    Spells
    • Name
      augury
    • Name
      obscuring mist
    5
    Spells
    • Name
      mariner's curse

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Catch Rock
Bot
  • Activity
    Number
    1
    Unit
    action
    Requirements
    A creature adjacent to the marsh giant is prone in water at least 1 foot deep
    Entries
    • The marsh giant uses its gaff to shake the creature back and forth and hold it underwater. The giant attempts an Athletics check against the target's Fortitude DC.
    • Type
      successDegree
      Entries
      Critical Success
      The target takes 6d6+14 piercing damage and loses 5 rounds' worth of air if they were holding their breath.
      Success
      The target takes 3d6+14 piercing damage and loses 3 rounds' worth of air if they were holding their breath.
      Failure
      The target is unaffected.
      Critical Failure
      As failure, but the giant drops its gaff as well.
    Name
    Hook Shake
  • Activity
    Number
    1
    Unit
    action
    Name
    Throw Rock
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The marsh giant makes a melee Strike with its gaff. If it hits, it twists and yanks the gaff to create an awful wound, dealing 3d6 persistent damage||persistent bleed damage to the creature.
    Name
    Twist the Hook

Background

Lore

No lore provided.