Monster Dossier
Little Man in the Woods
Little Man in the Woods is a fantasy monster entry from source BotD.
Traits
rarecesmallundead
Rules & statistics
Monster Profile
Perception
12
Senses
- Name
- darkvision
Languages
- Languages
- common
- necril
- Notes
- one additional language
Skills
- Acrobatics
- 14
- Athletics
- Std
- 14
- To Grapple
- 16
- Deception
- 14
- Stealth
- 16
Ability Mods
- Str
- 4
- Dex
- 5
- Con
- 3
- Int
- 1
- Wis
- 2
- Cha
- 4
Items
- +1 shortbow
Defenses
- Ac
- 24
- Saving Throws
- Fort
- 13
- Ref
- 17
- Will
- 12
- Hp
- Hp
- 95
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- unconscious
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Traits
- finesse
- nonlethal
- Name
- fist
- Attack
- 17
- Damage
- 2d6+7 bludgeoning plus Grab
- Range
- Ranged
- Traits
- deadly
- magical
- range increment
- Name
- shortbow
- Attack
- 18
- Damage
- 1d6+3 piercing
Abilities
- Top
- Name
- Voice Imitation
- Entries
- A little man in the woods can mimic the sounds of a person in distress by attempting a Deception check to Lie. The little man in the woods has a +4 circumstance bonus to this check.
- Bot
- Name
- Adopt Guise
- Activity
- Number
- 2
- Unit
- action
- Traits
- illusion
- mental
- occult
- Entries
- Playing on the expectations of surrounding creatures, the little man in the woods adopts the guise of a Small or Medium living person that matches the voice he imitates. This guise is subjective and entirely in the mind of each creature around him.
- A creature that doesn't believe the little man in the woods' voice imitation sees the little man in the woods as he truly is and isn't fooled by Adopt Guise.
- Name
- Strangle
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The little man in the woods has a creature grabbed or restrained
- Entries
- The little man in the woods tightens his grip around the creature's neck, extending the Grab, dealing 2d6+3 bludgeoning damage with a 24 basic Fortitude save, and strangling the creature for as long as it remains grabbed or restrained. A strangled creature can't speak, which prevents it from casting spells with a verbal component or activating items with a command component. The strangled creature must hold its breath or start suffocating (Core Rulebook 478).
Background
Lore
No lore provided.