Monster Dossier
Marilith
Marilith is a fantasy monster entry from source B1.
Traits
celargedemonfiend
Rules & statistics
Monster Profile
Perception
30
Senses
- Name
- darkvision
- Name
- true seeing
Languages
- Languages
- abyssal
- celestial
- draconic
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 33
- Deception
- 30
- Diplomacy
- 30
- Intimidation
- 32
- Religion
- 29
- Stealth
- 29
- Warfare lore
- 31
Ability Mods
- Str
- 8
- Dex
- 6
- Con
- 6
- Int
- 4
- Wis
- 4
- Cha
- 7
Items
- longsword (6)
Defenses
- Ac
- 40
- Saving Throws
- Fort
- 31
- Ref
- 29
- Will
- 27
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 380
- Weaknesses
- Amount
- 15
- Name
- cold iron
- Amount
- 15
- Name
- good
Speed
- Walk
- 40
- Fly
- 40
Attacks
- Range
- Melee
- Name
- cold iron silver longsword
- Attack
- 35
- Traits
- evil
- magical
- reach
- versatile
- Damage
- 3d8+16 slashing plus 1d6 evil
- Types
- evil
- slashing
- Range
- Melee
- Name
- tail
- Attack
- 33
- Traits
- evil
- magical
- reach
- Effects
- Grab
- Damage
- 3d12+16 bludgeoning plus 1d6 evil and Grab
- Types
- bludgeoning
- evil
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 38
- Entry
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- 5
- Spells
- Name
- dimension door
- 9
- Spells
- Name
- blade barrier
- Amount
- 2
- Name
- weapon storm
- Amount
- 2
- Constant
- 4
- Spells
- Name
- fly
- 6
- Spells
- Name
- true seeing
Abilities
- Mid
- Traits
- aura
- divine
- enchantment
- Entries
- 100 feet. Commanded or allied evil creatures in the aura of lower level than the marilith gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.
- Type
- successDegree
- Entries
- Failure
- Vulnerability A marilith's pride feeds their strength, so the sting of failure wounds them. If the marilith uses a damaging spell or makes a Strike on their turn but doesn't deal any damage that turn, they take 3d6+10 mental damage at the end of their turn and their commander's aura deactivates until the end of their next turn.
- Name
- Commander's Aura
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- A marilith gains 5 extra reactions per round that they can use only to make Attacks of Opportunity. The demon can't use more than one on the same triggering action, even if a creature leaves several squares in the marilith's reach, and the marilith must use a different weapon for each Attack of Opportunity.
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- The marilith makes up to six longsword Strike||Strikes, each against a different target. These attacks count toward the marilith's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks.
- Name
- Bladestorm
- Activity
- Number
- 2
- Unit
- action
- Entries
- The marilith makes two Strike||Strikes, each with a different weapon, and they use the remaining weapons for protection. The demon gains a circumstance bonus to AC for 1 round equal to the number of weapons not used for attacks. If the marilith later uses any of those weapons to attack (including for an Attack of Opportunity), the bonus to AC decreases by 1 for each weapon used.
- Name
- Defensive Assault
- Activity
- Number
- 2
- Unit
- action
- Entries
- The marilith attacks a single target with all the weapons they wield in their arms, overwhelming the target with multiple attacks and leaving almost nowhere to dodge. The demon makes a longsword Strike. On a successful attack, the marilith deals longsword damage to the target, plus an additional 1d8 damage for every longsword they wield beyond the first (typically 5d8 extra damage). Even on a failed attack, the marilith deals the damage from one longsword to the target, though they still miss completely on a critical failure. This counts toward the marilith's multiple attack penalty as a number of attacks equal to the number of longswords the pride demon wields.
- Name
- Focused Assault
- Activity
- Number
- 1
- Unit
- action
- Entries
- 2d12+13 bludgeoning, 39
- Name
- Greater Constrict
- Traits
- divine
- evocation
- Entries
- Any weapon becomes a +2 greater striking weapon made of cold iron and silver while a marilith wields it. The marilith can change its evil damage to chaotic whenever it attacks.
- Name
- Infuse Weapons
Background
Lore
No lore provided.