Monster Dossier
Laefaligrid Shadow
Laefaligrid Shadow is a fantasy monster entry from source FRP1.
Traits
uniquecemediumincorporealundead
Rules & statistics
Monster Profile
Perception
25
Senses
- Name
- darkvision
Languages
- Languages
- necril
- moriakrik
Skills
- Acrobatics
- 28
- Stealth
- 33
Ability Mods
- Str
- -5
- Dex
- 7
- Con
- 0
- Int
- 0
- Wis
- 4
- Cha
- 6
Defenses
- Ac
- 36
- Saving Throws
- Fort
- 21
- Ref
- 29
- Will
- 26
- Hp
- Hp
- 190
- Abilities
- rejuvenation
- Immunities
- death
- Weaknesses
- Name
- light vulnerability
- Resistances
- Amount
- 15
- Name
- all
Speed
- Fly
- 30
Attacks
- Range
- Melee
- Name
- shadow hand
- Attack
- 30
- Traits
- finesse
- magical
- Damage
- 4d10+10 negative
- Types
- negative
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 36
- Entry
- 5
- Spells
- Name
- darkness
- Amount
- at will
Abilities
- Top
- Entries
- The shadow is tied to its watchtower.
- Name
- Site Bound
- Mid
- Entries
- An object shedding magical light (such as from the light spell) is treated as magical when used to attack the watchtower shadow.
- Name
- Light Vulnerability
- Traits
- necromancy
- occult
- Entries
- When the watchtower shadow is destroyed, it re-forms, fully healed, at the watchtower after 12 hours. Destroying the shadow and lighting its watchtower's brazier permanently destroys it.
- Name
- Rejuvenation
- Bot
- Entries
- When a creature's shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the watchtower shadow that created it. This shadow spawn doesn't have Steal Shadow and is perpetually and incurably clumsy 2. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.
- Name
- Shadow Spawn
- Entries
- The watchtower shadow can Hide or end its Sneak in a creature's or object's shadow.
- Name
- Slink in Shadows
- Activity
- Number
- 1
- Unit
- action
- Traits
- divine
- necromancy
- Requirements
- The shadow hit a living creature with a shadow hand Strike on its previous action
- Entries
- The watchtower shadow pulls at the target's shadow, making the creature enfeebled 1. This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body (see shadow spawn). Enfeebled from Steal Shadow decreases by 1 every hour.
- Name
- Steal Shadow
Background
Lore
No lore provided.