Monster Dossier

Lazurite-infused Stone Golem

Lazurite-infused Stone Golem is a fantasy monster entry from source AoA4.

Level 12

Traits

rarenlargeconstructgolemmindless

Rules & statistics

Monster Profile

Perception

22

Skills

Athletics
28

Ability Mods

Str
8
Dex
-1
Con
5
Int
-5
Wis
0
Cha
-5

Defenses

Ac
33
Saving Throws
Fort
25
Ref
19
Will
20
Hp
  • Hp
    195
Immunities
  • acid
  • bleed
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
  • healing
  • magic (see below)
  • mental
  • necromancy
  • nonlethal
  • paralyzed
  • poison
  • sickened
  • unconscious
Resistances
  • Amount
    10
    Name
    physical
    Note
    except adamantine

Speed

Walk
20

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    26
    Traits
    • magical
    • reach
    Damage
    2d10+11 bludgeoning plus 2d6 negative
    Types
    • bludgeoning
    • negative

Abilities

Mid
  • Entries
    • harmed by cold and positive (5d10, 2d8 from areas and persistent damage); healed by negative (area 2d8 HP); slowed by earth.
    Name
    Golem Antimagic
  • Traits
    • aura
    • divine
    • necromancy
    Entries
    • 30 feet. Positive energy effects within the golem's necrotic field deal only half their normal damage. Additionally, all undead within its aura deal an additional 1d6 negative damage with their natural attacks.
    Name
    Necrotic Field
  • Entries
    • A stone to flesh spell negates the golem's antimagic and its resistance to physical damage for 1 round. A flesh to stone spell reverses this effect immediately.
    Name
    Vulnerable to Stone to Flesh
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The golem Stride||Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement.
    • A creature can bar the way by succeeding at a 36 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it takes damage equal to that dealt by the golem's fist Strike.
    Name
    Inexorable March
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • necromancy
    Trigger
    The golem hits a slowed creature.
    Entries
    • The creature must succeed at a 34 Fortitude save or become drained|CRB|drained 1 (or drained|CRB|drained 2 on a critical failure) as the golem's lazurite leeches vital energies and causes wounds to rot.
    Name
    Necrotic Affliction
  • Activity
    Number
    1
    Unit
    action
    Traits
    • arcane
    • concentrate
    • disease
    • necromancy
    • negative
    Entries
    • Each creature in a 10-foot emanation must succeed at a 32 Fortitude save or take 1d6 persistent damage||persistent necrotic damage and be slowed|CRB|slowed 1 for 1 minute as their flesh and bones temporarily atrophy. The golem can't use Necrotic Pulse again for 1d4 rounds.
    Name
    Necrotic Pulse

Background

Lore

No lore provided.