Monster Dossier
Krampus
Krampus is a fantasy monster entry from source B3.
Traits
uniquenelargehumanoid
Rules & statistics
Monster Profile
Perception
38
Senses
- Name
- blizzard sight
- Type
- imprecise
- Name
- scent
- Range
- 60
- Name
- see invisibility
Languages
- Languages
- common
- Abilities
- tongues
Skills
- Acrobatics
- 36
- Athletics
- 39
- Intimidation
- 42
- Society
- 35
- Stealth
- 39
- Survival
- 38
- Festival lore
- 35
Ability Mods
- Str
- 10
- Dex
- 7
- Con
- 10
- Int
- 6
- Wis
- 6
- Cha
- 10
Items
- +3 greater striking cold iron spiked chain
Defenses
- Ac
- 46
- Saving Throws
- Fort
- 39
- Ref
- 34
- Will
- 35
- Hp
- Hp
- 380
- Immunities
- cold
- death effects
- Weaknesses
- Amount
- 15
- Name
- good
- Resistances
- Amount
- 20
- Name
- physical
Speed
- Abilities
- air walk
- snowstep
- Walk
- 60
Attacks
- Range
- Melee
- Name
- spiked chain
- Attack
- 42
- Traits
- disarm
- evil
- finesse
- magical
- reach
- trip
- Effects
- Improved Grab
- Damage
- 3d8+18 slashing plus Improved Grab
- Types
- slashing
- Range
- Melee
- Name
- claw
- Attack
- 41
- Traits
- agile
- magical
- reach
- Damage
- 4d6+25 slashing plus
- Types
- slashing
- Range
- Melee
- Name
- horn
- Attack
- 41
- Traits
- magical
- Damage
- 4d10+25 piercing
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 42
- Attack
- 34
- Entry
- 0
- Level
- 10
- Spells
- Name
- dancing lights
- Name
- ray of frost
- Name
- sigil
- Name
- tanglefoot
- 9
- Spells
- Name
- baleful polymorph
- Amount
- 2
- Name
- cone of cold
- Amount
- 2
- Name
- wall of ice
- Constant
- 9
- Spells
- Name
- air walk
- Name
- see invisibility
- Name
- tongues
Abilities
- Top
- Entries
- Krampus ignores circumstance penalties to visual Perception checks due to ice or snow, as well as concealment due to ice or snow.
- Name
- Blizzard Sight
- Mid
- Traits
- aura
- emotion
- fear
- mental
- Entries
- 120 feet, 42 (page 305)
- Name
- Frightful Presence
- Entries
- Though Krampus still needs to eat, drink, and sleep, he doesn't age and can't die of old age. If Krampus is killed, a new Krampus forms elsewhere in the world after a year's time. The new Krampus retains the memories of the previous iteration and likely holds a grudge against whoever killed him the year before. If a method to disrupt this cycle exists, it has yet to be discovered by mortals.
- Name
- Limited Immortality
- Bot
- Activity
- Number
- 1
- Unit
- action
- Name
- Improved Grab
- Activity
- Number
- 1
- Unit
- action
- Traits
- attack
- Requirements
- Krampus has a Medium or smaller creature grabbed
- Entries
- Krampus attempts to stuff the grabbed creature into his basket, attempting an Athletics check against the target's Reflex DC. If he succeeds, the creature is shoved into Krampus's basket and Krampus's spiked chain or claw is freed for future Strike||Strikes.
- The captured creature is grabbed, slowed 1, and subjected to Krampus's regression ability (see below) at the start of each round it is captured. If the victim Escape||Escapes (48), it climbs out of the basket. A captured creature can attack the interior of the basket, but only with unarmed attacks or weapons of light Bulk or less, against an AC of 40. If the captured creature deals 40 slashing or piercing damage, the basket is broken and all the creatures inside spill out. A creature that gets free by either Escaping or by someone breaking the basket is deposited in a square of their choosing adjacent to Krampus.
- The basket is an extradimensional space, so the weight of the creatures within doesn't count against Krampus's Bulk limit. Up to four Small creatures or two Medium creatures can fit in the basket at one time. Krampus can Repair the basket as a 2-action activity that doesn't require tools. If the basket is lost or destroyed, Krampus can create a new one with 1 hour of work. The basket functions as a normal sack if used by anyone other than Krampus.
- Name
- Capture
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- Entries
- Krampus designates a single target he can see as "naughty." He gains a +2 circumstance bonus to Perception checks when he Seeks the naughty target and a +2 circumstance bonus to Survival checks to Track the naughty target. On melee attacks against the naughty target, Krampus's spiked chain gains the agile trait. In addition, when Krampus Grabs the naughty target, he can attempt to Capture them as a free action. Krampus can have only one naughty target at a time.
- Name
- Punish the Naughty
- Traits
- curse
- polymorph
- primal
- transmutation
- Entries
- A creature that starts their turn Captured in Krampus's basket must attempt a 44 Fortitude save or be regressed back to their childhood. The target shrinks one size. In addition, all of the target's proficiencies of expert and better are reduced to trained, which might restrict the use of certain feats.
- The effect persists for 24 hours, after which the target regains their normal size and their proficiencies return to normal. A creature currently under the effects of regression can't be further affected by this ability.
- Snowstep Krampus ignores difficult terrain||3|terrain and greater difficult terrain||3|terrain caused by snow and ice, and he leaves no tracks when moving through areas of snow or ice.
- Name
- Regression
Background
Lore
No lore provided.