Monster Dossier

Lizardfolk Scout

Lizardfolk Scout is a fantasy monster entry from source B1.

Level 1

Traits

nmediumhumanoidlizardfolk

Rules & statistics

Monster Profile

Perception

8

Languages

Languages
  • common
  • draconic
  • kibrebos

Skills

Acrobatics
6
Athletics
5
Diplomacy
4
Nature
6
Stealth
6
Survival
8

Ability Mods

Str
2
Dex
3
Con
1
Int
-1
Wis
3
Cha
1

Items

  • blowgun (10 darts, 1 of which is coated with giant centipede venom)

Defenses

Ac
17
Saving Throws
Fort
6
Ref
8
Will
6
Hp
  • Hp
    17

Speed

Walk
25
Swim
20

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    7
    Damage
    1d6+2 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    tail
    Attack
    8
    Traits
    • agile
    • finesse
    Damage
    1d4+2 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    blowgun
    Attack
    8
    Traits
    • agile
    • nonlethal
    • range increment
    • reload
    Effects
    • giant centipede venom
    Damage
    1 piercing plus giant centipede venom
    Types
    • piercing

Abilities

  • Entries
    • A lizardfolk scout can hold their breath for 150 rounds (15 minutes).
    Name
    Deep Breath
  • Entries
    • If the lizardfolk scout starts its turn undetected by a creature or hidden from it, that creature is flat-footed against the scout's attacks until the end of the scout's turn.
    Name
    Hidden Movement
  • Type
    affliction
    Name
    Giant Centipede Venom
    Traits
    • poison
    DC
    17
    Saving Throw
    Fortitude
    Max Duration
    6 rounds
    Stages
    • Stage
      1
      Entry
      1d6 poison damage
      Duration
      1 round
    • Stage
      2
      Entry
      1d8 poison damage and flat-footed
      Duration
      1 round
    • Stage
      3
      Entry
      1d12 poison damage, clumsy 1, and flat-footed
      Duration
      1 round
  • Entries
    • The lizardfolk scout deals an extra 1d6 precision damage to flat-footed creatures.
    Name
    Sneak Attack
  • Entries
    • Non-lizardfolk creatures in difficult terrain||3|terrain and non-lizardfolk creatures that are in water and lack a swim Speed are flat-footed to the lizardfolk defender.
    Name
    Terrain Advantage

Background

Lore

No lore provided.