Monster Dossier

Marilith

Marilith is a fantasy monster entry from source B1.

Level 17

Traits

celargedemonfiend

Rules & statistics

Monster Profile

Perception

30

Senses

  • Name
    darkvision
  • Name
    true seeing

Languages

Languages
  • abyssal
  • celestial
  • draconic
Abilities
  • telepathy 100 feet

Skills

Acrobatics
33
Deception
30
Diplomacy
30
Intimidation
32
Religion
29
Stealth
29
Warfare lore
31

Ability Mods

Str
8
Dex
6
Con
6
Int
4
Wis
4
Cha
7

Items

  • longsword (6)

Defenses

Ac
40
Saving Throws
Fort
31
Ref
29
Will
27
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    380
Weaknesses
  • Amount
    15
    Name
    cold iron
  • Amount
    15
    Name
    good

Speed

Walk
40
Fly
40

Attacks

  • Range
    Melee
    Name
    cold iron silver longsword
    Attack
    35
    Traits
    • evil
    • magical
    • reach
    • versatile
    Damage
    3d8+16 slashing plus 1d6 evil
    Types
    • evil
    • slashing
  • Range
    Melee
    Name
    tail
    Attack
    33
    Traits
    • evil
    • magical
    • reach
    Effects
    • Grab
    Damage
    3d12+16 bludgeoning plus 1d6 evil and Grab
    Types
    • bludgeoning
    • evil

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    38
    Entry
    4
    Spells
    • Name
      dimension door
      Amount
      at will
    5
    Spells
    • Name
      dimension door
    9
    Spells
    • Name
      blade barrier
      Amount
      2
    • Name
      weapon storm
      Amount
      2
    Constant
    4
    Spells
    • Name
      fly
    6
    Spells
    • Name
      true seeing

Abilities

Mid
  • Traits
    • aura
    • divine
    • enchantment
    Entries
    • 100 feet. Commanded or allied evil creatures in the aura of lower level than the marilith gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.
    • Type
      successDegree
      Entries
      Failure
      Vulnerability A marilith's pride feeds their strength, so the sting of failure wounds them. If the marilith uses a damaging spell or makes a Strike on their turn but doesn't deal any damage that turn, they take 3d6+10 mental damage at the end of their turn and their commander's aura deactivates until the end of their next turn.
    Name
    Commander's Aura
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • A marilith gains 5 extra reactions per round that they can use only to make Attacks of Opportunity. The demon can't use more than one on the same triggering action, even if a creature leaves several squares in the marilith's reach, and the marilith must use a different weapon for each Attack of Opportunity.
    Name
    Attack of Opportunity
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The marilith makes up to six longsword Strike||Strikes, each against a different target. These attacks count toward the marilith's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks.
    Name
    Bladestorm
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The marilith makes two Strike||Strikes, each with a different weapon, and they use the remaining weapons for protection. The demon gains a circumstance bonus to AC for 1 round equal to the number of weapons not used for attacks. If the marilith later uses any of those weapons to attack (including for an Attack of Opportunity), the bonus to AC decreases by 1 for each weapon used.
    Name
    Defensive Assault
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The marilith attacks a single target with all the weapons they wield in their arms, overwhelming the target with multiple attacks and leaving almost nowhere to dodge. The demon makes a longsword Strike. On a successful attack, the marilith deals longsword damage to the target, plus an additional 1d8 damage for every longsword they wield beyond the first (typically 5d8 extra damage). Even on a failed attack, the marilith deals the damage from one longsword to the target, though they still miss completely on a critical failure. This counts toward the marilith's multiple attack penalty as a number of attacks equal to the number of longswords the pride demon wields.
    Name
    Focused Assault
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 2d12+13 bludgeoning, 39
    Name
    Greater Constrict
  • Traits
    • divine
    • evocation
    Entries
    • Any weapon becomes a +2 greater striking weapon made of cold iron and silver while a marilith wields it. The marilith can change its evil damage to chaotic whenever it attacks.
    Name
    Infuse Weapons

Background

Lore

No lore provided.