Monster Dossier
Lurker In Light
Lurker In Light is a fantasy monster entry from source B2.
Traits
nesmallfey
Rules & statistics
Monster Profile
Perception
13
Senses
- Name
- low-light vision
Languages
- Languages
- aklo
- common
- sylvan
Skills
- Acrobatics
- 14
- Nature
- 11
- Occultism
- 11
- Stealth
- 14
- Survival
- 13
Ability Mods
- Str
- 0
- Dex
- 5
- Con
- 2
- Int
- 2
- Wis
- 4
- Cha
- 2
Defenses
- Ac
- 22
- Saving Throws
- Fort
- 9
- Ref
- 14
- Will
- 13
- Hp
- Hp
- 72
- Immunities
- blinded
Speed
- Walk
- 25
- Fly
- 25
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 14
- Traits
- agile
- finesse
- Damage
- 2d6+2 slashing
- Types
- slashing
- Range
- Ranged
- Name
- mote of light
- Attack
- 14
- Traits
- agile
- magical
- range increment
- Effects
- lurker's glow
- Damage
- 2d4+2 force plus lurker's glow
- Types
- force
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 22
- Attack
- 14
- Entry
- 0
- Level
- 3
- Spells
- Name
- dancing lights
- Name
- ghost sound
- Name
- light
- Name
- mage hand
- 3
- Spells
- Name
- blindness
- Name
- searing light
- Name
- summon fey
- 4
- Spells
- Name
- dimension door
- Notes
- only when in bright light
- and only to an area in bright light
- Name
- summon fey
Abilities
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The lurker in light uses a move action
- Requirements
- The lurker in light is in an area of bright light
- Entries
- The lurker in light becomes invisible until it enters an area of dim light or darkness, or until it uses a hostile action.
- Name
- Lurker's Glow
- Traits
- evocation
- light
- primal
- Entries
- A creature that takes damage from a lurker in light's mote of light must attempt a 22 Will save.
- Type
- successDegree
- Entries
- Success
- The creature is unaffected and is temporarily immune to lurker's glow for 24 hours.
- Failure
- The creature is lined in golden light for 1 minute and can't be concealed during this time. If the creature becomes invisible, it is concealed rather than being undetected.
- Critical Failure
- As failure, but the creature sheds bright light in a 20-foot emanation for the duration of the effect. In addition, the creature is dazzled on its first turn after failing this save.
- Name
- Lurker's Glow
- Activity
- Number
- 1
- Unit
- action
- Traits
- conjuration
- primal
- Requirements
- The lurker in light has reduced a living creature to 0 Hit Points on this turn or its previous turn and has a summon fey innate spell available
- Entries
- The lurker in light casts summon fey with only a verbal component, using the act of slaughter to replace the normal material and somatic components for the spell. If the fey creature summoned has the same alignment as the lurker in light, the lurker in light can sustain the summon fey spell for up to 1 hour instead of 1 minute.
- Name
- Ritual Gate
- Entries
- A lurker in light's Strike||Strikes deal an additional 2d6 precision damage to flat-footed creatures.
- Name
- Sneak Attack
Background
Lore
No lore provided.