Monster Dossier

Kurobozu

Kurobozu is a fantasy monster entry from source B3.

Level 6

Traits

uncommonlemediumundead

Rules & statistics

Monster Profile

Perception

14

Senses

  • Name
    darkvision

Languages

Languages
  • common

Skills

Acrobatics
14
Athletics
15
Stealth
14
Monastic lore
11

Ability Mods

Str
5
Dex
4
Con
2
Int
1
Wis
4
Cha
2

Defenses

Ac
24
Saving Throws
Fort
12
Ref
16
Will
14
Hp
  • Hp
    90

Speed

Walk
35

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    17
    Traits
    • agile
    • magical
    Effects
    • sagebane
    Damage
    1d6+8 bludgeoning plus 1d4 negative and sagebane
    Types
    • bludgeoning
    • negative

Abilities

  • Type
    affliction
    Name
    Black Apoxia
    Traits
    • disease
    Note
    The target can't recover from the fatigued condition caused by black apoxia until the disease is cured
    DC
    24
    Saving Throw
    Fortitude
    Stages
    • Stage
      1
      Entry
      carrier with no ill effect
      Duration
      1 day
    • Stage
      2
      Entry
      drained 1 and fatigued
      Duration
      1 day
    • Stage
      3
      Entry
      drained 2 and fatigued
      Duration
      1 day
  • Entries
    • When the kurobozu scores a critical hit with an unarmed attack, the target must succeed at a 22 Fortitude save or be slowed 1 until the end of its next turn.
    Name
    Brawling Critical
  • Traits
    • necromancy
    • occult
    Entries
    • When the kurobozu damages a living creature with an unarmed Strike, the target must succeed at a 24 Fortitude save or become stupefied 1 for 1 minute. Further damage dealt by the kurobozu resets the duration to 1 minute and increases the stupefied value by 1 on a failed save, to a maximum of stupefied 4.
    Name
    Sagebane
  • Activity
    Number
    2
    Unit
    action
    Traits
    • incapacitation
    • necromancy
    • occult
    Requirements
    The kurobozu is adjacent to a living creature that is paralyzed, slowed, stunned, or unconscious
    Entries
    • The kurobozu leans over and sucks the breath from the target, who must attempt a 22 Fortitude save. Regardless of the result, the creature is exposed to black apoxia and its breath reeks of carrion for 1 minute.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature can't speak for 1 minute.
      Failure
      The creature becomes sickened 2 and can't speak for 1 minute.
      Critical Failure
      As failure, plus the creature falls unconscious and begins suffocating.
    Name
    Steal Breath
  • Activity
    Number
    1
    Unit
    action
    Frequency
    Unit
    round
    Number
    1
    Entries
    • The kurobozu makes two unarmed Strike||Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses, and the target must succeed at a 22 Fortitude save or be stunned 1 (or stunned 3 on a critical failure); this save has the incapacitation trait.
    Name
    Stunning Flurry

Background

Lore

No lore provided.