Monster Dossier

Lesser Manifestation Of Bafela

Variant red dragon (Bestiary 112)

Level 22

Traits

uniquecegargantuandragonfire

Rules & statistics

Monster Profile

Perception

39

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    60
  • Name
    smoke vision

Languages

Languages
  • abyssal
  • common
  • draconic
  • elven

Skills

Acrobatics
37
Arcana
42
Athletics
42
Deception
42
Diplomacy
37
Intimidation
45
Stealth
35

Ability Mods

Str
10
Dex
5
Con
9
Int
5
Wis
6
Cha
7

Defenses

Ac
50
Saving Throws
Fort
36
Ref
33
Will
39
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    500
Immunities
  • fire
  • paralyzed
  • sleep
Resistances
  • Amount
    24
    Name
    acid
  • Amount
    24
    Name
    cold
  • Amount
    24
    Name
    electricity
  • Amount
    24
    Name
    poison
Weaknesses
  • Amount
    24
    Name
    good

Speed

Walk
60
Fly
240

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    42
    Traits
    • fire
    • magical
    • reach
    Damage
    4d10+22 piercing plus 3d6 fire
    Types
    • fire
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    42
    Traits
    • agile
    • magical
    • reach
    Damage
    4d8+22 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    tail
    Attack
    40
    Traits
    • magical
    • reach
    Damage
    4d10+17 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    wing
    Attack
    40
    Traits
    • agile
    • magical
    • reach
    Damage
    3d8+17 slashing
    Types
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    arcane
    DC
    46
    Entry
    0
    Level
    9
    Spells
    • Name
      detect magic
    • Name
      read aura
    4
    Spells
    • Name
      suggestion
      Amount
      3
    8
    Spells
    • Name
      wall of fire
      Amount
      4

Abilities

Top
  • Entries
    • Smoke doesn't impair a red dragon's vision; it ignores the concealed condition from smoke.
    Name
    Smoke Vision
Mid
  • Traits
    • aura
    • divine
    • evocation
    • fire
    Entries
    • 10 feet, 6d6 fire damage (42 basic Reflex save)
    Name
    Dragon Heat
  • Traits
    • aura
    • emotion
    • fear
    • mental
    Entries
    • 90 feet, 42
    Name
    Frightful Presence
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • Jaws only.
    Name
    Attack of Opportunity
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • abjuration
    • divine
    Trigger
    A creature within 100 feet casts an acid, cold, fire, electricity, or poison spell, or such a spell otherwise comes into effect from a source within 100 feet
    Entries
    • The manifestation makes all the choices to determine the targets, destination, or other effects of the spell, as though it were the caster.
    Name
    Redirect Energy
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • divine
    • evocation
    Entries
    • Bafela|LOGM's manifestation breathes a blast of dragonstorm energy that deals 5d6 acid, 5d6 cold, 5d6 electricity, 5d6 fire, and 5d6 poison damage in a 60-foot cone (46 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
    Name
    Breath Weapon
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The dragon makes two claw Strike||Strikes and one wing Strike in any order.
    Name
    Draconic Frenzy
  • Entries
    • The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.
    Name
    Draconic Momentum
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • divine
    • transmutation
    Entries
    • The manifestation attempts to take control of a magical acid, cold, electricity, fire, or poison spell within 100 feet. If it succeeds at a counteract check (counteract level 10, counteract modifier +36), the original caster loses control of the spell, control is transferred to the manifestation, and the manifestation counts as having Sustained a Spell||Sustained the Spell with this action (if applicable). The manifestation can end the spell instead of taking control, if it chooses.
    Name
    Manipulate Energy

Background

Lore

No lore provided.