Monster Dossier
Living Sap
Living Sap is a fantasy monster entry from source AoA2.
Traits
uncommonnmediummindlessooze
Rules & statistics
Monster Profile
Perception
7
Senses
- Name
- motion sense
- Range
- 60
- Name
- no vision
Skills
- Athletics
- 17
- Stealth
- 10
Ability Mods
- Str
- 5
- Dex
- -3
- Con
- 4
- Int
- -5
- Wis
- -5
- Cha
- -5
Defenses
- Ac
- 13
- Saving Throws
- Fort
- 18
- Ref
- 7
- Will
- 5
- Hp
- Hp
- 175
- Immunities
- critical hits
- mental
- piercing
- precision
- slashing
- unconscious
- visual
- Weaknesses
- Amount
- 10
- Name
- cold
Speed
- Walk
- 10
- Climb
- 10
Attacks
- Range
- Melee
- Name
- pseudopod
- Attack
- 17
- Effects
- entangling residue
- Damage
- 2d8+8 bludgeoning plus entangling residue
- Types
- bludgeoning
Abilities
- Top
- Entries
- Living sap can sense nearby motion through vibration and air movement.
- Name
- Motion Sense
- Mid
- Entries
- A creature that Strike||Strikes a living sap with a melee weapon must succeed at a 24 Reflex save or be disarmed of that weapon. If the creature critically fails, the weapon ends up in the living sap's space. A creature that hits a living sap with an unarmed attack must succeed at a 24 Reflex save or become grabbed by the living sap until the end of its next turn.
- Name
- Adhesive Body
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- 22, 2d6 acid, Escape 24, Rupture 10.
- Name
- Engulf
- Entries
- A creature hit by a living sap's pseudopod Strike must succeed at a 24 Reflex save or become grabbed until the end of the living sap's next turn.
- Name
- Entangling Residue
Background
Lore
No lore provided.