Monster Dossier
Kraken
Kraken KRAKEN TREASURE A kraken's hoard includes the plunder of ships lost at sea and the wealth of sunken cities. Virtually anything could be found in...
Traits
Rules & statistics
Monster Profile
Perception
Senses
- Name
- darkvision
Languages
- Languages
- aquan
- common
Skills
- Athletics
- 38
- Intimidation
- 32
- Nature
- 35
- Stealth
- 33
Ability Mods
- Str
- 9
- Dex
- 4
- Con
- 9
- Int
- 5
- Wis
- 6
- Cha
- 5
Defenses
- Ac
- 42
- Saving Throws
- Fort
- 35
- Ref
- 28
- Will
- 32
- Hp
- Hp
- 360
- Immunities
- controlled
- emotion
- Resistances
- Amount
- 10
- Name
- cold
- Amount
- 20
- Name
- poison
Speed
- Walk
- 10
- Swim
- 40
Attacks
- Range
- Melee
- Name
- arm
- Attack
- 37
- Traits
- reach
- magical
- Effects
- Grab
- Damage
- 4d10+17 bludgeoning plus Grab
- Types
- bludgeoning
- Range
- Melee
- Name
- tentacle
- Attack
- 37
- Traits
- reach
- agile
- magical
- Effects
- Grab
- Damage
- 3d10+17 bludgeoning plus Grab
- Types
- bludgeoning
- Range
- Melee
- Name
- beak
- Attack
- 37
- Traits
- reach
- magical
- Damage
- 3d10+17 piercing
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 40
- Entry
- 7
- Spells
- Name
- resist energy
- 8
- Spells
- Name
- punishing winds
- 10
- Spells
- Name
- dominate
- Notes
- animals only
Abilities
- Mid
- Traits
- aura
- evocation
- primal
- Entries
- A kraken reshapes the weather within 2 miles of it, with the effect of the control weather ritual centered on the kraken and based on its emotional state, at the GM's discretion. If the kraken dies, the weather returns to normal immediately.
- Name
- Altered Weather
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- 2d10+17 bludgeoning, 40. On a failed save, a creature that is holding its breath loses 1d4 rounds worth of air.
- Name
- Constrict
- Activity
- Number
- 1
- Unit
- action
- Entries
- The kraken makes two Strike||Strikes with two different arms or tentacles, each limb targeting a different creature. Double Attack counts as two attacks toward the kraken's multiple attack penalty for further actions, but the penalty doesn't increase until after both attacks are made. If the kraken subsequently uses the Grab action, it Grabs any number of creatures it hit with Double Attack.
- Name
- Double Attack
- Activity
- Number
- 1
- Unit
- action
- Entries
- The kraken emits a cloud of black, venomous ink in an 80-foot emanation. This cloud has no effect outside water. Creatures inside the ink cloud are exposed to kraken ink poison and are undetected while inside the cloud. The kraken can't use Ink Cloud again for 2d6 rounds, and the cloud dissipates after 1 minute.
- Name
- Ink Cloud
- Activity
- Number
- 1
- Unit
- action
- Traits
- move
- Entries
- The kraken moves through the water up to 280 feet in a straight line without triggering reactions.
- Name
- Jet
- Type
- affliction
- Name
- Kraken Ink
- Traits
- poison
- Note
- Krakens are immune to this poison.
- DC
- 39
- Saving Throw
- Fortitude
- Max Duration
- 10 rounds
- Stages
- Stage
- 1
- Entry
- 3d6 poison damage and sickened 1
- Duration
- 1 round
- Stage
- 2
- Entry
- 4d6 poison damage and sickened 2.
- Duration
- 1 round
Background
Lore
Kraken
KRAKEN TREASURE
A kraken's hoard includes the plunder of ships lost at sea and the wealth of sunken cities. Virtually anything could be found in a kraken lair, but they especially covet scrolls, spell books, and other tomes of ancient lore, as well as gemstones and rarefied raw materials found only in the ocean depths.
KRAKEN LOCATIONS
A kraken dwells in deep ocean trenches, sunken cities, or caves and reefs near hydrothermal vents. It seeks food near the surface, however, where it can prey on seagoing vessels.
A kraken is an enormous, squid-like leviathan with a cruel intelligence. It hunts ships, whales, and heroes alike. The hatred and envy krakens hold for their rivals, the lomoss, has led many krakens to make their lairs in sunken cities, where they can sift through ancient lore for long-lost arcane secrets.