Monster Dossier
Mage Of Many Styles
Mage Of Many Styles is a fantasy monster entry from source FRP1.
Traits
uncommonnmediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
22
Languages
- Languages
- morouvaem
- moriakrik
Skills
- Acrobatics
- 23
- Arcana
- 28
- Occultism
- 26
- Academia lore
- 26
Ability Mods
- Str
- 3
- Dex
- 4
- Con
- 3
- Int
- 5
- Wis
- 1
- Cha
- 1
Items
- bracers of armor I
- +1 striking handwraps of mighty blows
- +1 striking longsword
Defenses
- Ac
- 32
- Saving Throws
- Fort
- 22
- Ref
- 23
- Will
- 21
- Hp
- Hp
- 220
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 22
- Traits
- agile
- finesse
- magical
- nonlethal
- unarmed
- Damage
- 2d6+5 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- longsword
- Attack
- 23
- Traits
- magical
- versatile
- Damage
- 2d8+5 slashing
- Types
- slashing
Spellcasting
- Name
- Wizard Prepared Spells
- Type
- Prepared
- DC
- 32
- Attack
- 26
- Entry
- 0
- Level
- 7
- Spells
- Name
- acid splash
- Name
- daze
- Name
- mage hand
- Name
- shield
- Name
- tanglefoot
- 1
- Spells
- Name
- fleet step
- Name
- ray of enfeeblement
- Name
- true strike
- 2
- Spells
- Name
- acid arrow
- Name
- mirror image
- Name
- touch of idiocy
- 3
- Spells
- Name
- lightning bolt
- Name
- true strike
- Name
- vampiric touch
- 4
- Spells
- Name
- confusion
- Name
- dimension door
- Name
- fly
- 5
- Spells
- Name
- black tentacles
- Name
- shocking grasp
- Name
- true strike
- 6
- Spells
- Name
- chain lightning
- Name
- disintegrate
- Name
- vampiric exsanguination
- 7
- Spells
- Name
- shocking grasp
- Name
- true target
- Name
- Wizard School Spells
- Type
- Focus
- Fp
- 2
- Entry
- 7
- Spells
- Name
- hand of the apprentice
- Name
- physical boost
Abilities
- Activity
- Number
- 1
- Unit
- free
- Traits
- flourish
- Trigger
- The mage of many styles begins to Cast a Spell that targets at least 1 creature
- Entries
- The mage channels the spell through their fist. The mage makes a fist Strike against a target within reach. If the Strike is successful, the target is subjected to the spell. If the spell required an attack roll, the target is hit automatically upon a successful Strike. If the spell required a saving throw, the target takes a –2 status penalty to its saving throw. If the spell could target multiple creatures, it targets only the creature the mage hit with their fist Strike.
- Name
- Spell Punch
Background
Lore
No lore provided.