Monster Dossier

Lunar Naga

Lunar Naga is a fantasy monster entry from source B2.

Level 6

Traits

uncommonnlargeaberration

Rules & statistics

Monster Profile

Perception

16

Senses

  • Name
    darkvision

Languages

Languages
  • aklo
  • celestial
  • common

Skills

Acrobatics
14
Deception
15
Diplomacy
15
Nature
13
Survival
14
Astronomy lore
11

Ability Mods

Str
2
Dex
4
Con
4
Int
1
Wis
4
Cha
3

Defenses

Ac
24
Saving Throws
Fort
15
Ref
16
Will
17
Hp
  • Hp
    100

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    fangs
    Attack
    16
    Traits
    • agile
    • finesse
    Effects
    • lunar naga venom
    Damage
    2d6+8 piercing plus lunar naga venom
    Types
    • piercing

Spellcasting

  • Type
    Spontaneous
    Tradition
    primal
    DC
    24
    Attack
    16
    Entry
    0
    Level
    3
    Spells
    • Name
      dancing lights
    • Name
      daze
    • Name
      detect magic
    • Name
      mage hand
    • Name
      read aura
    1
    Slots
    4
    Spells
    • Name
      charm
    • Name
      fleet step
    • Name
      heal
    • Name
      spider sting
    2
    Slots
    4
    Spells
    • Name
      humanoid form
    • Name
      glitterdust
    • Name
      invisibility
    • Name
      web
    3
    Slots
    4
    Spells
    • Name
      heal
    • Name
      lightning bolt
    • Name
      slow

Abilities

  • Activity
    Number
    2
    Unit
    action
    Traits
    • concentrate
    • enchantment
    • incapacitation
    • mental
    • primal
    • visual
    Frequency
    Unit
    day
    Number
    1
    Entries
    • The lunar naga twists the coils of their serpentine body, causing the starlike motes on their scales to shift and move as they glow brighter, creating a mesmerizing swirl of light and darkness. All creatures within a 30-foot emanation must succeed at a 21 Will save or become fascinated until the end of the naga's next turn (on a critical failure, fascinated creatures drop whatever items they are carrying as well). The lunar naga can Sustain a Spell on Hypnosis. If the naga moves, affected creatures are compelled to remain within 30 feet of the naga and must spend each of its actions moving closer to the naga as expediently as possible on its next turn. If a creature is unable to end its turn within 30 feet of the naga, the effect ends for that creature.
    Name
    Hypnosis
  • Type
    affliction
    Traits
    • poison
    • sleep
    DC
    24
    Saving Throw
    Fortitude
    Max Duration
    6 rounds
    Note
    Once a creature falls unconscious from lunar naga venom, they remain asleep for 1d8 hours unless woken.
    Stages
    • Stage
      1
      Entry
      stupefied 1
      Duration
      1 round
    • Stage
      2
      Entry
      as stage 1
      Duration
      1 round
    • Stage
      3
      Entry
      stupefied 2
      Duration
      1 round
    • Stage
      4
      Entry
      unconscious
      Duration
      1 round
    Name
    Lunar Naga Venom

Background

Lore

No lore provided.