Monster Dossier

Manananggal

Manananggal is a fantasy monster entry from source FRP1.

Level 8

Traits

cemediumaberrationtanggal

Rules & statistics

Monster Profile

Perception

16

Senses

  • Name
    darkvision

Languages

Languages
  • aklo
  • common

Skills

Acrobatics
18
Deception
16
Religion
13

Ability Mods

Str
5
Dex
5
Con
2
Int
1
Wis
3
Cha
4

Defenses

Ac
26
Saving Throws
Fort
14
Ref
17
Will
19
Hp
  • Hp
    180

Speed

Walk
30
Speed Note
(or fly 80 feet when body is separated)

Attacks

  • Range
    Melee
    Name
    claws
    Attack
    18
    Traits
    • agile
    • magical
    Effects
    • Grab
    Damage
    2d8+9 slashing plus Grab
    Types
    • slashing
  • Range
    Melee
    Name
    jaws
    Attack
    18
    Traits
    • magical
    Damage
    2d10+9 piercing
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    26
    Entry
    0
    Level
    4
    Spells
    • Name
      dancing lights
    1
    Spells
    • Name
      ray of enfeeblement
      Amount
      3
    2
    Spells
    • Name
      darkness
      Amount
      3
    3
    Spells
    • Name
      fear
    4
    Spells
    • Name
      sleep

Abilities

Top
  • Name
    Light Blindness
Bot
  • Activity
    Number
    1
    Unit
    action
    Requirements
    The manananggal has a creature grabbed
    Entries
    • The manananggal drives its tongue into the grabbed creature to drink its blood. This deals 4d6 damage, and the manananggal gains temporary Hit Points equal to the damage dealt. A creature whose blood is drained by a manananggal is drained|CRB|drained 1 until it receives healing (of any kind or amount).
    Name
    Blood Drain
  • Entries
    • A manananggal typically resembles a living humanoid. It doesn't appear as an aberration at first glance and receives a +4 status bonus to its Deception DC when Impersonating a humanoid. At any time but especially at night, a manananggal can, as a three-action activity with the manipulate trait, rip its upper torso from its bottom half, leaving the lower torso limp and helpless but allowing the upper torso to fly free. A manananggal can separate its body at any time, but it risks further damage if it does so during the day.
    • The manananggal's upper and lower halves share the same pool of HP.
    • If its lower half is damaged, the manananggal is immediately aware of the attack. Each minute a manananggal remains separated after sunrise and before sunset, it takes 2d6 points of damage until it reattaches its upper and lower torsos or is destroyed, whichever comes first.
    Name
    Separated Body

Background

Lore

No lore provided.