Monster Dossier
Lacedon
Lacedon is a fantasy monster entry from source BotD.
Traits
cemediumamphibiousghoulundead
Rules & statistics
Monster Profile
Perception
7
Senses
- Name
- corpse scent
- Type
- precise
- Name
- darkvision
Languages
- Languages
- aquan
- common
- necril
Skills
- Acrobatics
- 8
- Athletics
- Std
- 9
- To Swim
- 11
- Stealth
- 8
- Survival
- 7
Ability Mods
- Str
- 3
- Dex
- 4
- Con
- 3
- Int
- 1
- Wis
- 1
- Cha
- 3
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 7
- Ref
- 10
- Will
- 7
- Hp
- Hp
- 32
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- unconscious
Speed
- Walk
- 25
- Swim
- 30
Attacks
- Range
- Melee
- Traits
- finesse
- Name
- jaws
- Attack
- 10
- Damage
- 1d6+5 piercing plus ghoul fever
- Range
- Melee
- Traits
- agile
- finesse
- Name
- claw
- Attack
- 10
- Damage
- 1d4+5 slashing
Abilities
- Top
- Name
- Corpse Scent
- Entries
- The lacedon can smell humanoid corpses in the water from up to 1 mile away.
- Bot
- Name
- Aquatic Ambush
- Activity
- Number
- 1
- Unit
- action
- Entries
- 45 feet
- Name
- Consume Flesh
- Activity
- Number
- 1
- Unit
- action
- Traits
- manipulate
- Requirements
- The lacedon is adjacent to the corpse of a creature that died within the last hour
- Entries
- The lacedon devours a chunk of the corpse and regains 2d6 Hit Points. It can regain Hit Points from any given corpse only once.
- Type
- affliction
- Name
- Ghoul Fever
- Traits
- disease
- DC
- 16
- Saving Throw
- Fortitude
- Notes
- The lacedon discharges a spray of carrion vomit at a creature within 20 feet, dealing 1d6 poison damage with a 17 basic Fortitude save. A non-elf creature that fails its save is also paralyzed. It can attempt a new save to end the paralysis at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save. The lacedon can't use Paralyzing Spew again for 1d4 rounds.
- Stages
- Stage
- 1
- Entry
- carrier with no ill effect
- Duration
- 1 day
- Stage
- 2
- Entry
- 2d6 negative damage and regains half as many Hit Points from all healing
- Duration
- 1 day
- Stage
- 3
- Entry
- as stage 2
- Duration
- 1 day
- Stage
- 4
- Entry
- 2d6 negative damage and gains no benefit from healing
- Duration
- 1 day
- Stage
- 5
- Entry
- as stage 4
- Duration
- 1 day
- Stage
- 6
- Entry
- dead and rises as a ghoul the next midnight Paralyzing Spew 1
- Duration
- incapacitation, occult, necromancy
Background
Lore
No lore provided.