Monster Dossier

Leimorel Babau

Elite babau demon (Bestiary 2)

Level 7

Traits

cemediumdemonfiend

Rules & statistics

Monster Profile

Perception

15

Senses

  • Name
    darkvision
  • Name
    see invisibility

Languages

Languages
  • abyssal
  • celestial
  • draconic
Abilities
  • telepathy 100 feet

Skills

Acrobatics
14
Athletics
15
Intimidation
16
Religion
12
Stealth
18
Thievery
16

Ability Mods

Str
4
Dex
4
Con
4
Int
2
Wis
3
Cha
2

Items

  • +1 longspear

Defenses

Ac
26
Saving Throws
Fort
16
Ref
18
Will
15
Abilities
  • +1 to all saves vs. magic
Hp
  • Hp
    135
Immunities
  • acid
Weaknesses
  • Amount
    5
    Name
    cold iron
  • Amount
    5
    Name
    good

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • evil
    • magical
    • reach
    Name
    longspear
    Attack
    19
    Damage
    1d6+8 piercing plus 1d6 evil
  • Range
    Melee
    Traits
    • evil
    • magical
    Name
    jaws
    Attack
    18
    Damage
    2d6+8 piercing plus 1d6 evil
  • Range
    Melee
    Traits
    • agile
    • evil
    • magical
    Name
    claw
    Attack
    18
    Damage
    1d6+8 slashing plus 1d6 evil

Spellcasting

  • Tradition
    divine
    Type
    Innate
    DC
    26
    Entry
    4
    Spells
    • Name
      darkness
    • Name
      dimension door
      Amount
      at will
    5
    Spells
    • Name
      dimension door
    Constant
    5
    Spells
    • Name
      see invisibility

Abilities

Mid
  • Name
    Mercy Vulnerability
    Entries
    • Trathaer revel in the gore of a well-timed attack, and when brutal wounds are restored, they recoil in pain. When a creature heals from damage that the babau dealt on their last turn with Grievous Strike, sneak attack, or a critical hit, the demon takes 4d6 mental damage. The babau can take this mental damage only once per round.
  • Name
    Reactive Slime
    Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature within the babau's reach successfully hits the babau with a Strike
    Entries
    • The babau excretes a gout of acidic, bloodlike slime against the attacker and its weapon. The attacker must attempt a 26 Reflex save.
    • Type
      successDegree
      Entries
      Critical Success
      • The attacker avoids the reactive slime.
      Success
      • The attacker takes 1d6 acid damage.
      Failure
      • The attacker takes 2d6 acid damage.
      Critical Failure
      • As failure, except the weapon used to Strike the babau automatically becomes broken unless the weapon is made of a material that is immune to acid.
Bot
  • Name
    Grievous Strike
    Activity
    Number
    2
    Unit
    action
    Traits
    • attack
    Entries
    • The babau makes an attack with the intent of creating a particularly horrific and gory wound. It make a melee Strike. This counts as two attacks when calculating their multiple attack penalty. If this Strike hits, the babau deals an additional 1d6 damage and the creature struck is sickened||sickened 2 for 1 round; this sickened condition cannot be removed by retching.
  • Name
    Sneak Attack
    Entries
    • A babau deals an additional 1d6 precision damage to flat‐footed creatures.

Background

Lore

No lore provided.