Monster Dossier
Marid
Marid is a fantasy monster entry from source B1.
Traits
uncommoncnlargeelementalgeniewater
Rules & statistics
Monster Profile
Perception
18
Senses
- Name
- darkvision
- Name
- detect alignment
- Name
- detect magic
- Type
- imprecise
- Name
- wavesense
- Range
- 60
Languages
- Languages
- aquan
- common
Skills
- Athletics
- Std
- 20
- To swim
- 24
- Crafting
- 16
- Diplomacy
- 19
- Nature
- 18
- Performance
- 16
- Society
- 14
- Stealth
- 18
Ability Mods
- Str
- 5
- Dex
- 5
- Con
- 4
- Int
- 1
- Wis
- 3
- Cha
- 3
Items
- +1 striking trident
Defenses
- Ac
- 28
- Saving Throws
- Fort
- 18
- Ref
- 21
- Will
- 17
- Hp
- Hp
- 145
- Resistances
- Amount
- 10
- Name
- fire
Speed
- Walk
- 20
- Swim
- 40
Attacks
- Range
- Melee
- Name
- trident
- Attack
- 21
- Traits
- magical
- reach
- Damage
- 2d8+11 piercing
- Types
- piercing
- Range
- Melee
- Name
- fist
- Attack
- 20
- Traits
- agile
- magical
- nonlethal
- reach
- Damage
- 1d4+11 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- trident
- Attack
- 21
- Traits
- magical
- thrown
- Damage
- 2d8+11 piercing
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- arcane
- DC
- 28
- Entry
- 2
- Spells
- Name
- blur
- Amount
- at will
- Name
- illusory object
- 4
- Spells
- Name
- hydraulic push
- Amount
- at will
- Name
- hydraulic torrent
- Name
- solid fog
- 5
- Spells
- Name
- control water
- Amount
- at will
- Name
- hallucinatory terrain
- 7
- Spells
- Name
- plane shift
- Amount
- at will
- Notes
- to Astral Plane, Elemental Planes or Material Plane only
- Constant
- 1
- Spells
- Name
- detect alignment
- Notes
- evil or good only
- 5
- Spells
- Name
- detect magic
Abilities
- Mid
- Traits
- aura
- water
- Entries
- 40 feet. Water in the aura that is also in the same body of water as the marid is difficult terrain||3|terrain for Swimming creatures. Creatures with the water trait are immune.
- Name
- Vortex
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- arcane
- concentrate
- polymorph
- transmutation
- Entries
- The marid can take on the appearance of any water elemental or humanoid. This ability doesn't change the marid's Speed or its attack and damage bonuses with its Strike||Strikes.
- Name
- Change Shape
- Activity
- Number
- 2
- Unit
- action
- Traits
- arcane
- evocation
- water
- Entries
- The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning damage (28 basic Reflex save). A creature that fails its save is also pushed 10 feet (20 feet on a critical failure). The marid can't use Rush of Water again for 1d4 rounds.
- Name
- Rush of Water
- Activity
- Number
- 1
- Unit
- action
- Entries
- The marid makes a trident Strike, dealing an extra 2d6 persistent damage||persistent bleed damage on a hit (4d6 on a critical hit).
- Name
- Skewer
Background
Lore
No lore provided.