Monster Dossier

Krampus

Krampus is a fantasy monster entry from source LOMM.

Level 21

Traits

uniquenelargehumanoid

Rules & statistics

Monster Profile

Perception

38

Senses

  • Name
    blizzard sight
  • Type
    imprecise
    Name
    scent
    Range
    60
  • Name
    see invisibility
  • Name
    thief scent

Languages

Languages
  • common
Abilities
  • tongues

Skills

Acrobatics
36
Athletics
39
Intimidation
42
Society
35
Stealth
39
Survival
38
Festival lore
35

Ability Mods

Str
10
Dex
7
Con
10
Int
6
Wis
6
Cha
10

Items

  • spiked chain||+3 weapon potency||greater striking||+3 greater striking cold iron spiked chain

Defenses

Ac
46
Saving Throws
Fort
39
Ref
34
Will
35
Hp
  • Hp
    380
Immunities
  • cold
  • death effects
Weaknesses
  • Amount
    15
    Name
    good
Resistances
  • Amount
    20
    Name
    physical

Speed

Abilities
  • air walk
  • snowstep
Walk
60

Attacks

  • Range
    Melee
    Name
    spiked chain
    Attack
    42
    Traits
    • disarm
    • evil
    • finesse
    • magical
    • reach
    • trip
    Effects
    • Improved Grab
    Damage
    3d8+18 slashing plus Improved Grab
    Types
    • slashing
  • Range
    Melee
    Name
    claw
    Attack
    41
    Traits
    • agile
    • magical
    • reach
    Effects
    • Improved Grab
    Damage
    4d6+25 slashing plus Improved Grab
    Types
    • slashing
  • Range
    Melee
    Name
    horn
    Attack
    41
    Traits
    • magical
    Damage
    4d10+25 piercing
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    42
    Attack
    34
    Entry
    0
    Level
    10
    Spells
    • Name
      dancing lights
    • Name
      ray of frost
    • Name
      sigil
    • Name
      tanglefoot
    9
    Spells
    • Name
      baleful polymorph
      Amount
      2
    • Name
      cone of cold
      Amount
      2
    • Name
      wall of ice
    Constant
    9
    Spells
    • Name
      air walk
    • Name
      see invisibility
    • Name
      tongues

Abilities

Top
  • Entries
    • Krampus ignores circumstance penalties to visual Perception checks due to ice or snow, as well as concealment due to ice or snow.
    Name
    Blizzard Sight
  • Name
    Thief Scent
    Entries
    • Krampus can perceive anyone who has ever stolen or moved one of his possessions, using scent as an imprecise sense with a range of 1 mile.
Mid
  • Traits
    • aura
    • emotion
    • fear
    • mental
    Entries
    • 120 feet, 42
    Name
    Frightful Presence
  • Entries
    • Though Krampus still needs to eat, drink, and sleep, he doesn't age and can't die of old age. If Krampus is killed, a new Krampus forms elsewhere in the world after a year's time. The new Krampus retains the memories of the previous iteration and likely holds a grudge against whoever killed him the year before. If a method to disrupt this cycle exists, it has yet to be discovered by mortals.
    Name
    Limited Immortality
Bot
  • Name
    Bountiful Bag
    Entries
    • Krampus carries a large bag brimming with barely contained gifts and trinkets, including one of every common item with the , at least 20 golden rod memento|LOMM|golden rod mementos, and an assortment of food and valuables. Once every 24 hours, the bag's contents magically regenerate, replacing any of these items that have been removed. Krampus can Interact with the bag to stow or withdraw items, always finding the desired stored item at the top of the bag. The bag is an extradimensional space, so the weight of its contents doesn't count against Krampus's Bulk limit. The bag functions as a normal sack if used by anyone other than Krampus, and if the bag is stolen or Krampus is slain, the bag retains only 2d4 random common consumable items of 16th level or higher|items||source=|Level=[16;28]|rarity=common|item=consumable|weapon==sand
    • A creature can use Disarm or Steal to extract a consumable item from Krampus's bag. As part of the action, the creature can envision a specific item it wants to extract. On a success, the creature Disarms or Steals the object and rolls a 13 flat check.
    • Type
      successDegree
      Entries
      Success
      The creature Disarms or Steals the envisioned object. If the creature didn't envision an object, it Disarms or Steals a random common consumable item of a level at least half the creature's level.
      Failure
      The creature Disarms or Steals a random common consumable item of a level at least half the creature's level.
      Critical Failure
      The creature Disarms or Steals a golden rod memento|LOMM instead of a consumable item.
  • Name
    Crushing Avarice
    Entries
    • Krampus's greed is so great that expending any of his wealth causes him to become physically ill and potentially nauseous. Whenever Krampus uses a consumable item from his bountiful bag, or when he witnesses one of his possessions stolen, he must attempt a 44 Will save.
    • Type
      successDegree
      Entries
      Success
      Krampus is unaffected.
      Failure
      Krampus becomes sickened||sickened 1.
      Critical Failure
      Krampus becomes sickened||sickened 2.
  • Activity
    Number
    1
    Unit
    action
    Traits
    • attack
    Requirements
    Krampus has a Medium or smaller creature grabbed
    Entries
    • Krampus attempts to stuff the grabbed creature into his basket, attempting an Athletics check against the target's Reflex DC. If he succeeds, the creature is shoved into Krampus's basket and Krampus's spiked chain or claw is freed for future Strike||Strikes.
    • The captured creature is grabbed and slowed 1. If the victim Escape||Escapes (48), it climbs out of the basket. A captured creature can attack the interior of the basket, but only with unarmed attacks or weapons of light Bulk or less, against an AC of 40. If the captured creature deals 40 slashing or piercing damage, the basket is broken and all the creatures inside spill out. A creature that gets free by either Escaping or by someone breaking the basket is deposited in a square of their choosing adjacent to Krampus.
    • The basket is an extradimensional space, so the weight of the creatures within doesn't count against Krampus's Bulk limit. Up to four Small creatures or two Medium creatures can fit in the basket at one time. Krampus can Repair the basket as a 2-action activity that doesn't require tools. If the basket is lost or destroyed, Krampus can create a new one with 1 hour of work. The basket functions as a normal sack if used by anyone other than Krampus.
    Name
    Capture
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    Requirements
    Krampus can sense the target with his thief scent.
    Entries
    • Krampus designates a single target he can see as "naughty." He gains a +2 circumstance bonus to Perception checks when he Seeks the naughty target and a +2 circumstance bonus to Survival checks to Track the naughty target. On melee attacks against the naughty target, Krampus's spiked chain gains the agile trait. In addition, when Krampus Grabs the naughty target, he can attempt to Capture them as a free action. Krampus can have only one naughty target at a time.
    Name
    Punish the Naughty

Background

Lore

No lore provided.