Monster Dossier
Lampad Queen
Lampad Queen is a fantasy monster entry from source B3.
Traits
uncommoncnmediumearthfeynymph
Rules & statistics
Monster Profile
Perception
27
Senses
- Name
- darkvision
Languages
- Languages
- aklo
- common
- sylvan
- terran
- undercommon
- Abilities
- stone tell
Skills
- Acrobatics
- 27
- Athletics
- 28
- Deception
- 31
- Diplomacy
- 33
- Intimidation
- 33
- Nature
- 27
- Occultism
- 27
- Performance
- 29
- Society
- 25
- Stealth
- 27
Ability Mods
- Str
- 3
- Dex
- 8
- Con
- 7
- Int
- 4
- Wis
- 4
- Cha
- 8
Defenses
- Ac
- 39
- Saving Throws
- Fort
- 26
- Ref
- 29
- Will
- 25
- Hp
- Hp
- 234
- Weaknesses
- Amount
- 10
- Name
- cold iron
Speed
- Walk
- 30
- Climb
- 30
Attacks
- Range
- Melee
- Name
- earthen fist
- Attack
- 29
- Traits
- agile
- finesse
- Damage
- 3d10+9 bludgeoning plus 1d6 mental
- Types
- bludgeoning
- mental
- Range
- Ranged
- Name
- light wisp
- Attack
- 29
- Traits
- magical
- range increment
- Damage
- 2d8+9 mental plus 2d6 fire and 2d6 positive
- Types
- fire
- mental
- positive
Spellcasting
- Type
- Prepared
- Tradition
- primal
- DC
- 38
- Entry
- 0
- Level
- 8
- Spells
- Name
- detect magic
- Name
- electric arc
- Name
- guidance
- Name
- prestidigitation
- Name
- stabilize
- 1
- Spells
- Name
- ant haul
- Name
- fleet step
- Name
- gust of wind
- 2
- Spells
- Name
- animal messenger
- Name
- enlarge
- Name
- faerie fire
- 3
- Spells
- Name
- earthbind
- Amount
- 2
- Name
- haste
- 4
- Spells
- Name
- fly
- Name
- freedom of movement
- Name
- resist energy
- 5
- Spells
- Name
- death ward
- Name
- passwall
- Name
- wall of stone
- 6
- Spells
- Name
- flesh to stone
- Name
- slow
- Name
- stoneskin
- 7
- Spells
- Name
- energy aegis
- Name
- regenerate
- Name
- volcanic eruption
- 8
- Spells
- Name
- earthquake
- Name
- summon plant or fungus
- Type
- Innate
- Tradition
- primal
- DC
- 38
- Entry
- 0
- Level
- 8
- Spells
- Name
- dancing lights
- 2
- Spells
- Name
- faerie fire
- 3
- Spells
- Name
- meld into stone
- Amount
- at will
- 4
- Spells
- Name
- shape stone
- 7
- Spells
- Name
- heal
- 8
- Spells
- Name
- pummeling rubble
- Constant
- 6
- Spells
- Name
- stone tell
Abilities
- Top
- Entries
- The lampad queen can use Diplomacy to Make an Impression on and make very simple Requests of subterranean animals, plants, and fungi, as well as stones.
- Name
- Cavern Empathy
- Entries
- A lampad queen is intrinsically tied to a specific underground region, usually a cave system. As long as the queen is healthy, the environment is exceptionally resilient, allowing the lampad queen to automatically attempt to counteract spells and rituals that would harm the environment, such as blight, with a +30 counteract modifier and a counteract level of 8. When the lampad queen becomes physically or psychologically unhealthy, however, their warded region eventually becomes twisted or unhealthy as well. In that case, restoring the lampad queen swiftly heals the entire region.
- Name
- Tied to the Land
- Mid
- Traits
- aura
- emotion
- enchantment
- incapacitation
- mental
- primal
- visual
- Entries
- 30 feet. Creatures that start their turn in the aura must succeed at a 33 Will save or be confused by the lampad queen's unearthly beauty for 1 minute. While confused by this effect, the creature's confused actions never include harming the lampad queen.
- Name
- Nymph's Beauty
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- polymorph
- primal
- transmutation; page 304
- Entries
- Lampad queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a version of their natural form that more closely resembles a humanoid.
- Name
- Change Shape
- Activity
- Number
- 1
- Unit
- action
- Traits
- emotion
- enchantment
- incapacitation
- mental
- primal
- visual
- Entries
- The lampad queen focuses their beauty upon a target within their aura. The creature must attempt a Will save. On a failure, it is affected as if by the queen's beauty aura; if it was already affected by the aura, the conflicting emotions from the lampad queen's beauty intensify, causing the target to no longer get a flat check to end the confusion when it takes damage. The lampad queen can use a single action, which has the concentrate trait, to focus the emotions of a confused creature toward a particular emotion, causing it to spend its next turn sobbing uncontrollably, fawning over the lampad queen, or otherwise performing no actions beyond experiencing its emotions. Regardless of the save, the target is temporarily immune to Focus Beauty until the start of the lampad queen's next turn.
- Name
- Focus Beauty
- Activity
- Number
- 3
- Unit
- action
- Traits
- emotion
- enchantment
- mental
- primal
- Entries
- A lampad queen can inspire a single intelligent creature by giving that creature a token of their favor, typically a lock of their hair. As long as the creature carries the token and remains in good standing with the lampad queen, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.
- If a lampad queen grants their Inspiration to a bard and they are that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all Lore checks; for maestro muse, the status bonus to Performance checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey.
- Name
- Inspiration
- Activity
- Number
- 1
- Unit
- action
- Traits
- auditory
- emotion
- enchantment
- mental
- primal
- Entries
- Frequency once per round; The lampad queen begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within 120 feet who hears the lampad's weeping must succeed at a 36 Will save with the effects of crushing despair.
- Name
- Despairing Weep
Background
Lore
No lore provided.