Monster Dossier
Kurobozu
Kurobozu is a fantasy monster entry from source B3.
Traits
uncommonlemediumundead
Rules & statistics
Monster Profile
Perception
14
Senses
- Name
- darkvision
Languages
- Languages
- common
Skills
- Acrobatics
- 14
- Athletics
- 15
- Stealth
- 14
- Monastic lore
- 11
Ability Mods
- Str
- 5
- Dex
- 4
- Con
- 2
- Int
- 1
- Wis
- 4
- Cha
- 2
Defenses
- Ac
- 24
- Saving Throws
- Fort
- 12
- Ref
- 16
- Will
- 14
- Hp
- Hp
- 90
Speed
- Walk
- 35
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 17
- Traits
- agile
- magical
- Effects
- sagebane
- Damage
- 1d6+8 bludgeoning plus 1d4 negative and sagebane
- Types
- bludgeoning
- negative
Abilities
- Type
- affliction
- Name
- Black Apoxia
- Traits
- disease
- Note
- The target can't recover from the fatigued condition caused by black apoxia until the disease is cured
- DC
- 24
- Saving Throw
- Fortitude
- Stages
- Stage
- 1
- Entry
- carrier with no ill effect
- Duration
- 1 day
- Stage
- 2
- Entry
- drained 1 and fatigued
- Duration
- 1 day
- Stage
- 3
- Entry
- drained 2 and fatigued
- Duration
- 1 day
- Entries
- When the kurobozu scores a critical hit with an unarmed attack, the target must succeed at a 22 Fortitude save or be slowed 1 until the end of its next turn.
- Name
- Brawling Critical
- Traits
- necromancy
- occult
- Entries
- When the kurobozu damages a living creature with an unarmed Strike, the target must succeed at a 24 Fortitude save or become stupefied 1 for 1 minute. Further damage dealt by the kurobozu resets the duration to 1 minute and increases the stupefied value by 1 on a failed save, to a maximum of stupefied 4.
- Name
- Sagebane
- Activity
- Number
- 2
- Unit
- action
- Traits
- incapacitation
- necromancy
- occult
- Requirements
- The kurobozu is adjacent to a living creature that is paralyzed, slowed, stunned, or unconscious
- Entries
- The kurobozu leans over and sucks the breath from the target, who must attempt a 22 Fortitude save. Regardless of the result, the creature is exposed to black apoxia and its breath reeks of carrion for 1 minute.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature can't speak for 1 minute.
- Failure
- The creature becomes sickened 2 and can't speak for 1 minute.
- Critical Failure
- As failure, plus the creature falls unconscious and begins suffocating.
- Name
- Steal Breath
- Activity
- Number
- 1
- Unit
- action
- Frequency
- Unit
- round
- Number
- 1
- Entries
- The kurobozu makes two unarmed Strike||Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses, and the target must succeed at a 22 Fortitude save or be stunned 1 (or stunned 3 on a critical failure); this save has the incapacitation trait.
- Name
- Stunning Flurry
Background
Lore
No lore provided.