Monster Dossier
Krampus
Krampus is a fantasy monster entry from source LOMM.
Traits
uniquenelargehumanoid
Rules & statistics
Monster Profile
Perception
38
Senses
- Name
- blizzard sight
- Type
- imprecise
- Name
- scent
- Range
- 60
- Name
- see invisibility
- Name
- thief scent
Languages
- Languages
- common
- Abilities
- tongues
Skills
- Acrobatics
- 36
- Athletics
- 39
- Intimidation
- 42
- Society
- 35
- Stealth
- 39
- Survival
- 38
- Festival lore
- 35
Ability Mods
- Str
- 10
- Dex
- 7
- Con
- 10
- Int
- 6
- Wis
- 6
- Cha
- 10
Items
- spiked chain||+3 weapon potency||greater striking||+3 greater striking cold iron spiked chain
Defenses
- Ac
- 46
- Saving Throws
- Fort
- 39
- Ref
- 34
- Will
- 35
- Hp
- Hp
- 380
- Immunities
- cold
- death effects
- Weaknesses
- Amount
- 15
- Name
- good
- Resistances
- Amount
- 20
- Name
- physical
Speed
- Abilities
- air walk
- snowstep
- Walk
- 60
Attacks
- Range
- Melee
- Name
- spiked chain
- Attack
- 42
- Traits
- disarm
- evil
- finesse
- magical
- reach
- trip
- Effects
- Improved Grab
- Damage
- 3d8+18 slashing plus Improved Grab
- Types
- slashing
- Range
- Melee
- Name
- claw
- Attack
- 41
- Traits
- agile
- magical
- reach
- Effects
- Improved Grab
- Damage
- 4d6+25 slashing plus Improved Grab
- Types
- slashing
- Range
- Melee
- Name
- horn
- Attack
- 41
- Traits
- magical
- Damage
- 4d10+25 piercing
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 42
- Attack
- 34
- Entry
- 0
- Level
- 10
- Spells
- Name
- dancing lights
- Name
- ray of frost
- Name
- sigil
- Name
- tanglefoot
- 9
- Spells
- Name
- baleful polymorph
- Amount
- 2
- Name
- cone of cold
- Amount
- 2
- Name
- wall of ice
- Constant
- 9
- Spells
- Name
- air walk
- Name
- see invisibility
- Name
- tongues
Abilities
- Top
- Entries
- Krampus ignores circumstance penalties to visual Perception checks due to ice or snow, as well as concealment due to ice or snow.
- Name
- Blizzard Sight
- Name
- Thief Scent
- Entries
- Krampus can perceive anyone who has ever stolen or moved one of his possessions, using scent as an imprecise sense with a range of 1 mile.
- Mid
- Traits
- aura
- emotion
- fear
- mental
- Entries
- 120 feet, 42
- Name
- Frightful Presence
- Entries
- Though Krampus still needs to eat, drink, and sleep, he doesn't age and can't die of old age. If Krampus is killed, a new Krampus forms elsewhere in the world after a year's time. The new Krampus retains the memories of the previous iteration and likely holds a grudge against whoever killed him the year before. If a method to disrupt this cycle exists, it has yet to be discovered by mortals.
- Name
- Limited Immortality
- Bot
- Name
- Bountiful Bag
- Entries
- Krampus carries a large bag brimming with barely contained gifts and trinkets, including one of every common item with the , at least 20 golden rod memento|LOMM|golden rod mementos, and an assortment of food and valuables. Once every 24 hours, the bag's contents magically regenerate, replacing any of these items that have been removed. Krampus can Interact with the bag to stow or withdraw items, always finding the desired stored item at the top of the bag. The bag is an extradimensional space, so the weight of its contents doesn't count against Krampus's Bulk limit. The bag functions as a normal sack if used by anyone other than Krampus, and if the bag is stolen or Krampus is slain, the bag retains only 2d4 random common consumable items of 16th level or higher|items||source=|Level=[16;28]|rarity=common|item=consumable|weapon==sand
- A creature can use Disarm or Steal to extract a consumable item from Krampus's bag. As part of the action, the creature can envision a specific item it wants to extract. On a success, the creature Disarms or Steals the object and rolls a 13 flat check.
- Type
- successDegree
- Entries
- Success
- The creature Disarms or Steals the envisioned object. If the creature didn't envision an object, it Disarms or Steals a random common consumable item of a level at least half the creature's level.
- Failure
- The creature Disarms or Steals a random common consumable item of a level at least half the creature's level.
- Critical Failure
- The creature Disarms or Steals a golden rod memento|LOMM instead of a consumable item.
- Name
- Crushing Avarice
- Entries
- Krampus's greed is so great that expending any of his wealth causes him to become physically ill and potentially nauseous. Whenever Krampus uses a consumable item from his bountiful bag, or when he witnesses one of his possessions stolen, he must attempt a 44 Will save.
- Type
- successDegree
- Entries
- Success
- Krampus is unaffected.
- Failure
- Krampus becomes sickened||sickened 1.
- Critical Failure
- Krampus becomes sickened||sickened 2.
- Activity
- Number
- 1
- Unit
- action
- Traits
- attack
- Requirements
- Krampus has a Medium or smaller creature grabbed
- Entries
- Krampus attempts to stuff the grabbed creature into his basket, attempting an Athletics check against the target's Reflex DC. If he succeeds, the creature is shoved into Krampus's basket and Krampus's spiked chain or claw is freed for future Strike||Strikes.
- The captured creature is grabbed and slowed 1. If the victim Escape||Escapes (48), it climbs out of the basket. A captured creature can attack the interior of the basket, but only with unarmed attacks or weapons of light Bulk or less, against an AC of 40. If the captured creature deals 40 slashing or piercing damage, the basket is broken and all the creatures inside spill out. A creature that gets free by either Escaping or by someone breaking the basket is deposited in a square of their choosing adjacent to Krampus.
- The basket is an extradimensional space, so the weight of the creatures within doesn't count against Krampus's Bulk limit. Up to four Small creatures or two Medium creatures can fit in the basket at one time. Krampus can Repair the basket as a 2-action activity that doesn't require tools. If the basket is lost or destroyed, Krampus can create a new one with 1 hour of work. The basket functions as a normal sack if used by anyone other than Krampus.
- Name
- Capture
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- Requirements
- Krampus can sense the target with his thief scent.
- Entries
- Krampus designates a single target he can see as "naughty." He gains a +2 circumstance bonus to Perception checks when he Seeks the naughty target and a +2 circumstance bonus to Survival checks to Track the naughty target. On melee attacks against the naughty target, Krampus's spiked chain gains the agile trait. In addition, when Krampus Grabs the naughty target, he can attempt to Capture them as a free action. Krampus can have only one naughty target at a time.
- Name
- Punish the Naughty
Background
Lore
No lore provided.