Monster Dossier

Lignified Adamantine Golem

Variant adamantine golem (Bestiary 189)

Level 17

Traits

rarenlargeconstructgolemmindless

Rules & statistics

Monster Profile

Perception

26

Senses

  • Name
    darkvision

Skills

Athletics
36

Ability Mods

Str
9
Dex
-1
Con
9
Int
-5
Wis
0
Cha
-5

Defenses

Ac
40
Saving Throws
Fort
31
Ref
25
Will
27
Hp
  • Hp
    255
    Abilities
    • repair mode
Immunities
  • bleed
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
  • healing
  • magic (see below)
  • mental
  • necromancy
  • nonlethal attacks
  • paralyzed
  • poison
  • sickened
  • unconscious
Resistances
  • Name
    physical
    Amount
    15
    Note
    except adamantine

Speed

Walk
30

Attacks

  • Range
    Melee
    Traits
    • deadly
    • magical
    • reach
    Name
    staff
    Attack
    33
    Damage
    3d10+15 bludgeoning plus destructive strike

Abilities

Mid
  • Name
    Golem
    Entries
    • Antimagic harmed by acid (9d10, 2d10 from areas or persistent damage); healed by plant (area 2d10 HP); slowed by electricity
  • Name
    Repair Mode
    Entries
    • When the golem is at 0 HP, it isn't destroyed. Instead, it enters repair mode, during which it is slowed||slowed 1, can't take reactions, and can take only the Self-Repair action. Once it has more than 30 HP, it can use any type of action and can use reactions, though it remains slowed||slowed 1 and can't take any reactions until the start of its next turn. If a critical hit with an adamantine weapon reduces the golem to 0 HP, or if such a weapon hits it while it's already at 0 HP, then the golem is destroyed.
  • Name
    Vulnerable to Dispelling and Shape Wood
    Entries
    • The golem can be targeted by disjunction, dispel magic, and shape wood. If targeted by such a spell of 9th level or higher, the golem has its resistance to physical damage lowered to 10 and is slowed||slowed 1 (or slowed||slowed 2 if in repair mode) for 1d4 rounds. During this time, if the golem is reduced to 0 HP while already in repair mode, it is destroyed.
Bot
  • Name
    Destructive Strike
    Entries
    • On a critical hit, the golem's staff Strike breaks the target's armor, if any, in addition to dealing damage to the target. If the target has a shield raised, the golem breaks the shield instead.
  • Name
    Inexorable March
    Activity
    Number
    1
    Unit
    action
    Entries
    • The golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can try to bar the way by attempting a 43 Fortitude save.
    • Type
      successDegree
      Entries
      Critical Success
      • The creature takes no damage and its armor takes no damage.
      Success
      • The golem halts its movement and cannot enter the creature's square.
      Failure
      • The resisting creature is damaged and its armor takes damage as if hit by the golem's staff.
  • Name
    Self-Repair
    Activity
    Number
    1
    Unit
    action
    Traits
    • manipulate
    Entries
    • The golem repairs itself, regaining 30 Hit Points.
  • Name
    Vent Splinters
    Activity
    Number
    1
    Unit
    action
    Traits
    • arcane
    • evocation
    • fire
    Entries
    • The golem vents a 30-foot cone of fiery splinters from its internal forge. This deals 13d6 piercing damage to all creatures in the cone (38 basic Reflex save). Creatures who fail the save also take 2d6 persistent damage||persistent fire damage (4d6 persistent damage||persistent fire damage on a critical failure). The golem can't use Vent Splinters again for 1d4 rounds.

Background

Lore

No lore provided.