Monster Dossier
Leprechaun
Leprechaun is a fantasy monster entry from source B2.
Traits
cnsmallfey
Rules & statistics
Monster Profile
Perception
11
Senses
- Name
- low-light vision
Languages
- Languages
- common
- sylvan
Skills
- Acrobatics
- 8
- Deception
- 9
- Nature
- 7
- Performance
- 9
- Thievery
- 8
- Gold lore
- 7
Ability Mods
- Str
- 1
- Dex
- 4
- Con
- 1
- Int
- 3
- Wis
- 3
- Cha
- 4
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 8
- Ref
- 11
- Will
- 10
- Hp
- Hp
- 25
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Name
- club
- Attack
- 7
- Damage
- 1d6+3 bludgeoning
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 18
- Attack
- 10
- Entry
- 0
- Level
- 2
- Spells
- Name
- dancing lights
- Name
- ghost sound
- Name
- mage hand
- Name
- prestidigitation
- Name
- telekinetic projectile
- 1
- Spells
- Name
- color spray
- Name
- shillelagh
- Name
- ventriloquism
- 2
- Spells
- Name
- illusory creature
- Name
- illusory object
- Name
- invisibility
- Notes
- self only
Abilities
- Activity
- Number
- 2
- Unit
- action
- Traits
- conjuration
- manipulate
- primal
- Frequency
- Unit
- day
- Number
- 3
- Entries
- The leprechaun produces an item out of their hat, from behind their jacket, from within a hole in a tree stump, or from any other unexpected location. This conjured item must be no more than 1 Bulk and must be made of relatively commonplace material (such as cloth, wood, stone, or even low-value metal like iron or lead). It can't rely on intricate artistry or complex moving parts, never fulfills a Cost or the like, and can't be made of precious materials or materials with a rarity of uncommon or higher. The created object is temporary and lasts for 1 hour or until the leprechaun creates a new item, whichever comes first.
- Name
- Create Object
- Entries
- When a leprechaun uses their innate spells to deceive, trick, or humiliate a creature, the spell DC increases to 20 and the attack modifier to +11.
- Name
- Leprechaun Magic
Background
Lore
No lore provided.