Monster Dossier

Laisastuth

Male zealborn criminal mastermind (page 87)

Level 17

Traits

uniquecemediumundead

Rules & statistics

Monster Profile

Perception

31

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • halfling
  • necril

Skills

Acrobatics
31
Athletics
28
Deception
33
Diplomacy
35
Occultism
28
Society
28
Stealth
31
Underworld lore
28

Ability Mods

Str
5
Dex
4
Con
0
Int
3
Wis
5
Cha
8

Items

  • darts (20)
  • +2 greater striking katana
  • Laisastuth's mask (page 77)
  • +2 resilient studded leather

Defenses

Ac
40
Saving Throws
Fort
26
Ref
30
Will
31
Abilities
  • +1 status bonus to Will saves vs. mental effects
Hp
  • Hp
    310
    Abilities
    • rejuvenation
Immunities
  • death effects
  • disease
  • negative
  • paralyzed
  • poison
  • unconscious
Resistances
  • Amount
    10
    Name
    chaotic

Speed

Walk
30

Attacks

  • Range
    Melee
    Name
    katana
    Attack
    32
    Traits
    • deadly
    • disarm
    • magical
    • two-hand 3d10
    • versatile
    Damage
    3d6+13 slashing plus 2d6 chaotic and 2d6 negative
    Types
    • chaotic
    • negative
    • slashing
  • Range
    Ranged
    Name
    dart
    Attack
    29
    Traits
    • agile
    • thrown
    Damage
    1d4+11 piercing plus 2d6 chaotic and 2d6 negative
    Types
    • chaotic
    • negative
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    41
    Entry
    2
    Spells
    • Name
      illusory creature
      Amount
      at will
    3
    Spells
    • Name
      enthrall
    4
    Spells
    • Name
      veil
    5
    Spells
    • Name
      hallucination
    • Name
      subconscious suggestion
    6
    Spells
    • Name
      dominate
    • Name
      zealous conviction
  • Type
    Prepared
    Tradition
    occult
    DC
    39
    Entry
    6
    Spells
    • Name
      blade barrier
    • Name
      mislead
    7
    Spells
    • Name
      freedom of movement

Abilities

Top
  • Entries
    • Each time a creature willingly performs a service, quest, or task for the zealborn, the creature takes a cumulative –1 status penalty to saving throws against the zealborn's mental spells and abilities (maximum –4).
    Name
    Little Favors
    Traits
    • mental
    • occult
Mid
  • Traits
    • necromancy
    • occult
    Entries
    • When a zealborn is destroyed, it re-forms, fully healed, near a follower of its choice in 1d10 days.
    • For the purposes of rejuvenation, a follower is defined as an intelligent creature who's well acquainted with the zealborn and is a true believer in the zealborn's mission, not merely a lukewarm supporter. A zealborn can be permanently destroyed only if they have no current followers or can be convinced to end their own life.
    Name
    Rejuvenation
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    An effect would cause Laisastuth to become immobilized, grabbed, or restrained or would slow his movement
    Entries
    • Laisastuth casts freedom of movement on himself.
    Name
    Trickster's Ace
  • Entries
    • A zealborn can't regain Hit Points through resting or negative healing; they feed only on the idealism of their supporters, regaining 10 Hit Points per day for each creature under the effects of a geas cast by the zealborn. Creatures under a zealborn's geas have their maximum HP reduced by 10 each day until they are burned away to a husk and perish. After 24 hours, such creatures rise as zeal-damned ghouls under the zealborn's control. Zeal-damned ghouls eat only the flesh of evil or chaotic creatures and deal an additional 1d6 chaotic and 1d6 negative damage with their attacks.
    • (See page 9 for an example of zeal-damned ghoul statistics.)
    Name
    Zealous Restoration

Background

Lore

No lore provided.