Monster Dossier
Maharaja
Maharaja is a fantasy monster entry from source B3.
Traits
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Rules & statistics
Monster Profile
Perception
37
Senses
- Name
- darkvision
Languages
- Languages
- abyssal
- common
- infernal
- undercommon
- Abilities
- tongues
Skills
- Acrobatics
- 33
- Arcana
- 33
- Deception
- 41
- Diplomacy
- 38
- Intimidation
- 38
- Occultism
- 35
- Religion
- 35
- Society
- 35
Ability Mods
- Str
- 8
- Dex
- 9
- Con
- 7
- Int
- 7
- Wis
- 7
- Cha
- 10
Items
- +2 greater striking falchion
Defenses
- Ac
- Std
- 45
- Abilities
- all-around vision
- Saving Throws
- Fort
- 31
- Ref
- 33
- Will
- 35
- Hp
- Hp
- 320
- Weaknesses
- Amount
- 20
- Name
- good
- Resistances
- Amount
- 20
- Name
- physical
- Note
- except piercing
Speed
- Walk
- 40
- Fly
- 30
Attacks
- Range
- Melee
- Name
- falchion
- Attack
- 38
- Traits
- forceful
- sweep
- Damage
- 3d10+16 slashing plus 3d6 mental
- Types
- mental
- slashing
- Range
- Melee
- Name
- fangs
- Attack
- 34
- Traits
- agile
- Damage
- 4d6+14 piercing
- Types
- piercing
Spellcasting
- Type
- Spontaneous
- Tradition
- occult
- DC
- 47
- Entry
- 0
- Level
- 9
- Spells
- Name
- dancing lights
- Name
- detect magic
- Name
- ghost sound
- Name
- mage hand
- Name
- shield
- 1
- Slots
- 4
- Spells
- Name
- magic missile
- Name
- sanctuary
- Name
- true strike
- Name
- ventriloquism
- 2
- Slots
- 4
- Spells
- Name
- darkness
- Name
- dispel magic
- Name
- misdirection
- Name
- see invisibility
- 3
- Slots
- 4
- Spells
- Name
- dispel magic
- Name
- enthrall
- Name
- haste
- Name
- hypercognition
- Name
- nondetection
- 4
- Slots
- 4
- Spells
- Name
- confusion
- Name
- dimension door
- Name
- dispel magic
- Name
- modify memory
- Name
- read omens
- 5
- Slots
- 4
- Spells
- Name
- crushing despair
- Name
- dispel magic
- Name
- false vision
- Name
- shadow blast
- Name
- shadow walk
- 6
- Slots
- 4
- Spells
- Name
- repulsion
- Name
- scrying
- Name
- true seeing
- Name
- vampiric exsanguination
- 7
- Slots
- 4
- Spells
- Name
- dispel magic
- Name
- haste
- Name
- possession
- Name
- project image
- Name
- reverse gravity
- 8
- Slots
- 4
- Spells
- Name
- discern location
- Name
- dispel magic
- Name
- maze
- Name
- mind blank
- Name
- prismatic wall
- 9
- Slots
- 4
- Spells
- Name
- dispel magic
- Name
- foresight
- Name
- overwhelming presence
- Name
- telepathic command
- Name
- weird
- 10
- Slots
- 1
- Spells
- Name
- fabricated truth
- Type
- Innate
- Tradition
- occult
- DC
- 47
- Entry
- 9
- Spells
- Name
- clairaudience
- Amount
- at will
- Name
- clairvoyance
- Amount
- at will
- Name
- mind reading
- Amount
- at will
- 10
- Spells
- Name
- dominate
- Constant
- 9
- Spells
- Name
- tongues
Abilities
- Activity
- Number
- 1
- Unit
- free
- Trigger
- a foe's turn begins
- Frequency
- Unit
- round
- Number
- 1
- Entries
- The maharaja's four heads allow them to quickly cast additional spells. They cast one of their 8th-level or lower occult spontaneous spells that normally takes 2 actions or fewer to cast.
- Name
- Autonomous Spell
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- occult
- polymorph
- transmutation
- Entries
- The maharaja takes on the appearance of any Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strike||Strikes but might change the damage type their Strike||Strikes deal (typically to bludgeoning). They lose their fangs Strike unless the humanoid form has fangs or a similar unarmed attack, and they lose Four-Fanged Assault unless the new form has four or more heads and fangs.
- Name
- Change Shape
- Activity
- Number
- 1
- Unit
- action
- Entries
- The maharaja makes four fangs Strike||Strikes, each against a different target. These Strike||Strikes count as only one attack for the maharaja's multiple attack penalty, and the penalty doesn't increase until after they have made all four attacks.
- Name
- Four-Fanged Assault
Background
Lore
No lore provided.