Monster Dossier
Lazurite-infused Stone Golem
Lazurite-infused Stone Golem is a fantasy monster entry from source AoA4.
Traits
rarenlargeconstructgolemmindless
Rules & statistics
Monster Profile
Perception
22
Skills
- Athletics
- 28
Ability Mods
- Str
- 8
- Dex
- -1
- Con
- 5
- Int
- -5
- Wis
- 0
- Cha
- -5
Defenses
- Ac
- 33
- Saving Throws
- Fort
- 25
- Ref
- 19
- Will
- 20
- Hp
- Hp
- 195
- Immunities
- acid
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- magic (see below)
- mental
- necromancy
- nonlethal
- paralyzed
- poison
- sickened
- unconscious
- Resistances
- Amount
- 10
- Name
- physical
- Note
- except adamantine
Speed
- Walk
- 20
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 26
- Traits
- magical
- reach
- Damage
- 2d10+11 bludgeoning plus 2d6 negative
- Types
- bludgeoning
- negative
Abilities
- Mid
- Entries
- harmed by cold and positive (5d10, 2d8 from areas and persistent damage); healed by negative (area 2d8 HP); slowed by earth.
- Name
- Golem Antimagic
- Traits
- aura
- divine
- necromancy
- Entries
- 30 feet. Positive energy effects within the golem's necrotic field deal only half their normal damage. Additionally, all undead within its aura deal an additional 1d6 negative damage with their natural attacks.
- Name
- Necrotic Field
- Entries
- A stone to flesh spell negates the golem's antimagic and its resistance to physical damage for 1 round. A flesh to stone spell reverses this effect immediately.
- Name
- Vulnerable to Stone to Flesh
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- The golem Stride||Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement.
- A creature can bar the way by succeeding at a 36 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it takes damage equal to that dealt by the golem's fist Strike.
- Name
- Inexorable March
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- necromancy
- Trigger
- The golem hits a slowed creature.
- Entries
- The creature must succeed at a 34 Fortitude save or become drained|CRB|drained 1 (or drained|CRB|drained 2 on a critical failure) as the golem's lazurite leeches vital energies and causes wounds to rot.
- Name
- Necrotic Affliction
- Activity
- Number
- 1
- Unit
- action
- Traits
- arcane
- concentrate
- disease
- necromancy
- negative
- Entries
- Each creature in a 10-foot emanation must succeed at a 32 Fortitude save or take 1d6 persistent damage||persistent necrotic damage and be slowed|CRB|slowed 1 for 1 minute as their flesh and bones temporarily atrophy. The golem can't use Necrotic Pulse again for 1d4 rounds.
- Name
- Necrotic Pulse
Background
Lore
No lore provided.