Monster Dossier
Levaloch
Levaloch is a fantasy monster entry from source B3.
Traits
lelargeconstructdevilfiend
Rules & statistics
Monster Profile
Perception
16
Senses
- Name
- greater darkvision
Languages
- Languages
- celestial
- infernal
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 14
- Athletics
- 17
- Intimidation
- 14
- Religion
- 14
Ability Mods
- Str
- 6
- Dex
- 3
- Con
- 4
- Int
- 2
- Wis
- 3
- Cha
- 1
Defenses
- Ac
- 25
- Saving Throws
- Fort
- 17
- Ref
- 14
- Will
- 12
- Hp
- Hp
- 105
- Immunities
- fire
- poison
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- necromancy
- nonlethal attacks
- paralyzed
- sickened
- unconscious
- Weaknesses
- Amount
- 5
- Name
- good
Speed
- Walk
- 30
- Climb
- 30
Attacks
- Range
- Melee
- Name
- trident
- Attack
- 19
- Traits
- evil
- magical
- Effects
- merciless thrust
- Damage
- 2d8+9 piercing plus 1d6 evil and merciless thrust
- Types
- evil
- piercing
- Range
- Ranged
- Name
- trident
- Attack
- 16
- Traits
- evil
- magical
- thrown
- Damage
- 2d8+9 piercing plus 1d6 evil
- Types
- evil
- piercing
- Range
- Ranged
- Name
- barbed net
- Attack
- 16
- Traits
- magical
- range increment
- Effects
- barbed net
Abilities
- Top
- Entries
- A levaloch ignores the effects of non-magical difficult terrain||3|terrain. They take no damage from caltrops or from damaging terrain that deals physical, acid, or cold damage. A levaloch can move through liquids up to 5 feet deep at their full Speed.
- Name
- Hellstrider
- Mid
- Entries
- All devils of equal or lower level adjacent to a levaloch gain a +1 circumstance bonus to their AC as the levaloch shields them from harm.
- Name
- Phalanx Fighter
- Entries
- A levaloch gains a +2 circumstance bonus to their Fortitude DC against being Shoved and to other saving throws to resist being moved against their will.
- Name
- Stable Stance
- Bot
- Entries
- When a levaloch hits a creature with their barbed net, the net wraps around the target, which becomes clumsy 1 and takes a –10-foot circumstance penalty to its Speeds. If the Strike was a critical success, the target is also immobilized.
- When a creature Escape||Escapes (22), or if the Strike misses, the net crumbles into rust. Each time a creature attempts to Escape, it takes 1d6 slashing damage from the net's barbs, regardless of whether the attempt succeeds.
- Name
- Barbed Net
- Activity
- Number
- 1
- Unit
- action
- Traits
- manipulate
- Entries
- A levaloch reforges part of their barbed iron substance into a new +1 striking trident or barbed net.
- Their previous trident crumbles to rust.
- When the levaloch is destroyed, any tridents or barbed nets they created crumble to rust.
- Name
- Forge Weapon
- Entries
- When a levaloch hits a creature that has the clumsy, enfeebled, immobilized, or restrained conditions with a melee trident Strike, the Strike deals an additional 2d6 damage.
- Name
- Merciless Thrust
Background
Lore
No lore provided.