Monster Dossier

Mamlambo

Mamlambo is a fantasy monster entry from source LOME.

Level 9

Traits

uncommonnehugeaquaticbeast

Rules & statistics

Monster Profile

Perception

19

Senses

  • Name
    darkvision

Skills

Athletics
21
Stealth
19
Survival
Std
17
To Track
19

Ability Mods

Str
7
Dex
4
Con
5
Int
-3
Wis
4
Cha
0

Defenses

Ac
28
Saving Throws
Fort
19
Ref
20
Will
15
Hp
  • Hp
    155

Speed

Walk
10
Swim
40

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    21
    Traits
    • reach
    Effects
    • Improved Grab
    Damage
    2d8+11 piercing plus Improved Grab
    Types
    • piercing
  • Range
    Melee
    Name
    tail
    Attack
    21
    Traits
    • agile
    • reach
    Damage
    2d6+11 bludgeoning
    Types
    • bludgeoning

Abilities

Top
  • Traits
    • aura
    • emotion
    • enchantment
    • incapacitation
    • light
    • mental
    • primal
    Entries
    • 30 feet. The mamlambo emits dim light from its skin. A creature that enters or begins its turn in the aura must attempt a 23 Will save. Humanoids take a –2 penalty to this saving throw. Regardless of the save's result, the creature is temporarily immune for 10 minutes.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature is slowed 1 for 1 round.
      Failure
      The creature is fascinated, and for as long as it is in the aura it must spend at least 1 of its actions on each of its turns to move closer to the mamlambo as expediently as possible, while avoiding obvious dangers. If the creature ends its movement or turn adjacent to the mamlambo, it is slowed 1 until it is out of the aura or until the mamlambo makes a Strike against it. The target can attempt a new Will save at the beginning of each of their subsequent turns, and on a success, the effect ends.
      Critical Failure
      As failure, but the creature must spend each of its actions moving closer to the mamlambo, and if it ends its movement or turn adjacent to the mamlambo, it is paralyzed until it is out of the aura or until the mamlambo makes a Strike against it.
    Name
    Luminous Lure
Mid
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • Tail only.
    Name
    Attack of Opportunity
Bot
  • Activity
    Number
    1
    Unit
    action
    Name
    Aquatic Ambush
  • Activity
    Number
    1
    Unit
    action
    Requirements
    The mamlambo has a creature grabbed or restrained, or there is a dying, immobilized, or unconscious creature within the mamlambo's reach
    Entries
    • The mamlambo deals 2d8+11 piercing damage to the creature (28 basic Fortitude save). On a failure, the creature also takes an additional 2d6 persistent damage||persistent bleed damage, or 4d6 persistent damage||persistent bleed damage on a critical failure.
    Name
    Face Eater
  • Entries
    • Mamlambos have an unusually strong aversion to river otters, despite being much larger and more dangerous.
    • Since mamlambos rarely remain in an area inhabited by otters for long, river-dwelling people in the Falalugreid Expanse often keep trained otters to aid in fishing and to ward off the potential presence of a mamlambo.
    Name
    An Unusual Phobia

Background

Lore

No lore provided.