Monster Dossier
Lunar Naga
Lunar Naga is a fantasy monster entry from source B2.
Traits
uncommonnlargeaberration
Rules & statistics
Monster Profile
Perception
16
Senses
- Name
- darkvision
Languages
- Languages
- aklo
- celestial
- common
Skills
- Acrobatics
- 14
- Deception
- 15
- Diplomacy
- 15
- Nature
- 13
- Survival
- 14
- Astronomy lore
- 11
Ability Mods
- Str
- 2
- Dex
- 4
- Con
- 4
- Int
- 1
- Wis
- 4
- Cha
- 3
Defenses
- Ac
- 24
- Saving Throws
- Fort
- 15
- Ref
- 16
- Will
- 17
- Hp
- Hp
- 100
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- fangs
- Attack
- 16
- Traits
- agile
- finesse
- Effects
- lunar naga venom
- Damage
- 2d6+8 piercing plus lunar naga venom
- Types
- piercing
Spellcasting
- Type
- Spontaneous
- Tradition
- primal
- DC
- 24
- Attack
- 16
- Entry
- 0
- Level
- 3
- Spells
- Name
- dancing lights
- Name
- daze
- Name
- detect magic
- Name
- mage hand
- Name
- read aura
- 1
- Slots
- 4
- Spells
- Name
- charm
- Name
- fleet step
- Name
- heal
- Name
- spider sting
- 2
- Slots
- 4
- Spells
- Name
- humanoid form
- Name
- glitterdust
- Name
- invisibility
- Name
- web
- 3
- Slots
- 4
- Spells
- Name
- heal
- Name
- lightning bolt
- Name
- slow
Abilities
- Activity
- Number
- 2
- Unit
- action
- Traits
- concentrate
- enchantment
- incapacitation
- mental
- primal
- visual
- Frequency
- Unit
- day
- Number
- 1
- Entries
- The lunar naga twists the coils of their serpentine body, causing the starlike motes on their scales to shift and move as they glow brighter, creating a mesmerizing swirl of light and darkness. All creatures within a 30-foot emanation must succeed at a 21 Will save or become fascinated until the end of the naga's next turn (on a critical failure, fascinated creatures drop whatever items they are carrying as well). The lunar naga can Sustain a Spell on Hypnosis. If the naga moves, affected creatures are compelled to remain within 30 feet of the naga and must spend each of its actions moving closer to the naga as expediently as possible on its next turn. If a creature is unable to end its turn within 30 feet of the naga, the effect ends for that creature.
- Name
- Hypnosis
- Type
- affliction
- Traits
- poison
- sleep
- DC
- 24
- Saving Throw
- Fortitude
- Max Duration
- 6 rounds
- Note
- Once a creature falls unconscious from lunar naga venom, they remain asleep for 1d8 hours unless woken.
- Stages
- Stage
- 1
- Entry
- stupefied 1
- Duration
- 1 round
- Stage
- 2
- Entry
- as stage 1
- Duration
- 1 round
- Stage
- 3
- Entry
- stupefied 2
- Duration
- 1 round
- Stage
- 4
- Entry
- unconscious
- Duration
- 1 round
- Name
- Lunar Naga Venom
Background
Lore
No lore provided.