Monster Dossier

Kun

Kun is a fantasy monster entry from source FRP2.

Level 14

Traits

uncommonnegargantuanaquaticbeastcold

Rules & statistics

Monster Profile

Perception

27

Senses

  • Name
    darkvision
  • Name
    light blindness
  • Name
    wavesense
    Range
    60

Languages

Languages
  • aquan (can't speak any language)

Skills

Acrobatics
25
Athletics
29
Intimidation
22
Survival
25

Ability Mods

Str
8
Dex
4
Con
7
Int
1
Wis
5
Cha
4

Defenses

Ac
36
Saving Throws
Fort
29
Ref
24
Will
23
Hp
  • Hp
    230
Weaknesses
  • Amount
    10
    Name
    good
Resistances
  • Amount
    10
    Name
    cold

Speed

Swim
40

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    30
    Traits
    • reach
    Effects
    • Grab
    Damage
    3d12+14 piercing plus Grab
    Types
    • piercing
  • Range
    Melee
    Name
    tail
    Attack
    28
    Traits
    • reach
    • sweep
    Damage
    3d12+14 bludgeoning
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    32
    Entry
    7
    Spells
    • Name
      control water
      Amount
      at will
    • Name
      darkness
      Amount
      at will
    • Name
      wall of ice

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature within reach of the kun's tail uses an action to attack or heal another creature (including the kun)
    Entries
    • The kun bats the triggering creature away with their tail, making a tail Strike against the creature. On a hit, the action is disrupted and the creature is pushed 10 feet.
    Name
    Spite
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • cold
    • evocation
    • primal
    • water
    Entries
    • The kun inhales violently, sucking in heat and all creatures in the water in a 60-foot cone. Creatures in the area must succeed at a 33 Fortitude save or take 10d8 cold damage. The kun can't Funnel again for 1d4 rounds.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature takes half damage.
      Failure
      The creature takes full damage and is pulled 30 feet toward the kun.
      Critical Failure
      The creature takes double damage and is pulled 60 feet toward the kun.
    Name
    Funnel
  • Entries
    • Whenever the kun makes an attack from within an area of darkness, their attack deals an additional 2d6 evil damage.
    Name
    Heart of Darkness
  • Activity
    Number
    1
    Unit
    action
    Traits
    • attack
    Entries
    • Huge, 3d12+7 bludgeoning, Rupture 30.
    Name
    Swallow Whole

Background

Lore

No lore provided.