Monster Dossier
Marsh Giant
Marsh Giant is a fantasy monster entry from source B2.
Traits
celargeamphibiousgianthumanoid
Rules & statistics
Monster Profile
Perception
16
Senses
- Name
- low-light vision
Languages
- Languages
- aklo
- common
- jotun
Skills
- Athletics
- 18
- Intimidation
- 15
- Religion
- 17
Ability Mods
- Str
- 6
- Dex
- 3
- Con
- 4
- Int
- 0
- Wis
- 3
- Cha
- 1
Items
- +1 striking gaff
- sack with 5 rocks
Defenses
- Ac
- 27
- Saving Throws
- Fort
- 18
- Ref
- 13
- Will
- 17
- Hp
- Hp
- 150
Speed
- Walk
- 35
- Swim
- 20
Attacks
- Range
- Melee
- Name
- gaff
- Attack
- 20
- Traits
- magical
- reach
- trip
- versatile
- Damage
- 2d6+14 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- fist
- Attack
- 20
- Traits
- agile
- reach
- Damage
- 2d6+14 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- rock
- Attack
- 20
- Traits
- brutal
- range increment
- Damage
- 2d6+14 bludgeoning
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 23
- Entry
- 2
- Spells
- Name
- augury
- Name
- obscuring mist
- 5
- Spells
- Name
- mariner's curse
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Catch Rock
- Bot
- Activity
- Number
- 1
- Unit
- action
- Requirements
- A creature adjacent to the marsh giant is prone in water at least 1 foot deep
- Entries
- The marsh giant uses its gaff to shake the creature back and forth and hold it underwater. The giant attempts an Athletics check against the target's Fortitude DC.
- Type
- successDegree
- Entries
- Critical Success
- The target takes 6d6+14 piercing damage and loses 5 rounds' worth of air if they were holding their breath.
- Success
- The target takes 3d6+14 piercing damage and loses 3 rounds' worth of air if they were holding their breath.
- Failure
- The target is unaffected.
- Critical Failure
- As failure, but the giant drops its gaff as well.
- Name
- Hook Shake
- Activity
- Number
- 1
- Unit
- action
- Name
- Throw Rock
- Activity
- Number
- 2
- Unit
- action
- Entries
- The marsh giant makes a melee Strike with its gaff. If it hits, it twists and yanks the gaff to create an awful wound, dealing 3d6 persistent damage||persistent bleed damage to the creature.
- Name
- Twist the Hook
Background
Lore
No lore provided.