Monster Dossier

Lampad

Lampad is a fantasy monster entry from source B3.

Level 5

Traits

cnmediumearthfeynymph

Rules & statistics

Monster Profile

Perception

12

Senses

  • Name
    darkvision

Languages

Languages
  • aklo
  • common
  • sylvan
  • undercommon

Skills

Acrobatics
12
Athletics
9
Diplomacy
14
Nature
10
Occultism
11
Performance
14
Society
9
Stealth
12

Ability Mods

Str
0
Dex
5
Con
4
Int
2
Wis
3
Cha
5

Defenses

Ac
22
Saving Throws
Fort
11
Ref
14
Will
12
Hp
  • Hp
    85
Weaknesses
  • Amount
    5
    Name
    cold iron

Speed

Walk
25
Climb
25

Attacks

  • Range
    Melee
    Name
    earthen fist
    Attack
    14
    Traits
    • agile
    • finesse
    Damage
    2d10+2 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    light wisp
    Attack
    14
    Traits
    • magical
    • range increment
    Damage
    1d8+2 mental plus 1d6 fire and 1d6 positive
    Types
    • fire
    • mental
    • positive

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    22
    Entry
    0
    Level
    4
    Spells
    • Name
      dancing lights
    2
    Spells
    • Name
      faerie fire
    • Name
      heal
    3
    Spells
    • Name
      meld into stone
      Amount
      at will
    • Name
      pummeling rubble
      Source
      APG
    4
    Spells
    • Name
      shape stone

Abilities

Mid
  • Entries
    • A lampad is mystically bonded to a single cavern or other self-contained underground area and must remain within 300 feet of it. If they move beyond that range, they become sickened 1 and are unable to recover. They must attempt a 19 Fortitude save every hour or increase the sickened value by 1 (to a maximum of sickened 4). After 24 hours, they become drained 1, with this value increasing by 1 every additional 24 hours. A lampad can perform a 24-hour ritual to bond to a new cavern.
    Name
    Cavern Dependent
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • auditory
    • emotion
    • enchantment
    • mental
    • primal
    Frequency
    Unit
    round
    Number
    1
    Entries
    • The lampad begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within 30 feet who hears the lampad's weeping must succeed at a 20 Will save or be unable to use reactions for 1 round and slowed 1 on its next turn as it sobs uncontrollably.
    Name
    Weep

Background

Lore

No lore provided.