Monster Dossier

Lomos Master

Lomos Master is a fantasy monster entry from source B1.

Level 7

Traits

uncommonlehugeaberrationaquatic

Rules & statistics

Monster Profile

Perception

17

Senses

  • Name
    darkvision

Languages

Languages
  • aklo
  • lomos
  • aquan
  • common
  • undercommon

Skills

Athletics
16
Deception
15
Intimidation
15
Occultism
16
Lore
Std
14
Note
any one subcategory

Ability Mods

Str
5
Dex
1
Con
6
Int
3
Wis
5
Cha
4

Defenses

Ac
23
Saving Throws
Fort
15
Ref
10
Will
16
Hp
  • Hp
    135

Speed

Walk
10
Swim
60

Attacks

  • Range
    Melee
    Name
    tentacle
    Attack
    16
    Traits
    • agile
    • magical
    • reach
    Effects
    • slime
    Damage
    2d8+10 bludgeoning plus slime
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    25
    Entry
    3
    Spells
    • Name
      hypnotic pattern
      Amount
      at will
    4
    Spells
    • Name
      hallucinatory terrain
      Amount
      at will
    5
    Spells
    • Name
      illusory object
      Amount
      at will
    6
    Spells
    • Name
      dominate
      Amount
      3
    • Name
      illusory scene
      Amount
      at will
    7
    Spells
    • Name
      project image
      Amount
      at will
    • Name
      veil
      Amount
      at will

Abilities

Top
  • Traits
    • aura
    • disease
    Entries
    • 5 feet. While underwater, an aboleth exudes a cloud of transparent slime. An air-breathing creature adjacent to an aboleth must succeed at a 25 Fortitude save each round or lose the ability to breathe air but gain the ability to breathe water for 3 hours.
    Name
    Mucus Cloud
Bot
  • Type
    affliction
    Traits
    • curse
    • occult
    • virulent
    Note
    A remove disease spell can counteract this curse, but immunity to disease offers no protection against it.
    DC
    25
    Saving Throw
    Fortitude
    Stages
    • Stage
      1
      Entry
      no ill effect
      Duration
      1 round
    • Stage
      2
      Entry
      the victim's skin softens, inflicting drained 1
      Duration
      1 round
    • Stage
      3
      Entry
      the victim's skin transforms into a clear, slimy membrane, inflicting drained 2 until the curse ends; every hour this membrane remains dry, the creature's drained condition increases by 1
      Duration
      permanent
    Name
    Slime

Background

Lore

No lore provided.