Monster Dossier

Living Sap

Living Sap is a fantasy monster entry from source AoA2.

Level 6

Traits

uncommonnmediummindlessooze

Rules & statistics

Monster Profile

Perception

7

Senses

  • Name
    motion sense
    Range
    60
  • Name
    no vision

Skills

Athletics
17
Stealth
10

Ability Mods

Str
5
Dex
-3
Con
4
Int
-5
Wis
-5
Cha
-5

Defenses

Ac
13
Saving Throws
Fort
18
Ref
7
Will
5
Hp
  • Hp
    175
Immunities
  • critical hits
  • mental
  • piercing
  • precision
  • slashing
  • unconscious
  • visual
Weaknesses
  • Amount
    10
    Name
    cold

Speed

Walk
10
Climb
10

Attacks

  • Range
    Melee
    Name
    pseudopod
    Attack
    17
    Effects
    • entangling residue
    Damage
    2d8+8 bludgeoning plus entangling residue
    Types
    • bludgeoning

Abilities

Top
  • Entries
    • Living sap can sense nearby motion through vibration and air movement.
    Name
    Motion Sense
Mid
  • Entries
    • A creature that Strike||Strikes a living sap with a melee weapon must succeed at a 24 Reflex save or be disarmed of that weapon. If the creature critically fails, the weapon ends up in the living sap's space. A creature that hits a living sap with an unarmed attack must succeed at a 24 Reflex save or become grabbed by the living sap until the end of its next turn.
    Name
    Adhesive Body
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • 22, 2d6 acid, Escape 24, Rupture 10.
    Name
    Engulf
  • Entries
    • A creature hit by a living sap's pseudopod Strike must succeed at a 24 Reflex save or become grabbed until the end of the living sap's next turn.
    Name
    Entangling Residue

Background

Lore

No lore provided.