Monster Dossier

Maharaja

Maharaja is a fantasy monster entry from source B3.

Level 20

Traits

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Rules & statistics

Monster Profile

Perception

37

Senses

  • Name
    darkvision

Languages

Languages
  • abyssal
  • common
  • infernal
  • undercommon
Abilities
  • tongues

Skills

Acrobatics
33
Arcana
33
Deception
41
Diplomacy
38
Intimidation
38
Occultism
35
Religion
35
Society
35

Ability Mods

Str
8
Dex
9
Con
7
Int
7
Wis
7
Cha
10

Items

  • +2 greater striking falchion

Defenses

Ac
Std
45
Abilities
all-around vision
Saving Throws
Fort
31
Ref
33
Will
35
Hp
  • Hp
    320
Weaknesses
  • Amount
    20
    Name
    good
Resistances
  • Amount
    20
    Name
    physical
    Note
    except piercing

Speed

Walk
40
Fly
30

Attacks

  • Range
    Melee
    Name
    falchion
    Attack
    38
    Traits
    • forceful
    • sweep
    Damage
    3d10+16 slashing plus 3d6 mental
    Types
    • mental
    • slashing
  • Range
    Melee
    Name
    fangs
    Attack
    34
    Traits
    • agile
    Damage
    4d6+14 piercing
    Types
    • piercing

Spellcasting

  • Type
    Spontaneous
    Tradition
    occult
    DC
    47
    Entry
    0
    Level
    9
    Spells
    • Name
      dancing lights
    • Name
      detect magic
    • Name
      ghost sound
    • Name
      mage hand
    • Name
      shield
    1
    Slots
    4
    Spells
    • Name
      magic missile
    • Name
      sanctuary
    • Name
      true strike
    • Name
      ventriloquism
    2
    Slots
    4
    Spells
    • Name
      darkness
    • Name
      dispel magic
    • Name
      misdirection
    • Name
      see invisibility
    3
    Slots
    4
    Spells
    • Name
      dispel magic
    • Name
      enthrall
    • Name
      haste
    • Name
      hypercognition
    • Name
      nondetection
    4
    Slots
    4
    Spells
    • Name
      confusion
    • Name
      dimension door
    • Name
      dispel magic
    • Name
      modify memory
    • Name
      read omens
    5
    Slots
    4
    Spells
    • Name
      crushing despair
    • Name
      dispel magic
    • Name
      false vision
    • Name
      shadow blast
    • Name
      shadow walk
    6
    Slots
    4
    Spells
    • Name
      repulsion
    • Name
      scrying
    • Name
      true seeing
    • Name
      vampiric exsanguination
    7
    Slots
    4
    Spells
    • Name
      dispel magic
    • Name
      haste
    • Name
      possession
    • Name
      project image
    • Name
      reverse gravity
    8
    Slots
    4
    Spells
    • Name
      discern location
    • Name
      dispel magic
    • Name
      maze
    • Name
      mind blank
    • Name
      prismatic wall
    9
    Slots
    4
    Spells
    • Name
      dispel magic
    • Name
      foresight
    • Name
      overwhelming presence
    • Name
      telepathic command
    • Name
      weird
    10
    Slots
    1
    Spells
    • Name
      fabricated truth
  • Type
    Innate
    Tradition
    occult
    DC
    47
    Entry
    9
    Spells
    • Name
      clairaudience
      Amount
      at will
    • Name
      clairvoyance
      Amount
      at will
    • Name
      mind reading
      Amount
      at will
    10
    Spells
    • Name
      dominate
    Constant
    9
    Spells
    • Name
      tongues

Abilities

  • Activity
    Number
    1
    Unit
    free
    Trigger
    a foe's turn begins
    Frequency
    Unit
    round
    Number
    1
    Entries
    • The maharaja's four heads allow them to quickly cast additional spells. They cast one of their 8th-level or lower occult spontaneous spells that normally takes 2 actions or fewer to cast.
    Name
    Autonomous Spell
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • occult
    • polymorph
    • transmutation
    Entries
    • The maharaja takes on the appearance of any Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strike||Strikes but might change the damage type their Strike||Strikes deal (typically to bludgeoning). They lose their fangs Strike unless the humanoid form has fangs or a similar unarmed attack, and they lose Four-Fanged Assault unless the new form has four or more heads and fangs.
    Name
    Change Shape
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The maharaja makes four fangs Strike||Strikes, each against a different target. These Strike||Strikes count as only one attack for the maharaja's multiple attack penalty, and the penalty doesn't increase until after they have made all four attacks.
    Name
    Four-Fanged Assault

Background

Lore

No lore provided.