Monster Dossier
Lampad
Lampad is a fantasy monster entry from source B3.
Traits
cnmediumearthfeynymph
Rules & statistics
Monster Profile
Perception
12
Senses
- Name
- darkvision
Languages
- Languages
- aklo
- common
- sylvan
- undercommon
Skills
- Acrobatics
- 12
- Athletics
- 9
- Diplomacy
- 14
- Nature
- 10
- Occultism
- 11
- Performance
- 14
- Society
- 9
- Stealth
- 12
Ability Mods
- Str
- 0
- Dex
- 5
- Con
- 4
- Int
- 2
- Wis
- 3
- Cha
- 5
Defenses
- Ac
- 22
- Saving Throws
- Fort
- 11
- Ref
- 14
- Will
- 12
- Hp
- Hp
- 85
- Weaknesses
- Amount
- 5
- Name
- cold iron
Speed
- Walk
- 25
- Climb
- 25
Attacks
- Range
- Melee
- Name
- earthen fist
- Attack
- 14
- Traits
- agile
- finesse
- Damage
- 2d10+2 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- light wisp
- Attack
- 14
- Traits
- magical
- range increment
- Damage
- 1d8+2 mental plus 1d6 fire and 1d6 positive
- Types
- fire
- mental
- positive
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 22
- Entry
- 0
- Level
- 4
- Spells
- Name
- dancing lights
- 2
- Spells
- Name
- faerie fire
- Name
- heal
- 3
- Spells
- Name
- meld into stone
- Amount
- at will
- Name
- pummeling rubble
- Source
- APG
- 4
- Spells
- Name
- shape stone
Abilities
- Mid
- Entries
- A lampad is mystically bonded to a single cavern or other self-contained underground area and must remain within 300 feet of it. If they move beyond that range, they become sickened 1 and are unable to recover. They must attempt a 19 Fortitude save every hour or increase the sickened value by 1 (to a maximum of sickened 4). After 24 hours, they become drained 1, with this value increasing by 1 every additional 24 hours. A lampad can perform a 24-hour ritual to bond to a new cavern.
- Name
- Cavern Dependent
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- auditory
- emotion
- enchantment
- mental
- primal
- Frequency
- Unit
- round
- Number
- 1
- Entries
- The lampad begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within 30 feet who hears the lampad's weeping must succeed at a 20 Will save or be unable to use reactions for 1 round and slowed 1 on its next turn as it sobs uncontrollably.
- Name
- Weep
Background
Lore
No lore provided.