Monster Dossier

Little Man in the Woods

Little Man in the Woods is a fantasy monster entry from source BotD.

Level 6

Traits

rarecesmallundead

Rules & statistics

Monster Profile

Perception

12

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • necril
Notes
  • one additional language

Skills

Acrobatics
14
Athletics
Std
14
To Grapple
16
Deception
14
Stealth
16

Ability Mods

Str
4
Dex
5
Con
3
Int
1
Wis
2
Cha
4

Items

  • +1 shortbow

Defenses

Ac
24
Saving Throws
Fort
13
Ref
17
Will
12
Hp
  • Hp
    95
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • unconscious

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • finesse
    • nonlethal
    Name
    fist
    Attack
    17
    Damage
    2d6+7 bludgeoning plus Grab
  • Range
    Ranged
    Traits
    • deadly
    • magical
    • range increment
    Name
    shortbow
    Attack
    18
    Damage
    1d6+3 piercing

Abilities

Top
  • Name
    Voice Imitation
    Entries
    • A little man in the woods can mimic the sounds of a person in distress by attempting a Deception check to Lie. The little man in the woods has a +4 circumstance bonus to this check.
Bot
  • Name
    Adopt Guise
    Activity
    Number
    2
    Unit
    action
    Traits
    • illusion
    • mental
    • occult
    Entries
    • Playing on the expectations of surrounding creatures, the little man in the woods adopts the guise of a Small or Medium living person that matches the voice he imitates. This guise is subjective and entirely in the mind of each creature around him.
    • A creature that doesn't believe the little man in the woods' voice imitation sees the little man in the woods as he truly is and isn't fooled by Adopt Guise.
  • Name
    Strangle
    Activity
    Number
    1
    Unit
    action
    Requirements
    The little man in the woods has a creature grabbed or restrained
    Entries
    • The little man in the woods tightens his grip around the creature's neck, extending the Grab, dealing 2d6+3 bludgeoning damage with a 24 basic Fortitude save, and strangling the creature for as long as it remains grabbed or restrained. A strangled creature can't speak, which prevents it from casting spells with a verbal component or activating items with a command component. The strangled creature must hold its breath or start suffocating (Core Rulebook 478).

Background

Lore

No lore provided.