Monster Dossier
Mamlambo
Mamlambo is a fantasy monster entry from source LOME.
Traits
uncommonnehugeaquaticbeast
Rules & statistics
Monster Profile
Perception
19
Senses
- Name
- darkvision
Skills
- Athletics
- 21
- Stealth
- 19
- Survival
- Std
- 17
- To Track
- 19
Ability Mods
- Str
- 7
- Dex
- 4
- Con
- 5
- Int
- -3
- Wis
- 4
- Cha
- 0
Defenses
- Ac
- 28
- Saving Throws
- Fort
- 19
- Ref
- 20
- Will
- 15
- Hp
- Hp
- 155
Speed
- Walk
- 10
- Swim
- 40
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 21
- Traits
- reach
- Effects
- Improved Grab
- Damage
- 2d8+11 piercing plus Improved Grab
- Types
- piercing
- Range
- Melee
- Name
- tail
- Attack
- 21
- Traits
- agile
- reach
- Damage
- 2d6+11 bludgeoning
- Types
- bludgeoning
Abilities
- Top
- Traits
- aura
- emotion
- enchantment
- incapacitation
- light
- mental
- primal
- Entries
- 30 feet. The mamlambo emits dim light from its skin. A creature that enters or begins its turn in the aura must attempt a 23 Will save. Humanoids take a –2 penalty to this saving throw. Regardless of the save's result, the creature is temporarily immune for 10 minutes.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature is slowed 1 for 1 round.
- Failure
- The creature is fascinated, and for as long as it is in the aura it must spend at least 1 of its actions on each of its turns to move closer to the mamlambo as expediently as possible, while avoiding obvious dangers. If the creature ends its movement or turn adjacent to the mamlambo, it is slowed 1 until it is out of the aura or until the mamlambo makes a Strike against it. The target can attempt a new Will save at the beginning of each of their subsequent turns, and on a success, the effect ends.
- Critical Failure
- As failure, but the creature must spend each of its actions moving closer to the mamlambo, and if it ends its movement or turn adjacent to the mamlambo, it is paralyzed until it is out of the aura or until the mamlambo makes a Strike against it.
- Name
- Luminous Lure
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- Tail only.
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 1
- Unit
- action
- Name
- Aquatic Ambush
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The mamlambo has a creature grabbed or restrained, or there is a dying, immobilized, or unconscious creature within the mamlambo's reach
- Entries
- The mamlambo deals 2d8+11 piercing damage to the creature (28 basic Fortitude save). On a failure, the creature also takes an additional 2d6 persistent damage||persistent bleed damage, or 4d6 persistent damage||persistent bleed damage on a critical failure.
- Name
- Face Eater
- Entries
- Mamlambos have an unusually strong aversion to river otters, despite being much larger and more dangerous.
- Since mamlambos rarely remain in an area inhabited by otters for long, river-dwelling people in the Falalugreid Expanse often keep trained otters to aid in fishing and to ward off the potential presence of a mamlambo.
- Name
- An Unusual Phobia
Background
Lore
No lore provided.