Monster Dossier
Lignified Adamantine Golem
Variant adamantine golem (Bestiary 189)
Traits
rarenlargeconstructgolemmindless
Rules & statistics
Monster Profile
Perception
26
Senses
- Name
- darkvision
Skills
- Athletics
- 36
Ability Mods
- Str
- 9
- Dex
- -1
- Con
- 9
- Int
- -5
- Wis
- 0
- Cha
- -5
Defenses
- Ac
- 40
- Saving Throws
- Fort
- 31
- Ref
- 25
- Will
- 27
- Hp
- Hp
- 255
- Abilities
- repair mode
- Immunities
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- magic (see below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
- Resistances
- Name
- physical
- Amount
- 15
- Note
- except adamantine
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Traits
- deadly
- magical
- reach
- Name
- staff
- Attack
- 33
- Damage
- 3d10+15 bludgeoning plus destructive strike
Abilities
- Mid
- Name
- Golem
- Entries
- Antimagic harmed by acid (9d10, 2d10 from areas or persistent damage); healed by plant (area 2d10 HP); slowed by electricity
- Name
- Repair Mode
- Entries
- When the golem is at 0 HP, it isn't destroyed. Instead, it enters repair mode, during which it is slowed||slowed 1, can't take reactions, and can take only the Self-Repair action. Once it has more than 30 HP, it can use any type of action and can use reactions, though it remains slowed||slowed 1 and can't take any reactions until the start of its next turn. If a critical hit with an adamantine weapon reduces the golem to 0 HP, or if such a weapon hits it while it's already at 0 HP, then the golem is destroyed.
- Name
- Vulnerable to Dispelling and Shape Wood
- Entries
- The golem can be targeted by disjunction, dispel magic, and shape wood. If targeted by such a spell of 9th level or higher, the golem has its resistance to physical damage lowered to 10 and is slowed||slowed 1 (or slowed||slowed 2 if in repair mode) for 1d4 rounds. During this time, if the golem is reduced to 0 HP while already in repair mode, it is destroyed.
- Bot
- Name
- Destructive Strike
- Entries
- On a critical hit, the golem's staff Strike breaks the target's armor, if any, in addition to dealing damage to the target. If the target has a shield raised, the golem breaks the shield instead.
- Name
- Inexorable March
- Activity
- Number
- 1
- Unit
- action
- Entries
- The golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can try to bar the way by attempting a 43 Fortitude save.
- Type
- successDegree
- Entries
- Critical Success
- The creature takes no damage and its armor takes no damage.
- Success
- The golem halts its movement and cannot enter the creature's square.
- Failure
- The resisting creature is damaged and its armor takes damage as if hit by the golem's staff.
- Name
- Self-Repair
- Activity
- Number
- 1
- Unit
- action
- Traits
- manipulate
- Entries
- The golem repairs itself, regaining 30 Hit Points.
- Name
- Vent Splinters
- Activity
- Number
- 1
- Unit
- action
- Traits
- arcane
- evocation
- fire
- Entries
- The golem vents a 30-foot cone of fiery splinters from its internal forge. This deals 13d6 piercing damage to all creatures in the cone (38 basic Reflex save). Creatures who fail the save also take 2d6 persistent damage||persistent fire damage (4d6 persistent damage||persistent fire damage on a critical failure). The golem can't use Vent Splinters again for 1d4 rounds.
Background
Lore
No lore provided.