Monster Dossier

Krampus

Krampus is a fantasy monster entry from source B3.

Level 21

Traits

uniquenelargehumanoid

Rules & statistics

Monster Profile

Perception

38

Senses

  • Name
    blizzard sight
  • Type
    imprecise
    Name
    scent
    Range
    60
  • Name
    see invisibility

Languages

Languages
  • common
Abilities
  • tongues

Skills

Acrobatics
36
Athletics
39
Intimidation
42
Society
35
Stealth
39
Survival
38
Festival lore
35

Ability Mods

Str
10
Dex
7
Con
10
Int
6
Wis
6
Cha
10

Items

  • +3 greater striking cold iron spiked chain

Defenses

Ac
46
Saving Throws
Fort
39
Ref
34
Will
35
Hp
  • Hp
    380
Immunities
  • cold
  • death effects
Weaknesses
  • Amount
    15
    Name
    good
Resistances
  • Amount
    20
    Name
    physical

Speed

Abilities
  • air walk
  • snowstep
Walk
60

Attacks

  • Range
    Melee
    Name
    spiked chain
    Attack
    42
    Traits
    • disarm
    • evil
    • finesse
    • magical
    • reach
    • trip
    Effects
    • Improved Grab
    Damage
    3d8+18 slashing plus Improved Grab
    Types
    • slashing
  • Range
    Melee
    Name
    claw
    Attack
    41
    Traits
    • agile
    • magical
    • reach
    Damage
    4d6+25 slashing plus
    Types
    • slashing
  • Range
    Melee
    Name
    horn
    Attack
    41
    Traits
    • magical
    Damage
    4d10+25 piercing
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    42
    Attack
    34
    Entry
    0
    Level
    10
    Spells
    • Name
      dancing lights
    • Name
      ray of frost
    • Name
      sigil
    • Name
      tanglefoot
    9
    Spells
    • Name
      baleful polymorph
      Amount
      2
    • Name
      cone of cold
      Amount
      2
    • Name
      wall of ice
    Constant
    9
    Spells
    • Name
      air walk
    • Name
      see invisibility
    • Name
      tongues

Abilities

Top
  • Entries
    • Krampus ignores circumstance penalties to visual Perception checks due to ice or snow, as well as concealment due to ice or snow.
    Name
    Blizzard Sight
Mid
  • Traits
    • aura
    • emotion
    • fear
    • mental
    Entries
    • 120 feet, 42 (page 305)
    Name
    Frightful Presence
  • Entries
    • Though Krampus still needs to eat, drink, and sleep, he doesn't age and can't die of old age. If Krampus is killed, a new Krampus forms elsewhere in the world after a year's time. The new Krampus retains the memories of the previous iteration and likely holds a grudge against whoever killed him the year before. If a method to disrupt this cycle exists, it has yet to be discovered by mortals.
    Name
    Limited Immortality
Bot
  • Activity
    Number
    1
    Unit
    action
    Name
    Improved Grab
  • Activity
    Number
    1
    Unit
    action
    Traits
    • attack
    Requirements
    Krampus has a Medium or smaller creature grabbed
    Entries
    • Krampus attempts to stuff the grabbed creature into his basket, attempting an Athletics check against the target's Reflex DC. If he succeeds, the creature is shoved into Krampus's basket and Krampus's spiked chain or claw is freed for future Strike||Strikes.
    • The captured creature is grabbed, slowed 1, and subjected to Krampus's regression ability (see below) at the start of each round it is captured. If the victim Escape||Escapes (48), it climbs out of the basket. A captured creature can attack the interior of the basket, but only with unarmed attacks or weapons of light Bulk or less, against an AC of 40. If the captured creature deals 40 slashing or piercing damage, the basket is broken and all the creatures inside spill out. A creature that gets free by either Escaping or by someone breaking the basket is deposited in a square of their choosing adjacent to Krampus.
    • The basket is an extradimensional space, so the weight of the creatures within doesn't count against Krampus's Bulk limit. Up to four Small creatures or two Medium creatures can fit in the basket at one time. Krampus can Repair the basket as a 2-action activity that doesn't require tools. If the basket is lost or destroyed, Krampus can create a new one with 1 hour of work. The basket functions as a normal sack if used by anyone other than Krampus.
    Name
    Capture
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    Entries
    • Krampus designates a single target he can see as "naughty." He gains a +2 circumstance bonus to Perception checks when he Seeks the naughty target and a +2 circumstance bonus to Survival checks to Track the naughty target. On melee attacks against the naughty target, Krampus's spiked chain gains the agile trait. In addition, when Krampus Grabs the naughty target, he can attempt to Capture them as a free action. Krampus can have only one naughty target at a time.
    Name
    Punish the Naughty
  • Traits
    • curse
    • polymorph
    • primal
    • transmutation
    Entries
    • A creature that starts their turn Captured in Krampus's basket must attempt a 44 Fortitude save or be regressed back to their childhood. The target shrinks one size. In addition, all of the target's proficiencies of expert and better are reduced to trained, which might restrict the use of certain feats.
    • The effect persists for 24 hours, after which the target regains their normal size and their proficiencies return to normal. A creature currently under the effects of regression can't be further affected by this ability.
    • Snowstep Krampus ignores difficult terrain||3|terrain and greater difficult terrain||3|terrain caused by snow and ice, and he leaves no tracks when moving through areas of snow or ice.
    Name
    Regression

Background

Lore

No lore provided.