Monster Dossier

Marrmora

Marrmora is a fantasy monster entry from source B2.

Level 15

Traits

nemediumfeyfire

Rules & statistics

Monster Profile

Perception

27

Senses

  • Name
    low-light vision

Languages

Languages
  • common
  • elven
  • sylvan

Skills

Acrobatics
25
Athletics
25
Deception
30
Intimidation
30
Nature
30
Stealth
27
Survival
27

Ability Mods

Str
6
Dex
4
Con
8
Int
4
Wis
6
Cha
8

Defenses

Ac
37
Saving Throws
Fort
29
Ref
25
Will
27
Hp
  • Hp
    280
Immunities
  • fire
Weaknesses
  • Amount
    15
    Name
    cold iron
Resistances
  • Amount
    10
    Name
    physical

Speed

Walk
30
Fly
30

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    29
    Damage
    3d6+14 slashing plus 3d6 fire and 1d6 persistent damage||persistent fire
    Types
    • fire
    • persistent
    • slashing
  • Range
    Ranged
    Name
    flame jet
    Attack
    29
    Traits
    • fire
    • range increment
    Damage
    6d6 fire plus 2d6 persistent damage||persistent fire
    Types
    • fire
    • persistent

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    36
    Attack
    28
    Entry
    0
    Level
    8
    Spells
    • Name
      produce flame
    6
    Spells
    • Name
      fire shield
      Amount
      3
    • Name
      fireball
      Amount
      3
    • Name
      tree shape
      Amount
      at will
      Notes
      • appears as a burnt, dead tree
    7
    Spells
    • Name
      elemental form
      Notes
      • fire elemental only
    • Name
      volcanic eruption
    • Name
      wall of fire
    8
    Spells
    • Name
      fire shield
    • Name
      fireball

Abilities

Mid
  • Traits
    • aura
    • emotion
    • enchantment
    • mental
    • primal
    Entries
    • 30 feet.
    • A creature that enters or begins its turn in this aura's emanation must attempt a 33 Will save. Regardless of the result of the saving throw, the creature is temporarily immune for 1 minute.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature loses any resistance to fire for 1 round.
      Failure
      The creature loses any resistance to fire for 1 hour.
      Critical Failure
      The creature loses any resistance to fire for 1 hour and gains weakness 15 to fire for the same duration.
    Name
    Fascination of Flame
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    The marrmora is targeted by a fire spell or effect, or is in the area of a fire effect
    Entries
    • The marrmora is healed by the fire damage, regaining Hit Points equal to half the damage the fire effect would have dealt.
    Name
    Absorb Flame
Bot
  • Activity
    Number
    1
    Unit
    action
    Requirements
    The marrmora is not under the effect of fire shield
    Entries
    • The marrmora makes a claw Strike. If it hits, it can immediately cast one of its available fire shield innate spells as a free action.
    Name
    Igniting Assault

Background

Lore

No lore provided.