Monster Dossier

Marid

Marid is a fantasy monster entry from source B1.

Level 9

Traits

uncommoncnlargeelementalgeniewater

Rules & statistics

Monster Profile

Perception

18

Senses

  • Name
    darkvision
  • Name
    detect alignment
  • Name
    detect magic
  • Type
    imprecise
    Name
    wavesense
    Range
    60

Languages

Languages
  • aquan
  • common

Skills

Athletics
Std
20
To swim
24
Crafting
16
Diplomacy
19
Nature
18
Performance
16
Society
14
Stealth
18

Ability Mods

Str
5
Dex
5
Con
4
Int
1
Wis
3
Cha
3

Items

  • +1 striking trident

Defenses

Ac
28
Saving Throws
Fort
18
Ref
21
Will
17
Hp
  • Hp
    145
Resistances
  • Amount
    10
    Name
    fire

Speed

Walk
20
Swim
40

Attacks

  • Range
    Melee
    Name
    trident
    Attack
    21
    Traits
    • magical
    • reach
    Damage
    2d8+11 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    fist
    Attack
    20
    Traits
    • agile
    • magical
    • nonlethal
    • reach
    Damage
    1d4+11 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    trident
    Attack
    21
    Traits
    • magical
    • thrown
    Damage
    2d8+11 piercing
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    arcane
    DC
    28
    Entry
    2
    Spells
    • Name
      blur
      Amount
      at will
    • Name
      illusory object
    4
    Spells
    • Name
      hydraulic push
      Amount
      at will
    • Name
      hydraulic torrent
    • Name
      solid fog
    5
    Spells
    • Name
      control water
      Amount
      at will
    • Name
      hallucinatory terrain
    7
    Spells
    • Name
      plane shift
      Amount
      at will
      Notes
      • to Astral Plane, Elemental Planes or Material Plane only
    Constant
    1
    Spells
    • Name
      detect alignment
      Notes
      • evil or good only
    5
    Spells
    • Name
      detect magic

Abilities

Mid
  • Traits
    • aura
    • water
    Entries
    • 40 feet. Water in the aura that is also in the same body of water as the marid is difficult terrain||3|terrain for Swimming creatures. Creatures with the water trait are immune.
    Name
    Vortex
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • arcane
    • concentrate
    • polymorph
    • transmutation
    Entries
    • The marid can take on the appearance of any water elemental or humanoid. This ability doesn't change the marid's Speed or its attack and damage bonuses with its Strike||Strikes.
    Name
    Change Shape
  • Activity
    Number
    2
    Unit
    action
    Traits
    • arcane
    • evocation
    • water
    Entries
    • The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning damage (28 basic Reflex save). A creature that fails its save is also pushed 10 feet (20 feet on a critical failure). The marid can't use Rush of Water again for 1d4 rounds.
    Name
    Rush of Water
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The marid makes a trident Strike, dealing an extra 2d6 persistent damage||persistent bleed damage on a hit (4d6 on a critical hit).
    Name
    Skewer

Background

Lore

No lore provided.