Monster Dossier

Lurker In Light

Lurker In Light is a fantasy monster entry from source B2.

Level 5

Traits

nesmallfey

Rules & statistics

Monster Profile

Perception

13

Senses

  • Name
    low-light vision

Languages

Languages
  • aklo
  • common
  • sylvan

Skills

Acrobatics
14
Nature
11
Occultism
11
Stealth
14
Survival
13

Ability Mods

Str
0
Dex
5
Con
2
Int
2
Wis
4
Cha
2

Defenses

Ac
22
Saving Throws
Fort
9
Ref
14
Will
13
Hp
  • Hp
    72
Immunities
  • blinded

Speed

Walk
25
Fly
25

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    14
    Traits
    • agile
    • finesse
    Damage
    2d6+2 slashing
    Types
    • slashing
  • Range
    Ranged
    Name
    mote of light
    Attack
    14
    Traits
    • agile
    • magical
    • range increment
    Effects
    • lurker's glow
    Damage
    2d4+2 force plus lurker's glow
    Types
    • force

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    22
    Attack
    14
    Entry
    0
    Level
    3
    Spells
    • Name
      dancing lights
    • Name
      ghost sound
    • Name
      light
    • Name
      mage hand
    3
    Spells
    • Name
      blindness
    • Name
      searing light
    • Name
      summon fey
    4
    Spells
    • Name
      dimension door
      Notes
      • only when in bright light
      • and only to an area in bright light
    • Name
      summon fey

Abilities

  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    The lurker in light uses a move action
    Requirements
    The lurker in light is in an area of bright light
    Entries
    • The lurker in light becomes invisible until it enters an area of dim light or darkness, or until it uses a hostile action.
    Name
    Lurker's Glow
  • Traits
    • evocation
    • light
    • primal
    Entries
    • A creature that takes damage from a lurker in light's mote of light must attempt a 22 Will save.
    • Type
      successDegree
      Entries
      Success
      The creature is unaffected and is temporarily immune to lurker's glow for 24 hours.
      Failure
      The creature is lined in golden light for 1 minute and can't be concealed during this time. If the creature becomes invisible, it is concealed rather than being undetected.
      Critical Failure
      As failure, but the creature sheds bright light in a 20-foot emanation for the duration of the effect. In addition, the creature is dazzled on its first turn after failing this save.
    Name
    Lurker's Glow
  • Activity
    Number
    1
    Unit
    action
    Traits
    • conjuration
    • primal
    Requirements
    The lurker in light has reduced a living creature to 0 Hit Points on this turn or its previous turn and has a summon fey innate spell available
    Entries
    • The lurker in light casts summon fey with only a verbal component, using the act of slaughter to replace the normal material and somatic components for the spell. If the fey creature summoned has the same alignment as the lurker in light, the lurker in light can sustain the summon fey spell for up to 1 hour instead of 1 minute.
    Name
    Ritual Gate
  • Entries
    • A lurker in light's Strike||Strikes deal an additional 2d6 precision damage to flat-footed creatures.
    Name
    Sneak Attack

Background

Lore

No lore provided.