Monster Dossier

Kuvrair Saistia

Male monkey goblin gang leader

Level 4

Traits

uniquecnsmallgoblinhumanoid

Rules & statistics

Monster Profile

Perception

9

Senses

  • Name
    low-light vision

Languages

Languages
  • common
  • goblin

Skills

Acrobatics
14
Athletics
Std
11
To Climb
15
Crafting
9
Intimidation
10
Stealth
14
Underworld lore
9

Ability Mods

Str
3
Dex
6
Con
4
Int
3
Wis
1
Cha
2

Items

  • moderate war blood mutagen (page 77)

Defenses

Ac
Std
24
Abilities
  • 20 when custom armor is broken);
Saving Throws
Fort
10
Ref
14
Will
9
Hp
  • Hp
    60
Weaknesses
  • Name
    electricity
    Amount
    5
Resistances
  • Name
    physical
    Amount
    5
    Note
    except adamantine or orichalcum

Speed

Walk
20
Climb
30

Attacks

  • Range
    Melee
    Traits
    • finesse
    • free-hand
    Name
    buzz-saw knuckles
    Attack
    14
    Damage
    2d6+5 slashing plus 1d6 persistent damage||persistent bleed
  • Range
    Ranged
    Traits
    • deadly
    • free-hand
    • range
    • reload special [see below]
    • volley
    Name
    really big gun
    Attack
    12
    Damage
    2d12 piercing

Abilities

Mid
  • Name
    Custom Armor
    Entries
    • Saistia's custom armor, which only he knows how to operate, grants him physical resistance. Once Saistia is reduced to fewer than half his Hit Points, or immediately upon being damaged by a critical hit, his custom armor breaks, causing the following effects: his
  • Name
    Armor
    Entries
    • Class is reduced to 20, he loses his physical resistance, he can't use his really big gun, and his buzzsaw knuckles no longer cause persistent damage||persistent bleed damage.
  • Name
    Leap Away
    Activity
    Number
    1
    Unit
    reaction
    Traits
    • move
    Trigger
    Saistia is targeted with a ranged attack
    Entries
    • Saistia Leaps up to 10 feet vertically and 30 feet horizontally, and he gains a +2 circumstance bonus to AC against the triggering attack.
Bot
  • Name
    Buzz-Saw Knuckles
    Entries
    • Saistia has custom-built knuckledusters called buzz-saw knuckles. Only he knows how to operate them.
  • Name
    Escape Route
    Activity
    Number
    3
    Unit
    action
    Entries
    • Saistia flees the scene. He moves four times, each time using one of the following actions:
  • Name
    Climb, Leap, Stand, Step, or Stride.
  • Name
    Really Big Gun
    Entries
    • Saistia has a custom-built, extra-large firearm mounted to the shoulder of his custom armor.
    • Only he knows how to fire the contraption, which is inscrutable in the hands of anyone else. Whenever Saistia fires his Really Big Gun, the armor automatically reloads the weapon, but it doesn't finish reloading until the end of his next turn. He can only fire it, at most, every other round. He can take 6 shots with this weapon before all the ammunition is spent.
  • Name
    Knuckle Knock
    Activity
    Number
    2
    Unit
    action
    Entries
    • Saistia Strides, Climbs, or Leaps once, then Strikes with his buzz-saw knuckles. As long as this Strike is a success, he unleashes a devastating black powder explosion afterward that deals 1d6 fire damage to both him and the target of the Strike. He then Strides or Leaps once more, propelled by the blast.

Background

Lore

No lore provided.