Monster Dossier
Marrmora
Marrmora is a fantasy monster entry from source B2.
Traits
nemediumfeyfire
Rules & statistics
Monster Profile
Perception
27
Senses
- Name
- low-light vision
Languages
- Languages
- common
- elven
- sylvan
Skills
- Acrobatics
- 25
- Athletics
- 25
- Deception
- 30
- Intimidation
- 30
- Nature
- 30
- Stealth
- 27
- Survival
- 27
Ability Mods
- Str
- 6
- Dex
- 4
- Con
- 8
- Int
- 4
- Wis
- 6
- Cha
- 8
Defenses
- Ac
- 37
- Saving Throws
- Fort
- 29
- Ref
- 25
- Will
- 27
- Hp
- Hp
- 280
- Immunities
- fire
- Weaknesses
- Amount
- 15
- Name
- cold iron
- Resistances
- Amount
- 10
- Name
- physical
Speed
- Walk
- 30
- Fly
- 30
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 29
- Damage
- 3d6+14 slashing plus 3d6 fire and 1d6 persistent damage||persistent fire
- Types
- fire
- persistent
- slashing
- Range
- Ranged
- Name
- flame jet
- Attack
- 29
- Traits
- fire
- range increment
- Damage
- 6d6 fire plus 2d6 persistent damage||persistent fire
- Types
- fire
- persistent
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 36
- Attack
- 28
- Entry
- 0
- Level
- 8
- Spells
- Name
- produce flame
- 6
- Spells
- Name
- fire shield
- Amount
- 3
- Name
- fireball
- Amount
- 3
- Name
- tree shape
- Amount
- at will
- Notes
- appears as a burnt, dead tree
- 7
- Spells
- Name
- elemental form
- Notes
- fire elemental only
- Name
- volcanic eruption
- Name
- wall of fire
- 8
- Spells
- Name
- fire shield
- Name
- fireball
Abilities
- Mid
- Traits
- aura
- emotion
- enchantment
- mental
- primal
- Entries
- 30 feet.
- A creature that enters or begins its turn in this aura's emanation must attempt a 33 Will save. Regardless of the result of the saving throw, the creature is temporarily immune for 1 minute.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature loses any resistance to fire for 1 round.
- Failure
- The creature loses any resistance to fire for 1 hour.
- Critical Failure
- The creature loses any resistance to fire for 1 hour and gains weakness 15 to fire for the same duration.
- Name
- Fascination of Flame
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The marrmora is targeted by a fire spell or effect, or is in the area of a fire effect
- Entries
- The marrmora is healed by the fire damage, regaining Hit Points equal to half the damage the fire effect would have dealt.
- Name
- Absorb Flame
- Bot
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The marrmora is not under the effect of fire shield
- Entries
- The marrmora makes a claw Strike. If it hits, it can immediately cast one of its available fire shield innate spells as a free action.
- Name
- Igniting Assault
Background
Lore
No lore provided.